For decades, film adaptations of video game properties have sucked - but to be fair to their beleaguered makers, they have faced some intractable problems. Early video games had great name recognition and more than their fair share of iconic imagery, but their lead characters were vacant mascots and their action often defied rational explanation, never mind motivation or plot structure. Filmmakers had to either make this stuff up as they went along, like the disastrous 1993 Super Mario Bros. film - and face the scorn of video game fans who didn't see any of what they loved on screen - or abandon any ambition to flesh out their source material and make something resembling a normal film.
You could put 2001's silly Lara Croft: Tomb Raider in the latter category. Angelina Jolie nailed Lara's original look, but the character didn't amount to more than a depthless cartoon superwoman engaged in nonsensical acrobatic capers, because that's all she had ever been. Even latterday games like Assassin's Creed, which come preloaded with the kind of tangled lore that's catnip to movie producers shopping for a future franchise, struggle to present a human dimension that scriptwriters can find purchase on. Attempts to insert one fell unsurprisingly flat.
So you can see how 2013's Tomb Raider reboot looked unusually attractive to the film world. Here was a game that bore one of the most famous names in the business - one with a bit of history to it - and yet took an expressly cinematic approach to character development. It rebuilt Lara Croft from first principles as a human being, frail and flawed, discovering her true strength for the first time. It had superb art direction as well, creating a new visual language around the character that had grit, texture and plausibility as well as grandeur (although it did owe an awful lot to the Hunger Games and Tomb Raider's upstart cousin, Uncharted).
In the late 90s, when Tomb Raider was at the height of its power on PSone, Lucozade snapped up Lara Croft for one of the most famous video game-related TV ads of all time.
Barbie has been an astronaut, a vet, even a mermaid. Now, she's a Tomb Raider.
The upcoming Tomb Raider movie which stars Alicia Vikander as Lara Croft has received its first trailer.
The film looks to be about Lara returning from some form of walkabout (possibly a gap year?) as she decides to inherit her father's legacy of hunting for treasure and/or saving the world. It's always nice when these things coincide, eh?
Like Crystal Dynamics' recent 2013 reboot, the film will strand Lara on an island for the bulk of its adventure, as opposed to some earlier games and films that saw her globe-trotting. If nothing else Vikander looks the part, which is more than we can say of the film's poster, which saw Lara sporting a bizarrely photoshopped elongated neck.
The next Tomb Raider movie, the first starring Alicia Vikander as Lara Croft, now has an official poster - and fans don't like it.
Have you heard of the North Pond Hermit? It's a wonderful story: strange and wistful. For 27 years a man named Chrisopher Knight lived in the wilderness of Maine, sleeping in a camp beautifully hidden amongst boulders and sneaking out, every few weeks, to steal supplies from the surrounding homes. People suspected he was there. It must have been a little bit like being haunted by a lonely ghost. Houses were broken into, candy, books, the odd Game Boy was lifted. Some people would leave supplies out for him, in a bag hooked over the handle of the back door.
The first official photos of Alicia Vikander in the role of Lara Croft have emerged from the upcoming Tomb Raider movie.
Back in 2010, after a stint working on the early version of Eidos Montreal's Thief reboot, Rhianna Pratchett set to work writing a very different Lara Croft. The brief from developer Crystal Dynamics was clear: this new Tomb Raider would be a reboot for the long-running series, a game that would drag Lara Croft kicking and screaming into the modern era. For Pratchett, that meant helping craft a personality for a younger Lara, an origin story in which the world's most famous video game action hero could find herself.
Tomb Raider turned 20 this week, if Wes' lovely article on how the franchise got started didn't tip you off.
In July 2010, Lara Croft Way opened in Derby. The name for part of a new ring road was chosen from a shortlist by public vote, with a whopping 89 per cent opting for the character devised by local studio Core Design. As the likes of the BBC reported at the grand opening, a councillor said Derby was "proud of its place in a vibrant creative industry" and that Lara Croft Way was "a fantastic way to celebrate that".
Tomb Raider - Live in Concert premieres at the Hammersmith Apollo this December in celebration of the game's 20th anniversary.
The Tomb Raider reboot movie will come out on 16th March 2018.
