Don't forget to check out part two later in the week.
Eurogamer has got Vice City Stories covered. We enlightened you with our early preview, informed you with our honest review, and now we guide you through the game with our exclusive walkthrough. In this first part we reveal tried and tested strategies for completing every story mission on the first island. Ladies and gentleman, let's pop!
Table of Contents
- Sergeant Martinez - Vic's cigar-chomping superior, Sgt Jerry Martinez, likes to serve himself rather than his country. He's into drug running and gun smuggling. And donkey porn (yes, really). Despite his diminutive build he's not someone you'd want to cross. You'll find him based in Fort Baxter - sergeant stripes mark his position in the map.
- Phil Cassidy - Phil drifts through the GTA series like the smell of his own bootlegged liquor. In Vice City circa 1984 he's working for Martinez while brewing his lethal 'boomshine' drink on the side. He can always be found at his hillbilly gun club down in Viceport - look for the 'P' symbol on the map.
- Marty Williams - When he's not on the Jerry Stringer show, Marty is running a grubby little business empire from the comfort of his trailer park home. He lives with his long-suffering wife and baby daughter in Little Havana - the 'Mw' symbol marks his location on the map.
- Louise Cassidy-Williams - Having walked out on Marty, Louise is holed up in her sister's apartment. She initially contacts Vic for a little fun, but things soon turn ugly when the good ol' boys come knocking. She can be found on the main highway in Little Haiti - an 'Lw' symbol marks the spot.
- Lance Vance - Having ditched Aunt Enid for the bright lights of the big city, Lance is planning to make some real money real fast. As his big brother you need to keep him in line, but its difficult when opportunity and opulence lie around every corner. You'll usually find Lance in his downtown hotel suite, marked with an 'L' symbol.
- Umberto Robina - Umberto is a Vice City regular who wants to work with you rather than against you. But the Cuban gang leader is naturally cautious so you must show him you have the required balls quota before he'll trust in you. His house is in Little Havana - it's marked with a 'U' symbol.
- Bryan Forbes - With his white suit and slicked-back hair, Forbes certainly looks like the big player Lance purports him to be. But as you soon find out, something about him doesn't quite add up. When you want to find him, just look for the 'F' symbol on the map.
Top tips and trickery
Vice City Stories adds very little to the classic GTA formula, so strategies that have proved successful in the past will almost certainly work in this latest incarnation. But regardless of your own playing style, here are the top five tips that you should bear in mind at all times.
The car's the star
Most of the missions involve travelling to a location and killing people. Guns come in very handy for this, but the best weapon is very often the vehicle you arrive in. Why risk life and limb when you can simply run enemies over, all to the sound of your favourite radio station?
Stand your ground
Despite improvements, the targeting system is still fairly loose. As a result, the best way to kill groups of enemies is to simply stand in one spot and gun them down one at a time. You'll lose a little health, but it's much easier than trying to find cover and shoot around corners.
Build an empire
Once you have taken over a business it will generate income each and every day. The more you put in the more you get back, so it really does pay to invest some time and effort in developing your businesses. With an empire in place you'll always have cash available to buy weapons and vehicles.
Because you're special
It's a good idea to complete some of the special side missions early on. For example, if you finish the Paramedic missions you'll unlock infinite sprint, while the award for finishing the Vigilante missions is stronger body armour. These abilities come in very useful when playing through the main story missions.
You should always save your progress after completing each and every mission, so if you get busted or wasted, you can simply reload your last save rather than having to pay a bribe to get your weapons back.
Vic's cigar-chomping superior, Sgt Jerry Martinez, likes to serve himself rather than his country. He's into drug running and gun smuggling. And donkey porn (yes, really). Despite his diminutive build he's not someone you'd want to cross. You'll find him based in Fort Baxter - sergeant stripes mark his position in the map.
