Tom Clancy's Ghost Recon: Future Soldier Features

It's eight weeks since we last featured a boxed home console release as game of the week, and we've only had five of them so far this year. The thin ice that the traditional games business finds itself on has been a regular topic in this column for a while, but it's hard not to return to it in the week that Kingdoms of Amalur was judged a failure for "only" selling 1.2 million copies, and that the founder of a young UK studio told me that everyone thought he was "insanse" for wanting to set up a business making console games.

Ghost Recon Preview: Rebuilding the Future Soldier

FeatureGhost Recon Preview: Rebuilding the Future Soldier

Ubisoft's tactical shooter takes a turn for the better.

Ghost Recon: Future Soldier ain't quite what it used to be. When it first broke cover - and when we last took a serious look at it - Ubisoft's tactical shooter series had evolved into something far removed from the games of old, having become an action-heavy third-person shooter starring a soldier who was, in Ubisoft's own words, "an F-16 on legs". It had turned into Gears of Recon, and it proved an unpopular shift in direction for a series once known for its tactical smarts.

"We'd just finished Ghost Recon Advanced Warfighter 2, but that was just an iteration of the first Ghost Recon Advanced Warfighter," creative director Jean-Marc Geffroy says of Future Soldier's first pass. "The team wanted to renew the game - they wanted to stay faithful, but they wanted to renew as well. And sometimes, when you're like that maybe you go too far in one direction."

Remember the over-powered exoskeleton, the class system and the player tethering discussed at the game's reveal? Forget about it - all of it - as today's version of Future Soldier is a world away from the one first shown in 2010.

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Today's Top Trailers - Day 3

FeatureToday's Top Trailers - Day 3

Our pick of E3's videos, good and bad.

In which, as you'll know if you read yesterday's roundup, Eurogamer's UK team picks their favourite E3 trailers of the last 24 hours. So who are today's winners and losers?

(NB: Anyone sitting at home watching Starhawk videos instead of standing in an L.A. bar having cocktails three feet away from Reggie Fils-Aime already knows the answer to this question.)

Top of the Pops

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Today's Top Trailers - Day 2

FeatureToday's Top Trailers - Day 2

The best and worst of E3's videos so far.

It's only day two of E3 and already the internet is awash with trailers. In fact, you'd have a job to watch the whole lot of them before Gamescom kicks off.

So to save you a bit of time, Eurogamer's top analysts (i.e. anyone too pregnant or knowledgeable about how the website actually works to go to E3) have picked the best trailers released in the last 24 hours. And the worst, just for good measure. So what do you reckon to our choices?

Top of the Pops

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At last: an answer to the ancient question of how videogame heroes manage to lug around enough military hardware to turn Stevenage into a smoking hole in the ground without wheezing and having a sit down every ten minutes. This future-soldiers in the new Ghost Recon stride around the world's battlefields wearing exo-skeletons, which enable them to keep running, jumping and pistol-whipping even when burdened with transforming machine guns, shoulder-mounted rocket-launchers and invisibility-generating projectors.