Local multiplayer masterpiece TowerFall Ascension is coming to Xbox One on 25th January, developer Matt Thorson has announced.
11th May 2015
11th November 2014
12th March 2014
8th January 2014
UPDATE 30/08/2016 6.23pm: TowerFall Ascension is coming to Xbox One, developer Matt Thorson said on Twitter.
As Eurogamer commenters are very keen to remind me, I don't often look cool. As a result, I'm all the more grateful when a video game makes me feel like I am capable of doing something impressive, however temporarily.
Local multiplayer masterpiece TowerFall Ascension now has a level editor on Steam Workshop.
This week was really exciting because Ubisoft finally admitted they were making an Assassin's Creed game set in London, which meant we could all stop pretending they might be doing anything but making an Assassin's Creed game set in London.
TowerFall's Dark World add-on arrives tomorrow, Tuesday 12th May, for PC and PlayStation 4.
European PS4 owners will presumably get the download when the store updates here on Wednesday.
Dark World adds a new 1-4 player co-op mode plus new power-ups, procedurally generated levels and another round of fresh characters.
Feminist game critic Anita Sarkeesian is getting her own character model in local-multiplayer spectacular Towerfall: Ascension, developer Matt Makes Games has announced.
TowerFall Ascension, i.e. the best reason to have friends, is getting a new Dark World expansion in "early 2015" on PS4 and PC, developer Matt Thorson has announced.
It will add all new stages, characters, power-ups, variants, game modes and more.
"We want to call this an expansion rather than DLC, because it expands the game in every direction rather than providing small incremental additions," Thorson explained on the PlayStation Blog.
Sony has announced July's batch of free PlayStation Plus games.
The future of games, for years now, has been connected. This year's biggest blockbusters - from Titanfall to Watch Dogs to Destiny - are about bringing people together online, weaving players' experiences into one another's in new and pervasive ways.
Towerfall developer Matt Thorson has revealed to Eurogamer that his retro archery-based competitive multiplayer spectacular has been more successful on PS4 than its PC brethren on Steam.
It is, quite simply, all about the catch. All the great multiplayer games have that one special hook - the mechanic that elevates them above the pack and fires even the most jaded of competitors up into a fist-pumping roar. Countering an Ultra in Street Fighter 4; lobbing the keeper in Pro Evolution Soccer; a last-second, final-bend banana in Mario Kart. And now you can add another to the list - catching an arrow in TowerFall Ascension.
Without this most audacious of counterattacks, Matt Makes Games' four-player arena brawl would still be a marvellous multiplayer game, like a 16-bit approximation of Bomberman, Smash Bros and Mario's battle mode. Four generic fantasy types fight for supremacy in a handful of two-dimensional arenas, where platforms are just too high to easily bound around and dropping through the holes in the bottom of the screen just transports them back to the top. Unlike Smash Bros, though, TowerFall offers ranged combat: every player has a stock of arrows that they fire across the level, which can only be restocked by grabbing them from where they drop, finding new ones in a treasure chest or - yes - catching an opponent's.
By yanking on the right trigger at the perfect time, your diminutive archer will snatch and incoming arrow out of the sky and immediately add it to his or her quiver. This leads to all manner of wondrous moments; the type of flair and gusto normally reserved for carefully crafted action games. Leaping from a high vantage point, firing off a speculative arrow to the left which kills one opponent, catching another as you fall and then executing the now arrowless foe as you land... this is TowerFall, and these amazing moments happen nearly every match.
They're not the only indie games you should care about but they're some of the best: finalists for this year's Independent Games Festival - the Oscars of the indie world - have been announced.
The main event, the Seumas McNally Grand Prize, will be contested by The Stanley Parable (Galactic Cafe); Papers, Please (Lucas Pope); Don't Starve (Klei); Device 6 (Simogo); Jazzpunk (Necrophone); and Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!" (Deirdra Kiai Productions).
The Stanley Parable and Papers, Please finished as two of Eurogamer's Games of 2013.
UPDATE 21/02/2014: Towerfall developer Matt Thorson has announced that the enhanced version of his multiplayer arena-brawling hit, Towerfall Ascension, will arrive on PS4 and Steam on 11th March.