Welcome to Fort Baxter
No sooner have you reported for duty than Martinez throws you a bone and asks you to fetch. He wants you to pick up a package from one of his associates who's waiting at Escobar International Airport. Jump on Martinez's motorbike and leave the base through the main gates. Check your map - the airport is a short distance away, but the various underpasses can make it confusing. The quickest route is to turn right out of the base, follow the road around and then head to the pink marker directly ahead. After a short cut-scene, involving drugs, the Feds and a burning boat, you'll find yourself in deep water. Quite literally. Swim quickly to the shore and run clear of the Feds. You have a pistol by this point so you can return fire, but it's a waste of time and you'll probably end up dead. Choose life instead and head back to your barracks. Save your game and report to Martinez.
Martinez tells you about Phil Cassidy, an old friend of his who's in the business of buying and selling weapons. Phil owes Martinez some money and you're ordered to fetch once again. Jump on the bike and plot your route to Viceport. The best way is to turn left out of the base, cross the river using the wooden bridge then continue ahead until you reach the main highway which runs the length of the west island. Pick Phil up from the docks and drive him to his apartment just up the road. When you arrive, Phil reveals that a Mexican gang known as the Cholos recently threw him out of his home. The money is inside, so you need to bust your way in. Jack a vehicle and hammer it towards the apartment, running over as many gang members as you can. Those you miss will usually run off in fear - if not, get out and gun them down. Grab the ammo they drop and go inside. There are two more Cholos in here but they're unarmed, so just beat them or blast them, it's up to you. Deliver the money to Martinez to complete the mission.
The sergeant has developed an itch than can only be scratched by a girl called Mary. It's another 'fetch boy' mission. Drive down to Phil's place and take ownership of a tasteful pink car. Mary is apparently working a corner in Viceport, but as you approach, a woman named Mona tells you that she's gone to a party up on Starfish Island. Spin around and drive to the island (it's situated between the east and west islands like a giant stepping stone). Some guys at the party aren't exactly thrilled when you grab Mary and within seconds it all kicks off. Like the Cholos before, you can easily beat this yuppie scum with your bare firsts if you don't want to waste bullets. With Mary in tow, return to Fort Baxter and approach the main gates. A cut-scene plays in which you're unceremoniously kicked out of the army for hording drugs and importing whores. Luckily, Phil Cassidy pages you with an offer of work and a place to stay. Head to his apartment and save your game. This filthy pit is your new safehouse and Phil is your new boss.
Where to next?
Phil drifts through the GTA series like the smell of his own bootlegged liquor. In Vice City circa 1984 he's working for Martinez while brewing his lethal 'boomshine' drink on the side. He can always be found at his hillbilly gun club down in Viceport - look for the 'P' symbol on the map.
It appears that evicting the Cholos from the apartment was just the first step. The Mexicans are trying to seize control of the gun trade and Phil's grip is slipping. It's time to take the power back. Drive Phil to the police station, then to the hospital. You'll see a single Cholo scarper, so chase after him and pull up alongside his vehicle. Even in his boozed-up state, Phil is a decent shot and it won't take long for the Cholo car to start smoking. You can speed things up by ramming into the car and sandwiching it against a wall. When the car ignites, the Cholo will get out and try to open fire, only to be killed immediately in the explosion. Clever boy. Take his sub-machinegun then stop by the local Pay 'n' Spray garage to get Phil's truck fixed up. Finally, drop your boss off at the gun club and claim your cash reward. After completing this mission, Phil gets in touch to tell you that his sister's husband, Marty Williams, is looking for a good guy to work with. This opens Marty's strand, but we recommend you complete Phil's missions first.
The Cholos aren't about to back down without a fight - they're planning to blow Phil's boomshine warehouse all the way Tennessee. Drive Phil to the depot and park around the back. A cut-scene plays in which Phil attempts to open the door and sets off an explosion. You've now got to get the crates of the highly volatile boomshine out of the building before the heat gets too intense. Jump in the forklift truck and transport four crates (marked with the green arrows) to the back of Phil's truck. It looks straightforward enough, but with each successive crate you retrieve, more of the warehouse roof collapses and blocks the most direct routes. As a result, you'll have to venture deeper into the building to reach the crates. Manoeuvring the forklift takes some getting used to, especially in tight spaces, so you may require three or four attempts to crack it. The mission is complete when you load the fourth crate.