That's according to The Hollywood Reporter, that claimed Warner Bros. had initially reserved that date for a DC Comics film, possibly The Flash, but decided to offer the quiet Q1 timeslot to Tomb Raider instead.
The upcoming film will star star Alicia Vikander, who recently won an Academy Award for best supporting actress in The Danish Girl. She also starred opposite Oscar Isaac and Domhnall Gleeson in Ex Machina, where she played a pretty robot.
Ex Machina and The Danish Girl star Alicia Vikander will play Lara Croft in the next Tomb Raider film.
This week marks the 20th anniversary of PlayStation in the UK. Over the next few days, we're reminiscing about our favourite games for Sony's first console.
Tomb Raider's 2013 reboot has sold 8.5m copies, making it the most successful game in the entire franchise.
UPDATE 25/02/2015 9.25pm: Microsoft has confirmed the free Games with Gold goodies for March as well as the fact that April's update will grant Gold subscribers four Xbox 360 games and two Xbox One titles.
UPDATE 26/02/2015 8.45pm: The Humble Square Enix Bundle 2 has added three new titles to its roster that are unlocked for paying above the average (currently $7.77 or about £5). These include: Kane & Lynch Collection, Lara Croft and the Guardian of Light, and Startopia.
A Tomb Raider series is in the works, actor/director Stephen Lunsford (Teen Wolf, Kamen Rider) has announced.
UPDATE #2 9.15PM Square Enix has now released its first trailer for Lara Croft and the Temple of Osiris, which confirms the game will launch for PC, PlayStation 4 and Xbox One.
Xbox One versions of Thief and Tomb Raider will be available for half price this weekend via the Xbox Games Store, Microsoft has announced.
Crystal Dynamics' 2013 Tomb Raider reboot looks to have "exceeded profit expectations" after all, despite what publisher Square-Enix said a month after its release where it failed to shift upwards of an expected 5 million copies.
Free with a PlayStation Plus membership from 5th March will be Dead Nation: Apocalypse Edition on PS4, Tomb Raider and Brothers: A Tale of Two Sons on PS3, and PixelJunk Monsters and Smart As on Vita.
Earlier this week we kicked off our Tomb Raider coverage with a look at performance on Xbox One and PlayStation 4, uncovering some interesting revelations behind the hotly discussed frame-rate situation - but this is just the beginning of the story. There's so much more to cover: Square Enix promises a dramatic graphical upgrade over the previous console releases with this new Definitive Edition, factoring in brand new effects, a remodelled Lara Croft, lashings of extra detail, and physics-based enhancements that supposedly puts this next-gen version of the game ahead of the spectacular PC release. But just how much of an improvement is it, and are the differences worth splashing out for?
To begin with, let's address the differences between the two versions of the Definitive Edition on offer. PlayStation 4 users get a comfortably delivered 1080p presentation backed up with a post-process FXAA solution that has minimal impact on texture quality, sporting decent coverage across the scene, bar some shimmer around more finely detailed objects. Meanwhile the situation is more interesting on the Xbox One: the anti-aliasing solution remains unchanged, but we see the inclusion of what looks like a variable resolution framebuffer in some scenes, while some cut-scenes are rendered at a locked 900p, explaining the additional blur in some of our Xbox One screenshots. Curiously, the drop in resolution doesn't seem to occur during gameplay - it's only reserved for select cinematics - suggesting that keeping performance consistent during these sequences was a priority for Xbox One developer United Front Games.
For the most part the main graphical bells and whistles are lavished equally across both consoles, although intriguingly there are a few areas that do see Xbox One cutbacks. As demonstrated in our head-to-head video below (and in our vast Tomb Raider comparison gallery), alpha-based effects in certain areas give the appearance of rendering at half resolution - though other examples do look much cleaner. We also see a lower-quality depth of field in cut-scenes, and reduced levels of anisotropic filtering on artwork during gameplay. Curiously, there are also a few lower-resolution textures in places on Xbox One, but this seems to be down to a bug (perhaps on level of detail transitions) as opposed to a conscious downgrade.
The January lull seems lullier than ever, thanks no doubt to an industry that tired itself out in the process of launching two new consoles late last year, meaning we're left to get excited about re-releases. Crystal Dynamic's Tomb Raider reboot has at least had the decency to doll itself up for the occasion, hitting the Xbox One and PlayStation 4 with new character models and enhanced visuals for the 'Definitive Edition'.
