Microsoft currently seems to be on a mission to make every single game Xbox backwards compatible. Which is great news for us, really, as creatures of nostalgia.
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future.
Only a small hit compared to the standard 2D game.
Crytek's reprojection tech shows little impact on performance.
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It's been ten years since Crysis first released on PC. In 2007, it pushed real time rendering to new heights and spawned the memetic phrase, "but can it run Crysis?". Never had a game released that pushed hardware and engine technology so much, and never has one since. In fact, combine the latest and greatest Intel Core i7 8700K overclocked to 5.0GHz with an Nvidia Titan Xp and there'll still be areas of the game that drop beneath 60fps - even at 1080p. For its own very specific reasons, Crysis is still more than capable of melting the most modern, top-end PCs, but regardless, it remains a phenomenal technological achievement. It deserves a remaster at the very least, but a franchise of this standing really deserves a full next-gen sequel, with state-of-the-art rendering and back-to-basics gameplay.
The makers of Star Citizen - Cloud Imperium Games and Roberts Space Industries - are being sued by Crytek over misuse of CryEngine.
All hail Crysis, the "Maximum Game". How odd it feels to revisit this legendary mass-melter of motherboards, this bane of frame rates and comparison threads, on what passes for a budget gaming laptop 10 years down the line. The intro especially rouses much the same sense of everlasting absurdity and pathos you might get from Hadrian's Wall or a Microsoft Zune, an orgiastic showreel in which bullets flatten themselves against quivering artificial muscles, and North Korean troopers gape at all the high-octane graphicsability coruscating around them as they're hurled headlong into their friends. Once upon a time, you think to yourself, we called this the future. Alas, futures seldom age that gracefully.
Far Cry, Crysis and Ryse developer Crytek has broken its silence following reports of unpaid wages to say it's letting go of multiple studios.
Crytek is in trouble once again, with staff saying they have suffered delayed wages for months.
There's an officially-licensed Crysis board game on Kickstarter.
Tomorrow marks the five year anniversary of the Crysis franchise.
The science fiction shooter series began on 13th November 2007 with the release of Crysis for PC, a launch that carried much fanfare. Here was a shooter that was part open world sandbox, a fitting follow-up to the company's first game Far Cry, part graphics showcase. The hype for months before launch was that Crysis was the best-looking game ever created. Not only was your PC not good enough to run it - no-one's was.
Three and a half years later Crytek released Crysis 2. But there was a catch: the game was no longer a PC exclusive. Crytek had, according to some, sold out. And as more information about the new New York setting emerged and this new choreographed sandbox was laid bare, fans of the first game accused the developer of dumbing down the core Crysis gameplay to accommodate the console audience.
German developer Crytek will make another Crysis game after Crysis 3, it's revealed - but it won't be called Crysis 4.
An ambitious Crysis mod titled CryZone: Sector 23 has made the jump to full game status, Russian developer Owl Game Studio has announced.
A new EA job ad suggests Crysis 3 is in development.
Only a small hit compared to the standard 2D game.
Crytek's reprojection tech shows little impact on performance.
Check out the level removed from the console games.
Can 2005-spec console tech run the classic PC shooter?
Comparing the new console game against the original PC version.
Update: The original report was misleading - Crysis from Xbox Live Games on Demand does not require an always-on internet connection to play.
PC shooter Crysis fires onto the PlayStation Store this week. It's a polished port of the original's single-player campaign, available for £15.99.
Arcade slamdunker NBA Jam: On Fire Edition also courts your wallet this week, while new and free Portal 2 DLC continues the adventures of co-op robots P-Body and and Atlus in a new two-player test track.
There's still no sign of Mortal Kombat: Arcade Kollection - now over a month late - and Castlevania: Harmony of Despair, expected last week.
Some PlayStation 3 owners are reporting that the PlayStation Network is currently down.
Crytek takes you back.
Crysis launches on PlayStation Network and Xbox Live on 4th October, EA has revealed.
That's a Tuesday, so for Europeans, the game will release on PSN a day later, on Wednesday, 5th October.
The game costs £15.99 or 1600 Microsoft Points.
UPDATE 2: Crysis costs 1600 Microsoft Points on Xbox Live and £15.99/$19.99 on PlayStation Network.
Publisher EA describes the console download as a "modified and enhanced" version of the single-player campaign from Crysis 1. It also features optimized Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.
Microsoft and Crytek discussed the possibility of the Crysis 2 developer going first-party just after the launch of Far Cry.
The first Crysis game is coming to Xbox 360, judging by a Korean Ratings Board listing spotted by Kotaku.