Sergeant Martinez drops by the gun club and convinces Phil to appropriate a truck travelling through Little Haiti. Get behind the wheel and pick up a couple of gun-toting crazies from the Beachcomber Hotel, then use the radar to track down the target vehicle. There are four Cholo boys riding on the back of the truck and they'll open fire as you approach. Get up close and let your passengers pepper the guards with gunfire. When they're all dead, Phil will jump into the truck and drive it down to the docks. The fun is not over however as a couple of Cholos cars will attempt to ram the truck off the road. Hit these cars hard from behind to spin them out, or if you have a sub-machinegun, pull alongside and open fire. The mission is complete when Phil successfully reaches Viceport. Before you can tackle Phil's final mission you must finish the Marty Williams' strand, so skip to that section now.
Having completed Marty Williams' last mission (Got Protection?), Phil's symbol will reappear on the map. Drive down to the docks and you'll be reacquainted with Martinez. The shady sergeant wants the pair of you to investigate a stash of weapons. However, when you arrive at the warehouse, you realise that Martinez actually wants the pair of you dead. A gang opens fire as soon as you arrive, threatening the ignite the boomshine on the back of Phil's truck... Tennessee, here we come. A good method is to take off on foot to draw fire away from the truck, but it's easier to hit the gas and splatter the guards beneath your tires. The truck will take some heavy hits, but you can stop off at the Pay 'n' Spray to repair and damage before returning to Viceport. This is the last of Phil's missions. Louise will now page you with some news about Marty, unlocking the D.I.V.O.R.C.E. mission.
Where to next?
When he's not on the Jerry Stringer show, Marty is running a grubby little business empire from the comfort of his trailer park home. He lives with his long-suffering wife and baby daughter in Little Havana - the 'Mw' symbol marks his location on the map.
Like Phil, Marty has a problem with the Cholos crapping all over his turf. And just like Phil, he wants you to do all the dirty work. Pick up Marty from his trailer and take him to one of the shops within his protection racket. There are two Cholos outside when you arrive - get out of the truck and gun them down - a standard pistol is all you need. Step inside the shop and kill two more, then get back in the truck and drive to the second shop. Go inside, grab the baseball bat and use it to smash up the shop. After a short while, three Cholo boys will run into the store and open fire. Switch to your pistol and gun them down - at this stage of the game they fall like dominos. When they're all dead the mission is complete. Head back to Marty's trailer for your second job.
Fear the Repo
In addition to his community protection plans, Marty also operates a repo business. He wants you to reclaim some cars, the first being a sporty model parked up near your Vicepoint safehouse. As you drive it to the lockup, you'll be rammed by a truck. Shake it off using your speed advantage then head back out and locate the second car. This car is moving, so just pull up in front of it to make it stop - the despairing driver puts up no resistance - then take it back to the lockup. Again, watch out for the Cholos in the truck. Your next job is to intercept a delivery van that's parked up outside a club in Little Havana. Run over the unlucky pair guarding the van then jump behind the wheel and drive it back to the garage. By this point you will have earned a couple of wanted stars, so you'll need to make a quick detour to the Pay 'n' Spray. The mission is over when you deliver the van to Marty. His wife Louise will now contact you, opening up her mission strand. But for now let's deal with Marty's demands.
Waking up the Neighbours
The Cholos are looking to help themselves to a slice of Marty's repo business. He wants you to send them a message by thrashing their fleet of delivery vans. However, you've got just six hours of game time to destroy three Cholo vans before they leave for work in the morning. Grab the grenades and take to the road. The vans are marked as red dots on the map, and each one is being watched by a couple of Cholo guards. In each case, run over the guards first then get out and throw a grenade at the van. The distance thrown depends on how long you keep your finger on the button, making it difficult to judge your shot. The easiest method is to stand a few metres away from the van, tap the throw button then immediately run in the opposite direction to avoid the blast. This ensures a guaranteed hit. Things get interesting once you've destroyed the second van as Cholo gang members will chase you in cars and the cops stick their oar in too. Shake off your pursuers by darting down alleyways and swerving through traffic. Luckily, the heat will cool instantly when the third and final van explodes.