UPDATE: Square Enix has issued a response to reports that, unlike Tomb Raider's Xbox One version, the PlayStation 4 edition will run at 60fps - although the company's statement offers little new clarity on the issue.
After nearly a year on console and PC, Crystal Dynamics' Tomb Raider reboot is finally coming to Mac later today on the Mac App Store.
Some would say Square Enix has a lot of nerve for shilling out a full-priced next-gen version of its 2013 Tomb Raider reboot a full year after the game hit store shelves, but the publisher is adamant that the new enhancements are worth the high asking price. Now, it's detailing exactly what these additions are in the following tech trailer.
Executive producer Scott Amos points out such nifty effects as how Lara's character model has been completely redone. "We've even added dynamic effects for how we light her skin and for materials that change for sweat, mud, and blood." More realistic sweat! That's a selling point I've not heard before.
Her face too has been redone with apparently five times the density of improvements on her facial features. But does the HD version make her look better, or just shinier (or sweatier)? Either way, Square considers her new skin "a very big deal."
Last year, Square Enix said it was "very disappointed" that the high review scores for Crystal Dynamics' Tomb Raider reboot had not translated into the equally high sales it had expected for the game - a whopping 5-6 million units within four weeks.
"My own education was pretty average."
Mirror's Edge writer Rhianna Pratchett has confirmed she is not working on the sequel, Mirror's Edge 2.
We've had our say on 2013's best video games. And so have you. Now, it's the turn of the developers, the makers of the virtual experiences we so love. Read on for the games of 2013 according to the creators of the likes of Super Meat Boy, Assassin's Creed 4, XCOM, Oculus Rift and more, complete with Twitter bios.
UPDATE: Tomb Raider: Definitive Edition will launch for PS4 and Xbox One in North America on 28th January and in Europe on 31st January, the game's official Tumblr has confirmed.
In addition to the details confirmed at the VGX Awards, Square Enix has detailed all the content present in the game - you'll get the pre-order bonus tomb The Tomb of the Lost Adventurer, plus a bunch of the game's multiplayer add-ons - eight DLC maps, six weapons, four characters.
Six extra Lara outfits are also included, plus digital copies of the Dark Horse comic Tomb Raider: The Beginning, Brady Games' art book Tomb Raider: The Art of Survival plus Zachary Levi's The Final Hours of Tomb Raider documentary series.
A trademark for something called Lara Croft: Reflections has popped up for the second time this year.
UPDATE: Square Enix has finally responded to reports of a next-gen Tomb Raider port for PlayStation 4 and Xbox One, and hinted that its reveal will take place at this year's VGX (formerly VGA) Awards.
Square Enix life president Ian Livingstone has left the company.
Tomb Raider publisher Square Enix has just confirmed a next-generation follow-up to Crystal Dynamics' recent series reboot.
A sequel to the game was hinted at last week by the author of a new Tomb Raider comic series that will bridge the gap between the two games.
Square Enix's new Western boss Phil Rogers revealed the news in an open letter where he talks at length about some of the company's recent financial troubles and restructuring.
The story of Square Enix's Tomb Raider reboot will continue next year in a new Dark Horse comic series, which will set up a sequel to the recent Crystal Dynamics game.
Due to launch on 26th February 2014, Lara Croft's next adventures will see the heroine go globetrotting and eventually "lead directly into the sequel", acclaimed comics writer Gail Simone told Kotaku.
It's not the first time that we've heard talk of the series' future, but the clearest indication yet that a follow-up game is very much in the pipeline.
Buffy the Vampire Slayer TV scribe and executive producer Marti Noxon has been named as the new writer of the upcoming Tomb Raider movie.
Tomb Raider publisher Square Enix has revealed that its internal sales expectations for the game's first month were nearly double its eventual 3.4 million haul.
The company thought its Lara Croft reboot could sell at least 5-6 million units in four weeks - a huge figure, but a total still designed to be conservative, just "80-90 per cent" of what Square Enix thought was the game's real sales potential.
It's clear that Tomb Raider fell short vastly of what Square Enix wanted, even without that extra 10-20 per cent.
