Too Human rumour scotched

SK denies ditching Unreal tech.

Microsoft has taken the unusual step of publicly denying reports stating that Silicon Knights had abandoned the use of Unreal Engine 3 in its Xbox 360 title Too Human.

"Although we do not usually comment on speculation, rumours of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false," said Silicon Knights' Denis Dyack, who went on to add that work was "progressing very well".

Rumours to the contrary first emerged late last week when Advanced Media Network, quoting unnamed sources, claimed that Silicon Knights had dropped Unreal Engine 3 due to performance issues. At the time the developer declined to comment, and until yesterday Microsoft had stuck to its line that it "does not comment on rumour or speculation".

While quite probably a one-off, the gaming press and punters alike will be hoping that it's a sign Microsoft is relaxing its attitude toward providing comment on unverified reports after years of near-silence on a number of issues.

Unreal Engine 3, meanwhile, remains the basis of a number of highly anticipated Xbox 360 games. Along with Too Human, Bioware's Mass Effect and Epic Games' own Gears of War all take advantage of it, while it also forms the backbone of a number of PlayStation 3 and PC titles like Unreal Tournament 2007.

Comments (6) Latest comment 6 years ago

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  • neilka #1 6 years ago

    Hasn't work been "progressing very well" for about a decade now?
  • Darkedge #2 6 years ago

    I think the UE3 code is a little problematical, I mean UT2007 being heavily pushed back most likely and the only people who can get it working so far are Epic who designed it , yet they have had heavy delays..
  • penhalion #3 6 years ago

    Unreal tech was never thread friendly. A major problem on a machine with multiple processors. Epic go for eye candy over performance enhancements and it's only now biting back.

    It's ironic as it's dead easy to get a prototype up and running with UE3. It is only when you add the real content i.e. detailed models, large environments etc. etc. that you realise UE3 is a memory beast and on a console that isn't a good thing.
  • Ignatius_Cheese #4 6 years ago

    Unfortunately, much of the buzz around this game has quietened down over the years. This year's E3 showing didn't do much to cement any belief in this title turning out to being anything but generic... :o(
  • Grom #5 6 years ago

    From the last video I saw it still had quite a way to go before it could even be classed as generic
  • inpHilltr8r #6 6 years ago

    Todays spin brought to you by the words 'completely' & 'massive'.