Tomb Raider PC version patched again

More TressFX issues combed through.

Tomb Raider's PC version has been patched for the second time in as many weeks.

The new patch includes updates to the game's missions and multiplayer mode. It also addresses problems with the game's much-lauded TressFX support, used to realistically animate Lara Croft's hair.

Tomb Raider players previously reported that running TressFX was causing the game's frame-rate to plummet, something the patch combats by reducing its memory usage.

As with the last update, Crystal Dynamics has made an un-patched version of the game available on Steam as a beta, but warned you'll only be able to play multiplayer with those who share your version.

The full list of patch notes lies below.

  • Addressed an issue in "Shipwreck Beach" where the mast on the wooden ship was occasionally missing depending on the player's path.
  • Fixed a gating issue in "Research Bunker" where the elevator would get stuck in an unintended state.
  • Fixes for multiplayer connectivity
  • An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
  • Improved messages when you are unable to connect with Square Enix servers.
  • Improvements to voice-chat for multiplayer
  • New Push-To-Talk feature, by default mapped to F1.
  • New voice-chat volume option.
  • Improved overall quality of voice-chat.
  • Fixes for crashes on startup in specific situations when no audio output is available.
  • Fixes for various reported crashes during both single-player and multi-player.
  • Movies are showing up again when using SSAA.
  • Cost of TressFX reduced, especially in combination with SSAA.
  • TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
  • TressFX simulation and graphical quality improvements.
  • New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
  • Improvements to fullscreen/windowed switching and multiple display handling.
  • Various UI improvements.

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Tom Phillips

Tom Phillips

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Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

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