Project CARS

Laden with features and options, Project Cars rewards patient players with an authentic and exciting circus of motorsport.

Key events

Project Cars' new DLC might be its best yet

Classic Team Lotus cars introduced alongside a brace of classic tracks.

Project Cars latest batch of DLC may well be its finest yet, with a fine selection of Classic Team Lotus cars matched up with a handful of new period tracks to take them to.

Project Cars gets biggest update yet

Project Cars gets biggest update yet

Laughing Audi way to the bank.

Slightly Mad's racing sim Project Cars has just had its most significant injection of new content, with the Audi Ruapuna Track that's just gone live introducing an all-new track and a handful of new cars.

The new circuit, Ruapuna Park, is something of a rarity in racing games. A short and twisty purpose built course in Christchurch, New Zealand, it currently operates under the name of Mike Pero Motorsport Park and plays host to the great and good of the country's busy motorsport scene.

The Audis that are introduced are a more familiar bunch, taking in the muscular IMSA GTO Audi 90, the LMP Audi R8 that was at the centre of the marque's incredible run of victories at Le Mans at the turn of the century and the beautiful R18 e-Tron Quattro that claimed victory at La Sarthe last year. I love you Dr. Ullrich!

Read more

Project Cars 2 announced, launches crowdfunding campaign

Project Cars 2 announced, launches crowdfunding campaign

Adds over 200 courses, co-op, "loose surface" racing and more.

Project Cars 2 has been announced and it already has a crowdfunding campaign set up on its WMD Portal platform.

Developer Slightly Mad Studios noted that it will still be supporting the first Project Cars - which only launched last month - with numerous "on demand" updates scheduled throughout the year.

This sequel is slated for release on PC, PS4, Xbox One and Steam OS. It will add all new features like "loose surface" racing with dirt, gravel, mud, and snow courses. There will also be eight different disciplines that now include Rallycross, Hillclimbs, and Touge.

Read more

Digital FoundryProject Cars boosts visuals - and runs faster

Patch 1.04 sees impressive enhancements for PS4 and Xbox One.

A month on from Project Cars' original release, update 1.04 brings a number of enhancements to both PlayStation 4 and Xbox One that may surprise. Weighing in at 500mb, the update addresses a few of the qualms we had on PS4 specifically - such as the temporal anti-aliasing technique that caused ghosting behind moving objects that wasn't present on Xbox One. But above and beyond that, it's a solid, all-round performance boost for both consoles too, introducing new visual features previously only seen on PC.

Project Cars overtakes 1m sales

Slightly Mad Studios racer Project Cars has passed the 1m sales barrier after a month on sale.

The crowd-funded game launched for PC, PlayStation 4 and Xbox One back at the beginning of May.

Publisher Bandai Namco has also mentioned it is the highest-rated racing game on PlayStation 4, presumably beating Ubisoft's The Crew and (somewhat unsurprisingly) those bumpy review scores for Sony's initially-broken DriveClub.

Read more

Is this the new Logitech wheel for PlayStation 4?

UPDATE: G29 briefly pops up on Amazon before being pulled.

UPDATE: Logitech's G29 is looking more and more legit - a listing recently appeared on Amazon's German site (and spotted by NeoGAF - thanks) giving a proper look at the three-pedal set-up, as well as revealing a 399 EUR price point, which would put it in line with similar peripherals such as Thrustmaster's T500. We're seeking further clarity from Logitech and will update as soon as we hear anything back.

Project Cars review

Since it was revealed that Project Cars would be coming to consoles as well as PC, it's been touted by both the press and its developer Slightly Mad Studios as an upstart competitor to the big beasts of the console racing game scene, Gran Turismo and Forza Motorsport. In truth, it's something better than that: it's a genuine alternative.

GT and Forza structure massive campaigns around a journey from humble production models to elite racing cars, during which you grind out cash to upgrade your vehicles and add to your collection. Project Cars offers something else, something closer to its PC simulator brethren: a fully unlocked and highly customisable playpen of motorsport, with a focus on an intense, purist on-track experience. It's not inherently better, it's just different - very different.