Oh Brother, Where Art Thou?
Marty is looking to develop his business empire and wants you to claim a Cholo-operated whorehouse. Get in the truck and head to Stonewall J's where Marty has reserved a shotgun for you. Take the boom-stick and initiate your hostile takeover bid by destroying the car parked outside. If you've still got some grenades then great, otherwise blast the front of the car with the shotgun until it explodes. This raises more than a little hell, with Cholos pouring onto the scene. Don't try to shoot them all - instead, get back in the truck and run them down one by one. When you're done killing, go inside and smash the place up. Job done.
Some Cholo boys have been threatening Marty's girls - it's time to teach them some respect. When you reach the brothel a cut-scene plays in which a Cholo car drives by and the occupants rather rudely destroy your vehicle. They're out for blood, so you need to quickly find a four-seat vehicle and pick up Marty's women. Each girl is being watched by two Cholos - run them over as usual and wait while the girl climbs into the car. As you attempt to pick up the other girls, Cholos will chase after you and open fire. Your passengers will return fire - chicks with guns! - but the onus is on you to shake them off. Return the three girls to the brothel to complete the mission. Phil's icon now reappears on the map so you can tackle his Marked Men mission.
Where to next?
Having walked out on Marty, Louise is holed up in her sister's apartment. She initially contacts Vic for a little fun, but things soon turn ugly when the good ol' boys come knocking. She can be found on the main highway in Little Haiti - an 'Lw' symbol marks the spot.
When Funday Comes
In an effort to cheer her up, Vic takes Louise to a quad bike race at the trailer park. It sounds like a laugh, but this checkpoint race will really test your driving skills. You compete against three other racers over two short laps and you must finish first to complete the mission. The key is to control your speed. If you go flat out then you'll flip the quad and almost certainly fail the race. You must take corners with extra care as the quad drifts wide on the grassy surface. Where possible avoid contact with other racers as you'll usually come worse off. Note that killing fellow competitors results in an instant fail. Unsporting behaviour presumably.
Takin' Out the White Trash
Louise wants you to stop by the trailer and grab some of her baby's clothes. When you arrive, a gang of bearded bushwhackers surrounds you and claim you cheated to win the quad race. If you still have the shotgun Marty bought for you earlier then this mission is a walk in the trailer park. Just stand your ground and drop them one by one. If you only have a pistol or sub-machinegun you'll need to move and fire, move and fire. When they're all lying in the dust, take Louise back to her sister's place. You will be tailed by Marty's men but it's only a short journey so they're unlikely to trouble you. If you've not yet completed Phil's Marked Men mission you'll now need to tackle that before continuing with Louise's strand.
Marty has made true on his threats and is about to put Louise out on the game. It's up to you to rescue her from a life of vice. This mission involves stopping a moving vehicle, which is much easier when you're on a motorbike as you can shoot straight ahead. Find a bike (a Streetfighter or Sanchez will do nicely) then stop by Stonewall J's and grab a sub-machinegun. Drive to the trailer park and kill the two rednecks before getting back on your bike and chasing after Marty and Louise. Get close to the bumper and shoot the car until Marty loses control and bails out. He's appropriately pissed, but his shotgun lacks range, so drive down the road and pick him off from a safe distance. When he's dead, grab his shotgun and drive the truck to the compound marked on the map. This now acts as your new safehouse.