Upcoming science fiction shooter Crysis 2 will unravel some of the mysteries left dangling at the end of 2007 FPS Crysis, Crytek has teased.
The minimum PC system requirements for Crysis 2 are in the wild, and they're down slightly on the notoriously demanding specs its predecessor asked for.
It's just over two years since CryTek released its astonishing first-person shooter Crysis, and despite enormous technological leaps in the PC space, it remains the single most important game available for testing graphical performance. At maximum settings, even the most powerful available combination of CPU and GPU still cannot run this game at 1080p with a sustained, v-synced, 60 frames per second.
Some combination of EA, Crytek and Valve has cut the price of Crysis and Crysis Warhead on Steam by 50 per cent until Monday.
Crytek boss Cevat Yerli has spoken out against plans to ban German developers from making violent games.
Crysis developer Crytek has filed trademarks to protect what may be new games.
Crytek boss Cevat Yerli reckons Microsoft and Sony will release new consoles in three or four years' time.
Electronic Arts has officially unveiled the much talked-about Crysis Warhead.
Crytek has told its fans there will be no more patches for Crysis because it has its hands full making something that "will be appreciated by the community".
Word appeared in the first official monthly update, where the developer said sorry and promised more information on its secretive project "very, very soon".
"At this time, there almost certainly will not be a patch 1.3 delivered for Crysis. We are aware that this news will disappoint many of you, and we would like to apologize profusely," said Crytek.
Crysis developer Crytek is unlikely to make another PC-exclusive game because of problems with piracy.
"We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable," company president Cevat Yerli told PC Play.
Yerli said that pirated games "inherently destroy the platform" and linked this to the fact that games on consoles sell four or five times as many copies.
Crytek has issued a new patch for its PC first-person shooter Crysis fixing all sorts of niggly little issues and rebalancing a few things to boot.
Patch 1.2 can be applied directly to virgin Crysis or damaged-goods 1.1 Crysis, and clogs memory leaks to do with FSAA modes, procedural vegetation and destructible objects as well as some other things.
These include tweaks to multiplayer, mod support and weapon, AI and vehicle balance.
Stop clowning around; it really is bastardly cold out there. Still, it's good for one thing: keeping my PC from overheating. All I have to do is wrap up warm and open my window, then pop in one of these festively fantastic frolics and laugh away merrily - probably with a vat of mulled wine close-by to ensure I am well and truly smashed. I'm only giving it serious consideration because there are some games worth seriously considering.
It was about two hours into Crysis when I began to realise just how good it might be. The first couple of hours had been fairly unremarkable - there were some predictable first-person cut-scenes, a linear intro level, some spooky goings-on, US military deployment, you know the sort of thing. I had watched the sun come up across the island and seen the kind of tropical Far-Cry-revisited scenes that we'd all been expecting. I had even barrelled through the first of the villages and used some of the suit-powers (which your buffed up future marine has at his disposal from the start) to kill off some enemies. But it wasn't until a little later that I sat back and actually looked at it.
Crysis is much more than a highly accomplished graphics engine, to be sure, but let me just get this across to you for a moment. Playing on a high-end PC (for Crysis runs best on a Quad Core beast with a DirectX 10 card) it was so good that I had almost failed to notice the sheer immensity of visual information it was delivering. The Crysis environments are so naturalistic, so close to realism, that you find yourself thinking: "of course, because that's how things are supposed to look." It takes a few moments to step back and really look. I was in a stretch of a forested valley. The sun was shining down on the rocks across the valley, reflecting light with that certain stony gleam that long-polished rocks have about them. Those same sunbeams were filtering through the trees and casting dappled shadows across the exquisitely detailed forest floor. This is that HDR stuff deployed as it was meant to be - with a slight haze that jungles have about them, with the yellow sun dropping beams of light through the waving branches overhead. The jungle was alive. Ahead of me vegetation flicked and moved: enemies approached.
And that's pretty much where my eyebrows went up and I muttered mild obscenities: I was playing a game where (at least some) vegetation moved as people passed through it. The fronds of a palm tree bent and flicked well before I could see the soldier who approached along the path. In the firefight that followed I levelled a great swathe of greenery as the bullets flew and grenades detonated. Branches fell from trees and saplings collapsed into the undergrowth: it was my own little re-enactment of the minigun scene from Predator. But it got better - thanks to the capacity of the nano-suit to give me a temporary cloaking field - I stopped being Arnie [surely Bill Duke - Predator Ed] and became the Predator in the space of about ten seconds. I reached out and grabbed a soldier by the throat. I took a few moments to examine his horrified, dying face in all its incredible detail before hurling him backwards into the undergrowth.
