What's taking the development of Torchlight 2, once due out before Diablo 3, so long?

Polish, Runic co-founder Travis Baldree wrote in a post on the Runic Games forum.

"Many folks are anxious to see the game released - many have pre-ordered, and want a date!" he said. "We've been deliberately vague on this point. My hope is that if I give you an idea of what we're doing, what it takes to do it, and the scale of it, it will make it apparent why that is."

In the post Baldree goes in depth to the work the team did to the game's skill system following feedback gathered from the recent beta. Now this has been done, the team are focusing on tidying up the game's acts, among other things.

All this hard work is taking time, Baldree, who plans to write similar updates on a weekly basis, said.

"I'll try to continue to post on a more-or-less weekly basis until this ships to give you something to chew on, so that you won't have the impression that we're all twiddling our thumbs behind our desks - we really aren't.

"Nor are we feverishly polishing the doorknobs while the house is yet to be built. We tie things up and we move on, and we do it over and over again until we get to the end.

"Thanks for hangin' in there with us. We love ya!"

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Wesley Yin-Poole

Wesley Yin-Poole

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Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.