3.4 million copies of Tomb Raider have been sold in four weeks, publisher Square Enix has revealed, which is not enough to hit the game's sales target.
Nvidia has released new GeForce graphics drivers that seriously improve the performance of BioShock Infinite and Tomb Raider.
Tomb Raider scribe Rhianna Pratchett has spoken about the difficulties in keeping a video game character likeable and believable while watching them "slaughter loads of people".
Tomb Raider developer Crystal Dynamics has "no plans" to expand the game's single-player campaign.
Tomb Raider's PC version has been patched for the second time in as many weeks.
The new patch includes updates to the game's missions and multiplayer mode. It also addresses problems with the game's much-lauded TressFX support, used to realistically animate Lara Croft's hair.
Tomb Raider players previously reported that running TressFX was causing the game's frame-rate to plummet, something the patch combats by reducing its memory usage.
PlayStation 3-exclusive God of War: Ascension has entered the UK all-formats chart in second place. It sold less than half the launch week sales of predecessor God of War 3.
Square Enix's Tomb Raider reboot maintained its hold on the top spot for another week, meanwhile. They're probably having a Lara Lara laughs.
Third in the chart is PC-exclusive StarCraft 2: Heart of the Swarm. It would likely be higher in the rankings if UK numbers company Chart-Track counted digital sales.
Tomb Raider is the UK's biggest launch of the year so far.
The reboot is in top spot, and, according to UK sales company Chart-Track, "comfortably" outsold 2013's previous best, Sega's Aliens: Colonial Marines, by more than double the week one sell-through.
In fact, this new Tomb Raider set a new record for the franchise in the UK. The previous best was Crystal Dynamics' first game in the series, Tomb Raider: Legend, which in 2006 sold around half what the new Tomb Raider sold.
Crystal Dynamics has patched the PC version of Tomb Raider.
The update includes fixes for start-up issues on machines with Nvidia and Intel graphics hardware. Some small improvements have been made to the TressFX hair rendering, too. More on Lara's sometimes hilarious hair in Digital Foundry's recently published Tomb Raider Face-off.
Meanwhile, the patch fixes a gameplay bug relating to the boat in the beach area and a bug that prevented some players from being able to use exclusive fullscreen.
Graphics company Nvidia has apologised for a number of issues with Tomb Raider's PC version.
Tomb Raider was always a series about being alone, solving puzzles in a 3D space, but somehow Crystal Dynamics proved that Lara's adventures could be just as rewarding in an isometric co-op game in the surprise hit Lara Croft and the Guardian of Light. Unfortunately, it looks like the critically acclaimed digital title was a mere one-off rather than the start of a side-series.
Three additional maps for Tomb Raider's multiplayer mode will be released first for Xbox 360, publisher Square Enix has announced.
The long-in-development Tomb Raider movie set to reboot the franchise will follow the direction of today's just-released Tomb Raider game.
There's a scene in the final version of Tomb Raider, out in shops today, that has been changed - dun dun dunnnnnn!
UPDATE: Tomb Raider publisher Square Enix has told Eurogamer it is looking into the fact that Tesco has begun selling copies of Tomb Raider early.
Blocky clumps of hair begone! Individual strands of hair welcome! AMD has unveiled TressFX hair.
"Since the dawn of the 3D era, characters in your favourite games have largely featured totally unrealistic hair: blocky and jagged, often without animation that matches your character's movements. Many games have attempted to disguise the problem with short haircuts, updos, or even unremovable helmets. But why?" asked AMD.
"Simply: realistic hair is one of the most complex and challenging materials to accurately reproduce in real-time."
It's like she just stepped out of the salon.
The Definitive Edition of Tomb Raider is released for Xbox One and PlayStation 4 this week. Digital Foundry will be looking at these versions in detail, starting with today's performance analysis. In addition, here's Ellie's review of the Xbox 360 version, first published on 25th February 2013. The game itself is largely unchanged, save for the inclusion of some minor DLC and voice and motion control options, so we're confident that this review applies to the Definitive Edition, too.
Come, young adventurer. Or, if you remember the original Tomb Raider games: come, adventurer. Down the narrow passage, through the great stone doorway, into the torchlit chamber. Tread with reverence, for this is the final resting place of gaming's fallen heroes.