To Victor, the Spoils
With Marty rubbed out of the picture, Louise suggests that you seize control of his business. Drive to Sunshine Autos (it's just west of the trailer park) and hire a couple of henchmen, then drive the four of you to Marty's loan shark outfit down in Viceport. Gun down all the guys guarding the office, then pick up the ammo they drop and get back in the car. Next on the list is the protection racket operating out of Little Havana. This is more heavily guarded, so start by running over as many enemies as you can. You can then get out and gun down those who try to attack. To finish the mission, step into the building and finish off the two guards cowering inside. The brothel, loan shark company and protection racket are now all part of your growing business empire. You can develop the site by completing empire-specific missions, but for now let's continue with the main story missions. Your brother Lance pages you from the airport - go and pick him up to begin his Jive Drive mission.
Hose the Hoes
Having completed Umberto Robina's Havana Good Time mission, Louise will call you in a panic. The brothel in Little Haiti is ablaze and some of your girls are trapped inside. Go and commandeer the fire-truck marked on the map and quickly drive to the brothel (for added schoolboy excitement, press down on the d-pad for some woooh-woooh siren noises). When you arrive, position the engine in front of the building and use the water cannon to extinguish the cars parked outside (if you don't they'll soon explode, making the fire more fierce). You can now concentrate the water cannon on the roof of the building. Blast the water at each of the pink arrows until they all disappear. When the fire is out, you see the arsonist escape on foot - Louise tells you that it's one of Marty's retarded relatives. Chase him onto the nearby rooftop and gun him down to complete the mission.
Robbing the Cradle
A guy from the welfare service has threatened to take Louise's baby Mary-Beth into care, but rather than call on you for help, she's hired a couple of heavies to execute him. To prevent the situation from spiralling out of control, you need to stop the hit taking place. Find a motorbike and intercept the red dot on the map. Get up close and shoot the vehicle until the two heavies jump out. Shoot them both, then chase after the welfare man. As before, shoot his car until he gets out and flees on foot, promising to rip up the report on Mary-Beth. Problem solved. This is the last of Louise's missions, so you can go and see how well Lance is adapting to city life.
Where to next?
Having ditched Aunt Enid for the bright lights of the big city, Lance is planning to make some real money real fast. As his big brother you need to keep him in line, but its difficult when opportunity and opulence lie around every corner. You'll usually find Lance in his downtown hotel suite, marked with an 'L' symbol.
The reunion with your brother is short-lived as those damn Cholos arrive at the airport and start a small-scale war. Lance grabs the wheel while you wield a sub-machinegun against carloads of Cholos. Their heavy gunfire will wreck your vehicle in record time, so you'll need to be accurate with your aim. Rather than firing indiscriminately at the vehicles - which often causes them to explode, damaging your car in the process - aim for the driver or, failing that, the tires to make them lose control. After the first jump, nearly all of the cars will appear up ahead so ignore anything going on behind. Keep firing away and eventually Lance will hit a ramp, ending the first part of the mission. You're now on foot and Cholos are everywhere! Your job is to kill all the enemies while protecting Lance. However, it's much more likely that you'll get killed before Lance, so let him fend for himself while you find a suitable spot. Shoot the Cholos as they advance, using the radar to target their position. When you've thinned their number, find Lance and finish them off together. After dropping Lance off at his hotel, Umberto Robino will page you, opening up his first - and your next - mission.
Having completed all of Louise's missions, Lance's symbol will pop up again on the map. When you arrive at his hotel suite, he tells you about a player called Forbes who can help the pair of you make some serious money by doing sweet FA. Drive Lance to King Knut's burger bar, where you soon find yourself surrounded by Hamburgler and his buddies. Show the robbers the error of their ways, or just leg it past them to the door to head outside and face the cops. Run to the left and jump in the parked car. The Little Haiti Pay 'n' Spray is not far away - head there to get rid of your two wanted stars. You can now continue with the proper mission and pick up Forbes' car. However, the car has been impounded so you'll need to sneak in and bust it out. Jump on the bike and ride up the staircase to the roof. You've now got an hour's game time to get to the car before it's destroyed by the authorities. Get up some speed and hit the ramp to clear the gap in front. Turn right and jump another gap, then drop down into the yard. Time is short so drive directly to the car. Kill any guards near the vehicle, then get inside and gun it towards the wooden ramp over on the left side of the yard. If you build up enough speed you'll clear the fence and finish the mission. Your next job is for Forbes and it's called Money for Nothing.
