Super SFIV has new 8-player lobbies
Capcom fulfilling online MP this time.
Super Street Fighter IV, unlike SFIV, will have online multiplayer lobbies that house eight people who can chat and fight.
The game's technical director Masahiro Taguchi explained the changes on the SSFIV development blog (translated by Andriasang).
Super Street Fighter IV uses a beefed-up version of SFIV's Fight Request system. Here Team Battles can be set to Fight Request, enabling Arcade battles to be fought while the lobby fills and teams are set. Once everything is in place, a "Match Start" option appears. Only two of you can fight during Team Battle mode, however, but the rest can watch and chat.
Endless Battle is another new addition in Super Street Fighter IV. This sounds like a winner-stays-on affair and allows challengers to watch and study their upcoming opponent before the fight. Battle Points and Player Points are not affected here, making this a perfect practice option.
Fans also asked that Capcom hide character selection during online bouts. So be it. Capcom has even muted menu sounds as apparently some fans can guess character picks purely by noise.
Super Street Fighter IV will be released in spring next year at less than full price. Other inclusions are new characters, moves, bonus rounds and bigger breasts.
Our SSFIV gamepage below has more.
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Comments (22) Latest comment 2 years ago
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That is a funny image. I can imagine that since the very first japanese cartridge of SFII on the SNES, you have been patiently waiting for Capcom to code an MP experience which makes the playing awesome. And for about 16 years, you have been bitterly disappointed. From SFII to the various iterations up to SFIV, including the alphas, the movie version, the Super SFs, the turbo versions, SFIII and potentially even the different fighting games. Each proud release got a sad shake of the head from you.
Don't worry, brother. I feel the same way. +1 to you in sympathy.
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+1 sympathy vote from me too.
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So as it stands Capcom can frankly fuck off.
A quick straw poll of my SF4 owning mates showed that if SSFIV was available as £10 DLC we would ALL be buying it. However none of us are buying the Disc version.
So they'd be £50 up straight away!
Releasing it in both forms would appear to be the best bet for Capcom as they would gain from existing owners and newcomers.
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Is it Ken?
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what clusterfuck do you speak of? the challenge system was great, as was the entirely free tournament DLC. i've logged over 500 fights in SFIV and had no problem in a single one of them (besides those akuma fireball whores).
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Actually now that I think of it SSF2 on the SNES kinda got it right. 8 players with 8 control sets IIRC. Shame you could only play a tournament mode though.
Nontheless, thanks for the sympathy. I suspect I'll need a bit more once we find out this is actually online only.
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My friends and I are pretty excited for Super. We do love our fighters though. I'm quietly hoping for a budget price point.
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Otherwise capcom are just wasting my time. I don't pay for the same game twice in a row just because it's got some stuff they forgot to add before!
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It's gonna be good!
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Also get rid of that annoying music from SF4, and make it the classic SF music or something not annoying!
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what do you mean by the word clusterfuck?that it was laggy?all you had to do was to play with players with 3 bars minimum.i consider it not perfect,but very damn good!
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haha i did that for a while
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But you need to learn how fight these peeps, surely? That's if you're any good with all the characters!!
I usually play Ken, Ryu or Akuma
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Could be a harsh thing to say, but fighting is boring/predictable with Ken, Ryu, Akuma. My fave characters are Vega and Blanka and believe me I love whipping those old skool cheaters with these characters and I laugh when I choose Dhalsim and give 'em hell! Oh yeah and I didn't think women play beat 'em ups!
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