Here lies BloodRayne, buried in her best leather waistcoat. Alongside, marked by a tattered elephant jockstrap, is the grave of Leisure Suit Larry. Over there are the fossilised remains of Gex the gecko, Bubsy the bobcat and Q*bert the whatever the heck Q*bert was. Soldiers all. Let us remember them with a moment's silence, ignoring the sound of Nintendo's scraping shovels and Sega doing unspeakable things to corpses.
There's an odd little anniversary that's just passed with zero fanfare. It doesn't help that the dates are a little fuzzy, but it's a moment that's worth registering: at some point last year, Crystal Dynamics surpassed original creators Core in the amount of time it had spent working on the Tomb Raider franchise. Its eight years in charge that began as it took over Anniversary in 2005 eclipse the seven years that the UK studio spent crafting Lara's world.
Tomb Raider publisher Square Enix has listed the game's PC specs and named the studio that has been helping on the game's conversion.
GAME's lock-ins continue this month with Tomb Raider.
Tomb Raider developer Crystal Dynamics has released an 11 minute video taking us through a rousing chunk of Lara's terrible, horrible, no good, very bad day.
The upcoming Tomb Raider reboot will require you to venture into the game's multiplayer mode for a quarter of the game's Achievements.
There won't be a Tomb Raider demo, Crystal Dynamics has confirmed.
Nor will there be an Online or Season Pass.
Tomb Raider global brand director Karl Stewart took to Twitter to say the development team didn't want to release a demo because "we don't want to spoil the story".
Confused as to why Crystal Dynamic's Tomb Raider reboot has felt the need to include a multiplayer mode? Don't worry - you're not alone. "Yeah, that first reaction," reflects Eidos Montreal's Daniel Bisson as he thinks back to the wall of bemusement that met the announcement. "You know, I did the same thing - why do a multiplayer Tomb Raider?"
The Tomb Raider Limited Edition Wireless Controller was unveiled at the Consumer Electronics Show in Las Vegas yesterday by Microsoft, Crystal Dynamics and Square Enix.
Tomb Raider publisher Square Enix has revealed the first footage from the game's multiplayer mode - a first for the series.
Official Xbox Magazine has revealed the first Tomb Raider multiplayer details.
A member of the Tomb Raider forum summarised the information included in the magazine's reveal.
As known, Team Deathmatch is one multiplayer mode available. You play as one of a team of Lara's surviving allies or as one of a group of hostile natives called scavengers in a best of three match that has players alternate between sides.
Game legend Ian Livingstone is to be made made a CBE.
Crystal Dynamics has confirmed the new Tomb Raider game includes a multiplayer mode.
It's made by Deus Ex: Human Revolution and Thief 4 studio Eidos Montreal. Both Crystal Dynamics and Eidos Montreal are Square Enix-owned studios.
Crystal Dynamics community manager Meagan Marie wrote on the Eidos forum that Eidos Montreal has been working away at the multiplayer while we focused everything on the single-player offering.
With their reboot of Tomb Raider, developer Crystal Dynamics and publisher Square Enix are going for the jugular. And I don't just mean in the savage scenes where Lara must defend herself from rabid wolves by ripping their throats open with an arrow.
Tomb Raider's story campaign will last between 12 and 15 hours, the game's developer has said.
"Personally, I could do with less of it," says Rhianna Pratchett. "I'm not sure what the thinking behind having quite so much is."
Whether a game qualifies for UK tax breaks will be determined by a points-based test that focuses on its cultural content and contribution. Projects will need more than half marks (at least 16 out of 30) to qualify.
What is the difference between the island settings of Crystal Dynamics' upcoming Tomb Raider reboot and Ubisoft Montreal's Far Cry 3?
Not only are scorchers Tomb Raider and Hitman: Absolution going to be playable at the Eurogamer Expo 2012, they're also going to be presented on stage by their makers, as part of the jam-packed developer sessions schedule.
Later, as-yet-unseen stages in the upcoming Tomb Raider reboot will be less bleak than the game's opening section, developer Crystal Dynamics has promised.
Trailers are so trendy now, but screenshots are so accessible, like a Flash games or smartphone games - and they're cool.