EA and Crytek have released the long-awaited Crysis single-player demo for PC gamers ahead of the game's release on 16th November.
Update: Due to excitement all of the keys have been gobbled up. Well done if you got one.
EA has opened up the Crysis beta test, offering keys to all who can get them in time.
Simply head over to FilePlanet and claim your spot, then leave your lasting mark on the hugely anticipated PC shooter from Crytek for ever more.
If our recent helpings of exclusive direct-feed gameplay footage from Crytek's mouthwatering new FPS (see here, here, and here
) have left you salivating for more, today we bring you the first taster of zero-gravity gameplay in the PC sci-fi stunner.
Spoiler-haters look away now: this level comes midway through your adventure. As well as offering a radical change of pace - you've stumbled inside a spooky, 'apparently deserted' (aren't they all?), alien vessel and this section is what the developer is calling "ambient storytelling" - it also offers complete 360-degree freedom of movement.
Halo 3 will be dominating the headlines in late September, but PC gamers needn't sulk, because Crytek says that it will release a Crysis demo on 25th September.
Last week, we published an exclusive preview of Crytek's forthcoming PC shooter, Crysis. And some screenshots. And some videos, come to think of it.
The winners of the Best in Show awards from this year's Games Convention in Leipzig have been announced, GamesIndustry.biz reports, with Pro Evolution Soccer 2008 taking two awards for Best PlayStation 2 game and Best PlayStation 3 game.
Mark Rein says that if Unreal Engine 3 games look alike then it's probably just because the art directors share similar ideals.
To get Eurogamer.de's unique take on Crysis (in German) from our exclusive studio visit to Crytek in Frankfurt, look no further. For Eurogamer.fr's coverage (in French), look right here.
Eurogamer.net has been given an exclusive look at the multiplayer options in forthcoming PC shooter Crysis - with Crytek boss Cevat Yerli confirming that there are now just two modes to choose from.
Crytek's beautiful sci-fi shooter Crysis will release for PC on November 16th, publisher EA has confirmed.
Crysis senior game designer Bernd Diemer has said that co-operative and zero gravity multiplayer modes will have to be added by the modding community - using the Sandbox editor provided.
A multiplayer beta for Crytek's sci-fi PC shooter Crysis may not be too far away, according to EA, who told Eurogamer this week that it expects to announce details of the program "soon".
"The multiplayer is progressing great," said a spokesperson for the publisher. "We do have some surprises for our beloved fans, and we will soon announce our beta program plans to experience for yourself."
We hope the surprise doesn't leave us naked and handcuffed to a lampost like last time.
Electronic Arts has once again denied reports that Crysis is in development for Xbox 360, despite claims in the US press that it was discussed in some detail at the Consumer Electronics Show earlier this month.
Crysis is on its way to Xbox 360 - but in a radically different guise to the DirectX 10-fuelled graphics monster due out on Vista-based PCs.
Crysis lead designer Jack Mamais is grinning. Microsoft's game showing at CES is relatively small compared to the insanity that was E3, but the reaction his baby's getting leaves nothing to the imagination. Even in its pre-alpha state, PC shooter Crysis looks absolutely knock-out, especially to the general consumer crowd.
Crytek CEO Cevat Yerli has issued a statement on the developer's behalf explaining why hotly tipped PC first-person shooter Crysis has been delayed.
EA may have dropped enough hints in its investor conference call this week to cater to every taste - from the Sims and SimCity to Road Rash, Rings and Black - but in the more immediate future the news was less positive, with both Crysis and Army of Two experiencing delays.
Crytek's lead artist, Michael Khaimzon, has revealed that the developer could confidently port highly-anticipated PC title Crysis to PS3 and Xbox 360 - although there are no current plans to do so.
Crytek lead artist, Michael Khaimzon, speaking at the London Game Career Fair today, has described PC shooter favourite FarCry as "too stylized" compared to current FPS project Crysis.
So. To start off with, we could tell you the one about how Crysis is being developed by Crytek, and how it also developed Far Cry, and about the Ubisoft / EA switch, but you probably know all that already. Or we could start with the storyline, which is basically about fighting aliens in jungles and isn't likely to excite anyone who's played more than two videogames very much. So instead, let's start with what you really need to know about Crysis: it looks superb.
A new trailer for PC first-person shooter Crysis is now available for viewing on Eurogamer TV.
Those of you wondering what Far Cry developer Crytek's been up to since EA gobbled up the rights to its children have your answer: Crysis, an original PC first-person shooter, release date TBC but probably Q4 2006.