Assassin's Creed Oranges owners will notice a 3GB update being piped to their consoles and/or PC today. It contains a selection of handy updates and changes.
First up, for folk who've noticed the game has struggled loading textures at a distance (we're looking at you, 2D trees), there are various fixes on the way to hopefully make things prettier.
Among the detailed patch notes are points including "Improved texture streaming selection to allow for more high-resolution texture", "Fixed loading grid setups for tall palm tree fields to improve their view distance" and various improvements specific to certain in-game locations (Siwa, Alexandria, and more).
Xbox One X owners get further improvements, as Ubisoft increases the "texture and terrain memory budgets".
As previously announced, today's patch brings with it Ubisoft's free Horde mode addition, a fresh Nightmare difficulty, and the option to scale easier enemies up to your level.
(Side note: we're expecting the Chocobo horse update next week.)
Other handy improvements I spotted in today's patch notes include the ability to filter via "uncompleted locations", which will help if you're trying to nail down that final achievement/trophy, and the ability to hide more elements of HUD.