Japanese mega publisher Square Enix made a loss during the recent financial quarter off the back of a quiet release schedule.
Ian Livingstone is returning to Fighting Fantasy - the "choose your own adventure" series he co-created in the early '80s - with a new book called Blood of the Zombies.
Mirror's Edge writer Rhianna Pratchett is the lead writer of Tomb Raider, developer Crystal Dynamics has announced.
Pratchett has written scripts and storylines for various games, including Heavenly Sword and Overlord. But she is perhaps best known for her writing and story design work on first-person parkour game Mirror's Edge at DICE.
"I grew up playing Tomb Raider, uncovering the world's secrets and unearthing its treasures; I have lived and died as Lara Croft, but nothing comes close to the challenge of re-writing her," she said.
Newly-announced Lara Croft actress Camilla Luddington has described her work on Tomb Raider as "some of the most emotionally and physically draining work that I've ever done."
Crystal Dynamics has continued to backpedal out of away from comments made by executive producer Ron Rosenberg that Lara would be the victim of attempted rape in the forthcoming Tomb Raider reboot and players would
The recent controversy surrounding Tomb Raider's E3 trailer was "quite extreme" and "blown out of proportion", according to Eidos life president Ian Livingstone.
Good news! Today we can reveal that Tomb Raider and Hitman: Absolution will also be among the many playable games on this year's Eurogamer Expo show floor.
British actress Camilla Luddington has been named as the voice and motion-captured body of Lara Croft for the new Tomb Raider game.
Crystal Dynamics has discussed its new IP, saying it'll be "fresh and familiar" and offer a similar experience to the new Tomb Raider game.
The offices of Square Enix must be an interesting place right now, as the publisher once again finds itself accused of a battery of charges related to sexualised violence and the defilement of digital women.
UPDATE: Kotaku is standing by its original story and has published a transcript of the original conversation with Rosenberg.
UPDATE: Tomb Raider developer Crystal Dynamics has just issued a clarifying statement regarding Rosenberg's comments.
One of the big takeaways from E3 this year was the sheer brutality - and frequency - of the violence on display in trailers and demos during the big publisher press conferences.
PSone Classics hit PS Vita this summer with Tomb Raider and Final Fantasy 7, Sony has announced. More titles will follow.
The first slice of Tomb Raider DLC will be coming early to Xbox 360, developer Crystal Dynamics has revealed.
Tomb Raider launches on 5th March 2013 for PC, PlayStation 3 and Xbox 360, Square Enix has announced.
Confirmation comes from the game's E3 2012 trailer, below. It shows Crystal Dynamics' battered and bruised and younger Lara Croft escape from a tight spot before emerging into a world of hell on a tropical island. She is seen hunting for food using a bow and arrow and fending off animals before she is captured and tortured.
Crystal Dynamics' Karl Stewart has said that the latest Tomb Raider game includes a large cast of supporting characters so Lara Croft can establish her personality by talking to other people - something he feels hasn't happened in previous games.
We've been told a number of times now that the new Tomb Raider game will deconstruct the iconic Lara Croft character by letting us live through her earliest experiences as an unlikely, reluctant adventurer. It's a great idea, and a welcome departure from solid but increasingly metronomic and processional fare like Tomb Raider Underworld.
But if this is how Lara Croft began her life as an adventurer, it's really a wonder that she ever ended up doing it for fun. Over two consecutive E3s now, we've seen Lara shipwrecked, shivering, knocked unconscious, imprisoned, impaled on nails, burned, punched, slapped, felt up, abandoned, and thrown to the floor more times than a professional wrestler. Not to mention that she's now had to watch several of her friends die and been forced to hunt and butcher Bambi-like woodland creatures just to make it through the next day.
The latest E3 demo picks up more or less directly after the last one, as Lara stands on a coastal bluff overlooking the cove where her ship Endurance - named after Ernest Shackleton's 1912 expedition, of course, which also didn't go well - is wrecked along with several others. She spies a lifeboat washed up on the shores far below and sets off to locate the other survivors, making a few small jumps, clambering along narrow ledges and tiptoeing over a precarious tree trunk that spans a crevasse as she advances.
Last autumn's Deus Ex: Human Revolution and this year's Final Fantasy 13-2 have helped Square Enix return to profit making.
