Resident Evil for DS?
Capcom keeping schtum.
Rumour has it that Capcom is hard at work on a remake of the first Resident Evil game for the Nintendo DS.
A report in NGC magazine says it'll use the same camera perspective and controls as Resident Evil 4 - "That's right, a fully 3D version of the original survival horror, all in the palm of your hand."
The article also states that you'll use the touch screen to move and attack, "With the slashes of the stylus dictating the swipes of Chris Redfield or Jill Valentine's knife."
Capcom is refusing to comment on the story, telling us: "We're not sure where NGC got their information from."
Guess we'll just have to wait and see...
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Comments (47) Latest comment 7 years ago
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Of course a brand new game would still be preferable.
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Good job Resi's a third-person game, then.
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Indeed. And seeing as in RE4 you have to stop to aim and fire, i might very well be a more doable game on the PSP.
Just who is it that believes the DS can do FPSs properly anyway? The Metroid demo hardly qualifies and from what i've heard aiming your weapon precisely on Splinter Cell is just an excercise in frustration.
Yeah, i can really believe that a RE4 style game will play better on a DS rather than a PSP...
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Oh sorry.. I forgott the graphics will be better (but still not as good as PS2 / GC version)... woopie f'ing doo.
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Well it's gonna be easier than doing it on one analog stick isnt it?
But i agree.. I dont like idea of ANY fps on ANY handheld.. i want simple "pick-up-and-play" 2d games on a handheld.. not complex 3d ones *yawn*.
kirby touch is perfect example of the type of handheld games i want... not ports of console games please.. I have console for them!
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Well it's gonna be easier than doing it on one analog stick isnt it?
But i agree.. I dont like idea of ANY fps on ANY handheld.. i want simple "pick-up-and-play" 2d games on a handheld.. not complex 3d ones *yawn*.
kirby touch is perfect example of the type of handheld games i want... not ports of console games please.. I have console for them!
Totally agree with you there.
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I play a lot of FPS's on XBox (being an XBox owner you tend to play a lot of 'em) and I have to say that after playing a few games of Metroid on the DS I was convinced that the 'thumb strap look' is the best control mechanism for FPS that I have come across for a console(without having a mouse). It's so good that it is better than dual analog by a long shot and I think it's fairly safe to say that the PSP's Coded Arms (square, triangle, circle, X) is a kludge by comparison.
Like it or not... DS 'ownz' the PSP in that department.
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How so? The Metroid demo qualifies as an incredibly successful proof of concept. I found the stylus control very nearly as good as a mouse/keyboard system, and miles ahead of a console controller. Your mileage may vary, of course, but I'm not the only one who holds this opinion.
Edit: um, yeah. What onyxbox said.
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/wonders if anyone has actually ever played Resident Evil
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I do. I'm well impressed with how intuitive the Metroide Prime demo is.
Edit: um, yeah. What onyxbox and Fat_Hobbit said.
Not that I like FPS's and not that I'm going to buy any for my DS.
Indeed. And seeing as in RE4 you have to stop to aim and fire, i might very well be a more doable game on the PSP.
You have a good point there.
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Now they want me to play that story again?
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Neither is Splinter Cell!
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Hear Mr. Iwata? Start being extra nice to CAPCOM again.
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But dont get me wrong, i didn't say that the PSP was a good platform for FPS games. And i didn't need to play Coded Arms to know that. The machine is missing a whole nub for that effect.
I do however believe that for aiming (yeah, just aiming, not moving AND aiming) a analogue stick works quite well. Not as well as a mouse but well enough. And yeah, i played more than my fair share of Xbox FPSs.
Let's port it to PSP so we can have 1 minute load times between each area ! Yay !
That's the reason i didn't buy MC3. But i'm sure that by the time GTA is out people will realise that is more of a problem with the developers rather than with the machine itself.
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Isn't that basically Resi 4 on the PS2?
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Actually, you know, I can't be bothered. Just don't trust a damn word NGC say. They would make up any old bull just to emblazen it on their cover and flag it up as the most exciting thing since... sliced bread. I hate that. It makes me mad...
I don't know about you but "We don't know where NGC got their information" smacks to me of tittering and utterance of the word 'retards.'
Also re: FPS control on DS... I was not sold on the controls for Hunters. For a start, why have they done that with Metroid? They have completely circumvented THAT whole argument surrounding the GC iterations. Poor show... Metroid is no FPS.
Also, I just don't think it works. I can't move or react quick enough, jumping and firing is cack handed, and with the amount you're using the screen, your (typically left) wrist really starts to ache. My hand obscures half the screen, very very bad for when I actually need to see my opponent in order to shoot her. Tapping the bottom screen for missiles, beams, morph ball etc is counterintuitive. I have to stop everything but strafing in order to clumsily poke around trying to activate the right upgrade. I have to scratch the screen an inordinate amount to actually turn round.
This is one game my grandpa will NOT be able to play.
NB: They better try a lot harder with 'Metroid Dread'
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Resident Evil 4 was practically an FPS, so I'm guessing that considering how popular it was and the good reviews it got, they'll continue along that tradition. A little bit dissapointing for those of us who prefered the more traditional survival horror type games.
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Well it's gonna be easier than doing it on one analog stick isnt it?
Never play on an N64 then?
I agree though, fps's are much more suited to a DS even though it doesn't have the pushing power of Sony's handheld. The touch screen is great on the Metroid demo, and really reminded me of the ease of first playing around with the free-look on Goldeneye.
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You're the first person I've heard to use the bottom screen for your first person view and use it to look around to find enemies. I suggest playing the game using the top screen as your view, like most sane people realised
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If not.. i think someone is speaking porkies
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Hahahahaha what? No.
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Ow yeah baby !!! where can I order one :-D
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Oh, so you mean those games where the obtuse fixed camera angles prevent you from seeing the monster you're shooting at? The ones with obscure puzzles, endless backtracking, key-hunting, apartment blocks where every second door has a broken lock, and door-opening animations? God bless tradition.
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Silent Hill is another story. That game had camera and control issues, but I could look past them and see the atmosphere underneath. The RE games gave you nothing but cheap scares; Silent Hill has something more.
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All the resi' were good in their time, that's why the series is so popular. I still look back with joy when I was playing them. But time doesn't stand still and (hopfully) neither do game developers.
I am glad to see the change because it did become a little boring though.
As for SH, that's just antoher typ'o game. The suspence is based on fear instead of waiting for the next licker to jump out of a window (the scene made me jump of my chair :-D ). But the camera control in SH is very good (although it took time to get used to it)
And so is Projecy Zero (or Fatal Frame).
All three games are from the horror genre, but the all try to scare you in their own way. IMO the three are not to be compared.
Personally, I like those "cheap scares" but I do enjoy the suspence of a SH game as well.
But to get back to RE on the DS: I jus think the machine (or any handheld) is to small to drag you into the classic horrifying environment/atmosphere of a RE game.
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Hahahahaha what? No."
Take it you never played it then? It controls and handles like a very good fps.. you just see your character on screen.
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I'm not entirely sure what I was talking about there. I DON'T use the bottom screen to play on, though I've tried that. I definitely recall having trouble seeing my enemies for some reason, possibly because they move a lot faster than I can turn (which I know I already said, but yes, now that you mention it, it equally definitely wasn't anything to do with my hand.
Now retract your slanderous claims of questionable sanity and fibbing!
/wibble