Now racing game Project Cars is nearing its mid-May release, developer Slightly Mad Studios has confirmed a raft of technical details on its website.
First up, the minimum and recommended specs for the PC version:
- CPU: 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
- Graphics: nVidia GTX 260, ATI Radeon HD 5770
- Memory: 4Gb RAM, 1Gb VRAM
- CPU: 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
- Graphics: nVidia GT600 series, AMD Radeon HD7000 series
- Memory: 8Gb RAM, 2Gb VRAM
On PC Project Cars supports up to 12K resolution. The frame-rate will of course depend on the power of your rig.
As for the console versions, on PlayStation 4 Project Cars runs at 1080p resolution and 60 frames per second.
On Xbox One it's 900p resolution and 60 frames per second.
There's no PS3 or Xbox 360 version of the game, but there is a Wii U version. What about the Wii U resolution? "More info will be released in an upcoming featured article," SMS said.
Project Cars supports 45 offline opponents (depending on the grid size of the track) on all platforms, 16 online on PS4, Xbox One and 32-bit PC, and 32 online on 64-bit PC.
There's no split-screen mode, unfortunately, "in order to achieve the target of 60 frames per second," SMS explained.
A few more titbits: SMS is investigating DirectX 12 support. The game uses the Xbox One's impulse triggers so you can feel the rumble strips underneath your wheels, and on PS4, you'll hear Ben Collins, former Top Gear Stig, talking to you through the integrated speaker on the DualShock 4.
Project Cars supports a number of wheels, pedals and controllers "for which there are technical assets available from either the manufacturers or platform holders". SMS has listed them all on its website.