The upcoming Tomb Raider reboot has been delayed until 2013, developer Crystal Dynamics has announced.
UPDATE: Just Cause developer Avalanche Studios, which was thought to be working with Cory Barlog on a Mad Max game, has told Eurogamer that its unannounced projects are coming along well.
Crystal Dynamics has explained why PC, PlayStation 3 and Xbox 360 game Tomb Raider will not release on Wii U.
The new Tomb Raider movie is a "very different" origin story, its producer has revealed.
The creative director of the Tomb Raider reboot has downplayed the importance of quick-time events in the game.
Tomb Raider developer Crystal Dynamics decided to reboot the Tomb Raider franchise because heroine Lara Croft was starting to lose relevance, so says brand director Karl Stewart.
Get your latest look at Lara inside.
Lara demoed at Xbox conference.
After six years of conjuring elaborate puzzles, death traps and dungeons, and four years of drowning, maiming and fracturing every bone in the body of one of video game's enduring icons, Crystal Dynamics is, at long last, about to make its very first Tomb Raider game.
The Tomb Raider reboot launches in Autumn 2012, developer Crystal Dynamics has announced.
A new trailer for the game shown during Microsoft's E3 conference offered a first glimpse of what to expect from the game.
The sequence shown saw Lara trying to escape from a network of underground tunnels while being pursued by a feral local.
An alleged retailer document has thrown up release dates for a number of new titles including Tomb Raider and Alien: Colonial Marines.
Square Enix is blaming a bad year on a "weak" console performance; the "continued delay in billing" for embattled MMO Final Fantasy XIV Online; the earthquake and tsunami that devastated Japan; and the write-off of goodwill - i.e. companies bought by the publisher now not being worth as much.
A portion of script from Crystal Dynamic's upcoming Tomb Raider origin story has leaked. There may be spoilers ahead.
The prospect of a new Tomb Raider movie just got a little more interesting, with the announcement today that it will be written by the duo responsible for penning the original Iron Man movie and cult sci-fi favourite Children of Men.
Crystal Dynamics' decision to give the Tomb Raider franchise a comprehensive makeover with the forthcoming PlayStation 3 and Xbox 360 reboot felt like the only way to go for the series, the developer has insisted.
A new Tomb Raider film has been agreed to by Square Enix.
Check out Lara's grimy new look.
New job advertisements suggest the Tomb Raider reboot will be the first pillar release in the hit series to feature multiplayer.
Tits and arse aren't the most important thing this time around for Lara Croft. Youth and, by association, vulnerability are - Lara Croft is a battleaxe with "Amazonian proportions" no longer.
The brand new Lara Croft will only be 21 years-old and, each time you make a mistake, you'll graphically see her demise: a boulder pinning her leg before another rumbles down and crushes her face, for instance, or a man brutally stabbing her chest before he stoops over to close her eyes.
Crystal Dynamics' long-rumoured Tomb Raider reboot is official.
"After a brutal storm destroys the boat she was travelling on, a frightened young woman is left washed ashore on an unknown beach," reads the press release.
"On her own but not alone she has only one goal, to survive."
PlayStation Plus subscribers will be able to buy the original Tomb Raider two weeks before everybody else.
Dan Lin, the producer of Terminator Salvation and the forthcoming Tomb Raider film, has been discussing his plans for Lara's next big screen adventure.
Tomb Raider is back on track. Following 2003's berated and broken Angel of Darkness, which saw Eidos relieve Core Design of its duties and ship Ms. Croft over to Crystal Dynamics, the series has made a solid return to form. Tomb Raider Legend was a promising if cautious reinvention, while Anniversary was a glorious update of the original game. This week sees the release of Underworld, the ninth game in the series.
In part 1 of our interview, published yesterday, Ian Livingstone discussed Eidos' future plans and his thoughts on the next-gen console battle. Here, he reveals more about his work with the Edinburgh Interactive Entertainment Festival, plans for a third Tomb Raider movie and a 10th anniversary game, and why the evolution of E3 is good news for publishers.
Following on from the huge box office success of the first two Tomb Raider films - despite the fact that they were a bit rubbish - rumour has it that Lara may get a third outing on the big screen.