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Ken Levine making an interactive live-action film based on The Twilight Zone


Ken Levine, director of BioShock, is making an interactive live-action film based on The Twilight Zone.

It will "explore the spaces between movies and games", Levine told Wired.

The Twilight Zone is an American sci-fi and fantasy TV show famed for each episode's unexpected twist.

Levine is working with a tech company called Interlude, which will let viewers decide what the characters do.

"Playing my games, you can probably tell Twilight Zone is something I grew up with," Levine says. "They speak to a larger truth. They're morality plays, fables, and often they're about a character who is going through an experience that's central to their life but also speaks to a larger part of the human condition. I don't think [Rod] Serling, at the beginning, set out to be a science-fiction writer. But he found that this is a great medium to do metaphor."

Wired revealed Sam Barlow, creator of indie hit Her Story, is also working with Interlude. He's helping to make a digital short based on the WarGames.

Back to Levine, who says he's still working at BioShock publisher Take-Two on his next game. The Twilight Zone film is a side project - and it's early days.

As for Levine's next game proper, little is known about it, save that it features a small-scale open world.

That's as of December 2015, anyway, when Levine said he was trying to work out how to increase the replayability of top-notch narrative games.

"The AAA, single-player narrative game is starting to disappear," Levine explained. "Kind of games like BioShock. There's fewer of them being made.

"The real reason is they're very expensive to make and I think gamers are saying pretty loud and clear that if they're going to spend $40, $50, $60, they want an experience that lasts more than 10-12 hours. That's a lot to ask somebody to spend."

BioShock Infinite was the final title from Levine's Irrational Games studio as we knew it. The developer has since been rebooted with a small team of veteran staff.

The studio is still part of publisher 2K, which is also exploring new options for the future of BioShock - likely, a new game made by a developer other than Levine.

"We started this experiment after we finished BioShock Infinite," Levine continued, "which was, 'How do you make a narrative game feel like the kind of games we've made before but make it replayable and make it extend and make it react to the players?'

"[You] make it replayable by giving players different ways to approach the problems and really letting them dictate the experience. That is not a simple problem to solve."

While Take-Two has yet to announce Levine's next game, it looks like a remaster of the BioShock games is in the works.

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Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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