The good news travels both ways, because on PC - arguably its heartland - Project Cars can hold its own among the darlings of the enthusiast scene, games like iRacing and Assetto Corsa, while offering something none of them do: a life beyond hot-laps for offline players. With its extensive and rewarding career mode and superior opponent AI, it's the best choice for the solo simulation fan.

Read more

Performance Analysis: Project Cars

Digital FoundryPerformance Analysis: Project Cars

PS4 and Xbox One frame-rates - plus a look at the game's visual effects settings menu.

The finishing line is in sight. Only a day remains until Project Cars becomes a finished article on PlayStation 4 and Xbox One, an accomplished racer with beautifully detailed cars, plus an impressive real-time weather dynamic. There's a sense Slightly Mad Studios is pushing each platform as hard as it can while still angling for 60fps, though to cut to the chase, neither PS4 or Xbox One gets a perfect lock on this figure. But given its suite of options, which race setups give us the best frame-rate, and where is the engine at its most fragile?

With the final retail release to hand, Project Cars' initial install weighs in at around 19.5GB for each console. In its default state, this precisely matches the size of the build tested in our original hands-on

- though a day one 817MB patch on PS4 increases its HDD profile, and bumps the version number up to 1.01. A smaller 482MB update is also required on Xbox One, and it's impossible to play anything besides one track in solo mode until the update is finished on either platform.

Read more

Project Cars puts the sport back into motorsport games

Cold tyres, full tanks, can't lose.

Editor's note: This is an early impressions piece, based on a few days' play with Project Cars. We'll be posting our final review in the coming days, once we've tested the game on fully populated online servers.

Project Cars gets a new, final release date

Project Cars gets a new, final release date

Slightly Mad's racing extravaganza coming May 8th.

Slightly Mad Studios' Project Cars has what would seem to be a final release date, with the racing game due out on May 8th following a handful of delays.

Originally due out last November, the PS4, Xbox One and PC game was pushed back to March, before slipping to April and then to an undefined date in May. There's still no precise word on when the Wii U version that's planned will appear.

Project Cars has impressed since its debut, bringing together a wide array of motorsport disciplines and delivering them with some sumptuous visuals. Last night we discovered the console versions have PC-like graphics settings, and we'll be taking a closer look at the game in the very near future.

Read more

Project Cars technical details confirmed

Project Cars technical details confirmed

PC requirements, frame-rate, resolution and all that jazz.

Now racing game Project Cars is nearing its mid-May release, developer Slightly Mad Studios has confirmed a raft of technical details on its website.

First up, the minimum and recommended specs for the PC version:

Minimum spec:

Read more

Digital FoundryDigital Foundry: Hands-On with Project Cars

UPDATE: Build not intended for technical analysis. Our apologies!

UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

Video: Project CARS Xbox One gameplay breaks cover, at last

Hi Eurogamers and welcome to your weekly round up of the video goings-on over at Outside Xbox. This week, we've been grappling with perplexing mysteries, like Sherlock Holmes if he were three people and really into videogames.

The first brain teaser this week was as follows: just what is going on with the Xbox One version of Project CARS? Until now, there had been no evidence of it whatsoever. All gameplay footage had either been from the insanely detailed PC version or from the PS4 edition. Well, we've got that one solved: it definitely exists and we've played a near-final version. Here is a bunch of our gameplay over which to coo until the newly announced mid-May launch.

While we were in this mystery solving mood, we decided to revisit some of the most baffling puzzles from that golden age of adventure games: the 1990s. In that glorious but misguided decade, videogames didn't know any better, with their puzzles made of nonsense logic and inventory garbage. Do you remember these six?

Read more

Project Cars release moved back to April

Slightly Mad's multi-format racer delayed again.

Project Cars, the hotly anticipated multi-format racing game from Slightly Mad Studios, has had its release date pushed back again, with release now scheduled for April 2nd.