Caught as an Act
Following the Money for Nothing mission, Lance will page you with concerns about Forbes. These fears are quickly confirmed when you confront Forbes at the stadium and he reveals his true identity. He flees the scene and you need to jump in one of the parked cars and give chase. As he heads south, the boot of his car will open and dollar bills will begin to fly out the back! You need to drag him out of his car before all the cash is gone. The best way to achieve the task is to slam Forbes' car against a wall or sandwich him between traffic. He'll try to wriggle free, but if you're quick you'll be able to drag him from his car before he can take off. You can now visit either Forbes (the Leap and Bound mission) or attempt Lance's next mission.
Lance hears about a businessman who's selling information about a big deal before he gets out of the game for good. Jump in a car and drive him down to the airport - you've got just three game hours to drive the length of the island so proceed in a speedy fashion. Upon arrival, the contact tells you that he's already flogged the file to some other guy. Head over to Terminal C and run over as many guards as possible. When your vehicle is wrecked, get out and finish the job on foot. Lance will then board the private jet to retrieve the file while you have to deal with a bunch of hairy-arsed biker types. They don't put up much of a fight so stand your ground and whittle them down. If you haven't already you can now attempt Forbes' Leap and Bound mission.
From Zero to Hero
This is it, the final mission on the west island. It's available after completing The Bum Deal mission for Forbes. You discover that the big shipment Forbes spoke about is being controlled by none other than Martinez - it's time to piss all over the sergeant's parade. Hopefully, you should still have Forbes' MP5 as this will make the job much easier. Pick up Lance and drive to the dockyard where you'll see the shipment being loaded onto the back of two large trucks. Grab the body armour located on the bridge if you need it, then run in and start to take down Martinez's men - there are about a dozen or so positioned on the dock. When every man is dead (be careful not to accidentally shoot the cargo), jump into the truck and follow Lance. Cars will try and ram you off the road, so smash them out of the way while keeping up with Lance - you'll fail the mission if the truck is wrecked or you get left behind. When you reach the bridge, Martinez will attack in his Hunter helicopter. Retain full speed and dodge the missiles by swerving across the carriageway - right, left, right, left - then smash through the police roadblock at the end of the bridge. You now have four wanted stars and a high damage rating, but it's only a short drive to Lance's fancy new premises. When you arrive, the mission will end and you're now free to explore the second island at leisure. Enjoy!
Where to next?
Umberto is a Vice City regular who wants to work with you rather than against you. But the Cuban gang leader is naturally cautious so you must show him you have the required balls quota before he'll trust in you. His house is in Little Havana - it's marked with a 'U' symbol.
To prove your worth, Umberto wants you to drive downtown and pick up an important package for him. However, other gangs sense its worth too so you'll have to fight for it. It's almost impossible to reach the package first, no matter how fast you get there, so chase the guy who has got it instead. Keep smashing into his car until he legs it on foot. This is your opportunity to run him down and take the package for yourself. You need to be quick though, because when the package is on the ground it's fair game for everyone! To make matters worse, the chaos will attract the cops, so once you have the package you'll almost certainly need to visit the Pay 'n' Spray on your way down to the docks.
Your old friends the Cholos are causing problems for Umberto. He wants you to hit them hard. Jump in the car parked across the road with Umberto's two men and head to each of the trouble spots. In most cases, the Cholos will be standing in the street, so you can easily run them down in time-honoured GTA fashion. For those Cholos clever enough to drive, smash the vehicle into a wall or traffic and let Umberto's men fill it with bullets. Take the guys back to their boss to complete this brief, brutal mission.
