EA has admitted that there's still no sign of a release date for the PC version of DICE's hit downloadable shooter Battlefield 1943 and is issuing refunds to anyone who cancels a pre-order for the game.
Examiner reports that a reader, contacting EA's customer service about the game, was told that there was no information on its eventual release and it would be easier to offer a refund.
EA subsequently told VG247: "All pre-orders can be canceled with refund at anytime and we do not have any further information at this time about a release date for the PC version of Battlefield 1943."
It's a testament to DICE's original multiplayer war game that even though there's been a spin-off or expansion every year since 2002, many people have been holding out for a proper World War 2 sequel for seven years. That this sequel arrives on consoles first, rather than PC, and as a bargain-priced digital download no less, reveals much about how gaming has changed since we first planted our boots in Battlefield's bloody, muddy soil.
This is undeniably Battlefield stripped down and pared back for a new generation of gamers. Those familiar with the PC original would be forgiven for being taken aback at just how slender the available options are, in almost every area. This ruthless focus is actually one of the game's strengths, at least in the short term, but it remains to be seen how such a skeletal starting point will sustain itself over the coming months.
It's war as Groundhog Day, a neverending series of skirmishes set in the Pacific theatre, but for many players it's getting started that has been the problem. Plagued by server problems and lag in its first 48 hours of public play, such technical sluggishness casts a pall over those all-important first impressions. Spending upwards of 30 minutes hitting the Quick Match button over and over really isn't something we should have to do for an online-only title with this sort of pedigree. Assuming these issues are resolved quickly, however, there's no reason to hold the teething troubles against the game itself. Once you do manage to get past the obstinate "No games found" message, you'll find a marvellously intuitive multiplayer shooter with a commendably balanced design.
EA DICE producer Gordon Van Dyke has said a trial version of Battlefield 1943 will be offered to compensate for the lack of a public beta - an inevitability on Xbox Live Arcade, but not always so on PlayStation Network. So that's good news.
"No beta, but we have a trial version that lets you confirm what you already thought - that this game is the best USD 15 I will ever spend!" Van Dyke told Eurogamer readers during a Live Text Q&A.
He wouldn't budge on the "summer" date for Xbox Live Arcade and PlayStation Network versions of Battlefield 1943, but the overseeing PR announced that the PC version will arrive later, in September.
Working for Electronic Arts since John Riccitiello returned "feels good", according to DICE creative director Lars Gustavsson, and the chief executive's focus on quality over quantity is "definitely the right direction".
Never mind Bad Company - welcome to Dimwit Company. Nobody's talking to one another - hardly surprising, since the guys to either side of me are Italian, French and Spanish - and once the landing craft hit the beach, we've all regressed by about seven years. Italy's landed a biplane upside down on an anti-aircraft gun, and I'm stuck fast in a trench. In a tank.
The grass is a brilliant green, the sky a perfect blue, and down towards the sandy beaches, with their artfully ragged lines of gently swaying palms, I can just make out a hint of bleached white rock. Looking around, this could be the Greenhill Zone, were it not for a few important distinctions, the first of which is the thick plume of black smoke rising ominously from the distant jungle. And the second? The second is the fact that I'm currently under fairly heavy gunfire. Who knows? Maybe Shadow's knocking about nearby.