Slightly Mad Studios is in fighting mood. There's a slight cockiness to creative director Andy Tudor as he runs through the crowd-funded, crowd-developed game, taking an assembled audience at Brands Hatch through everything that will make Project Cars stand out, and how it's out to compete against the big hitters, against Gran Turismo and Forza. There's an admirable, tenacious bite to the demeanour, too - I can't help but think of iconic images of a sprightly Lotus Cortina snapping at the heels of the wallowing Ford Galaxie in 60s saloon racing.

Project Cars confirms UK release date

Project Cars confirms UK release date

Carburetor believe it.

Bandai Namco has confirmed the UK release date for slick crowdfunded driving game, Project Cars.

The eagerly anticipated title will roll onto the tarmac on 21 November, a date revealed by GAME's Twitter feed. "JUST IN!" ejaculated the high street retailer. "@BandaiNamcoUK have just given us a juicy scoop! (Not of ice cream...) @WMDCars will release on PS4 Xbox One and PC Nov 21st! Vroom"

The November date is for the PC, PlayStation 4 and Xbox One versions of the game. It was due in 2013, with Xbox 360 and PlayStation 3 versions as well, but those dropped off the radar and Oculus Rift support came in. The Wii U version is apparently still on track for a 2015 release.

Read more

Wii U version of Project Cars out in 2015

PC, PS4 and Xbox One out November 2014.

Slightly Mad Studios' racing game Project Cars launches November 2014 on PC, PlayStation 4 and Xbox One, as announced. But the Wii U version won't be released until next year.

Project Cars commits to Nov 2014 release with stunning new trailer

Project Cars commits to Nov 2014 release with stunning new trailer

Looks like a busy year for racing game fans.

Slightly Mad Studios has committed to releasing Project Cars this November with a new video showing in-game footage.

The impressive-looking racing game is set for launch on PC, PlayStation 4, Wii U and Xbox One. There's also Oculus Rift and 4K resolution support. Slightly Mad, which has been working on Project Cars since 2011, ditched PlayStation 3 and Xbox 360 versions.

SMS boss Ian Bell told Eurogamer the footage was captured from both the PS4 and PC versions, with the latter based on a single stock GeForce GTX 680 graphics card.

Read more

Driving ambition: pCARS, crowdfunding and the FSA

Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates.

UPDATE: Since this article was published, Slightly Mad Studios has reached an agreement with the Financial Conduct Authority to stop accepting new backers and to offer refunds to those already involved, on request. Read our news story on the agreement for more details.

Project Cars Wii U version confirmed

Project Cars Wii U version confirmed

NFS: Shift developer racing to Nintendo's new platform.

Need for Speed: Shift developer Slightly Mad Studios is developing a Wii U version of upcoming racing sim Project Cars.

The UK studio has added Nintendo's upcoming home console to the game's official website, alongside the game's already-announced PC, PlayStation 3 and Xbox 360 versions.

No release date was mentioned for the game, although the Wii U will not launch until later this year - sometime after the E3 Expo in June.

Read more

Project Cars Preview

Project Cars Preview

We're in this one together.

We're a fussy bunch, really. Soon after a game's release and public forums become autopsy slabs, full of should have, would have, could have. It's at this point in a game's life cycle, once the hype has blown away and after the controller's been put down, that everyone becomes a game designer; everyone knows how to make a game better.

Project Cars, Shift developer Slightly Mad Studio's latest project, inverts the process. Here, it's those suggestions, that nitpicking and those moments of fan inspiration that are being harvested for a game that's bravely decided to do much of its growing up in public.

It's all quite simple; sign up to WMD, the somewhat unfortunate acronym chosen for Slightly Mad's World of Mass Development platform, and you're granted access to regularly released builds of the game, which you're then free to pick apart in the official forums. That feedback then gets absorbed by Slightly Mad Studios, a simple loop that means that, when the game is eventually released, it'll be as much a product of the community as it is of the studio.

Read more