Papi Don't Screech
Umberto is in a mess. He fears the Cholos are going to get revenge by whacking his elderly father, Alberto. Drive to the stadium and wait for the old grappling fan to climb into the car. He wants you to take him to his cafe and you need to be there before it opens in the morning - that's around six game hours time. However, his heart is weak so you need to keep his stress levels under control. This means not driving too fast and avoiding any confrontation with the Cholos. However, Cholos are posted all along the route back to Little Havana. As soon as your map reveals a Cholo car, hit the breaks and take the nearest alternative route. Use small roads and alleyways rather than main routes as Cholo as less likely to be lurking there.
Havana Good Time
The Cuban boss plans to crush the Cholos for good by blowing up their storage warehouse. Naturally, he wants to steal their drugs first. Take the gun from outside Umberto's house then head over to the warehouse and run over the guards in the usual manner. When the area is clear, Umberto's men will move in and start to load up the vans. You now have to protect the men from gangs of attacking Cholos. At first they pour through the main entrance, making them easy to pick off, but after a minute or so they also enter via the two doors at the bottom end of the warehouse. You need to keep an eye on your radar at all times, although you will be warned if the men are taking hits. In a final salvo, three carloads of Cholos will arrive. Deal with them, then drive the van back to Umberto's place. A couple of Cholo cars will follow, but they're easy to shake. Your work for Umberto is complete - you can now tackle Louise's Hose the Hoes and Robbing the Cradle missions.
Where to next?
With his white suit and slicked-back hair, Forbes certainly looks like the big player Lance purports him to be. But as you soon find out, something about him doesn't quite add up. When you want to find him, just look for the 'F' symbol on the map.
Money for Nothing
Forbes' needs to move some drugs but the cops are crawling all over him. He wants you to drive a decoy van to lure the law away from the real delivery. Go and pick up the decoy van then drive to the warehouse in Little Haiti. As soon as you leave the building you'll receive three wanted stars. Head straight to the main highway and drive south towards the docks. Swerve in and out of the trees and traffic to make the cops crash. When you reach the docks, turn around and head back the way you've come. Ideally you need to be around the Pay 'n' Spray in Little Haiti when the progress bar fills, so you can quickly lose the police presence. Lance's Caught as an Act mission is now available.
Leap and Bound
This tough mission is available after completing Snitch Hitch for Lance. Forbes reveals the identity of a businessman who will only meet Lance one on one. Your brother asks you to watch the proceedings from a distance. Go to the vantage point on top of the downtown building and watch Lance through the binoculars. When he is attacked, run to the pier and follow the speedboat using the conveniently placed sports car. Lance is dragged onto the large boat moored in Viceport. To get onboard you need to use the makeshift wooden ramp. It's possible to make the jump in your sports car, but it's much easier on a bike as you can hit the ramp at a better angle. Once onboard, shoot the guards standing in your way and head down into the hull. Run down the steps and shoot the guys guarding Lance from the metal ledge. Now head back and take the passageway on the right. This leads you through the engine room (watch out for more guards) and eventually to Lance. To finish the mission, you need to collect several pieces of contraband. One is in the room directly above while the rest are up on deck - use your radar to determine on which level the contraband is located. When you have them all, jump off the boat and meet up with Lance.
The Bum Deal
Under duress, Forbes reveals the details of a large shipment that's arriving in Vice City. Apparently, a guy at the White Stallionz bar has more information. Drive the short distance to the bar and run over the bikers standing outside (trust us, there's a good reason for doing this). Get out and kill any survivors, then enter Vice City's very own Blue Oyster Bar. Kill the leather-clad cliental then gather up their weapons and go outside. As you've already dealt with the bikers in the car park there's no one left to attack you, allowing you to drive off unchallenged. It looks like Forbes has set you up again, and as you return you see him escaping on a motorbike. Give chase and either gun him down or ram him off his bike - either way, he's easy to kill. Take the MP5 he drops - this comes in extremely useful in Lance's last mission, From Zero to Hero.
The second part of our walkthrough will cover all of the remaining story missions and reveal a shed-load of cheats and secrets. You'd be mad to miss it.
Where to next?
Don't forget to check out part two later in the week.