Gamers want shorter, better games - Dyack
Not keen on 100-hour games.
Gamers no longer want to play games that last 60 or 100 hours according to Silicon Knights president Denis Dyack.
"Legacy of Kain had about sixty hours of play, but games have changed. People don't want that any more. I don't care how good the game is, I don't want to play something that's one hundred hours long," Dyack told GamesIndustry.biz in an interview published today.
"If we're going to craft an epic story we decided we had to divide it into manageable chunks for the consumer," he said, referring to Silicon Knights' proposed Too Human trilogy for Xbox 360, the first instalment of which is currently in development. "At the same time we wanted to do a game that it has a chance to evolve and take advantage of development changes.
"We think the future is all about content. By getting our flow of process together for the first game we can then look at it and evolve the way we work for the next games in the series. We didn't want to have to start from scratch again after the first Too Human. Is it gutsy to promise so much? Yes, but making games is hard."
However, Dyack warns that even if you split your story into chunks, you can't expect every player to keep up. "Each game needs to be self contained," he argues. "That was flaw in the The Lord of the Rings movies. Too Human will be self-contained across each game of the trilogy.
"There'll be more background for those that play all three. It's not a hook, it's a promise that if players want something epic, this is where to come. What we're trying to do is create something that moves the industry towards a very content-rich environment. I love trilogy books and series. We've got a lot of things to say in Too Human and we couldn't do it in anything shorter than three games."
For more of Dyack's views on the current state of the games industry, including his belief that consoles must converge into one format to become mass-market, read the rest of the interview.
Part one, in which Dyack addresses the role of previews and the press, can be found elsewhere on the site.
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Comments (107) Latest comment 5 years ago
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Personally I like 60 - 100 hour long games*cough* RPG's *cough*, it makes me feel like I get my money's worth when i plonk £40 on a game even if it takes a month or two to complete.
But yeah if the game is REALLY 20 hours long and the other 40 hours is needlesly filling the blanks by collecting stuff to just waste time (Wind Waker I'm looking at you) then that's where i agree with him.
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"That was flaw in the The Lord of the Rings movies."
Err, yeah. Which is why they sank without a trace.
@itamae
Nail, head, hit on.
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So you can burn through GTA: San Andreas in Storyline-Mission-completing mode, or spend... well.... bloody ages in there just tooling about (as I still am).
Can't decide, really...
edit: I, personally, DO want to spend 60 - 100 hours in games - so I simply have to disagree with Dyack on this.
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Guess that is why the Wii is sinking... oh.. er... wait.
The fact is that the hardcore crowd always think they need long games.. in reality short games are more fun for more people. We have many games and we want to move on to the next experience. Some games you can play for very long time... and some games even have this "just play for 30 minutes" quality that you can repeat for many hours but few of these "epic" games can keep me entertained longer than 20 hours.
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Shorter games that don't distract you from buying a new game by not having finished them yet.
I wonder what I'll be told I want next?
"Gamers want their games sooner rather than later, so we'll be stripping out time consuming features which gamers can then buy later as premium rate DLC. It's all about choice!"
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As for shelling out 40 notes or more for games, well gaming isn't as mainstream as film.. Which is why EA is the only real winner here, seeing that their development costs are controlled while managing to sell truckloads of their rehashed tosh.
Personally I'd like to be given a choice of shorter campaigns in (J)RPGs.. 100+ hours of playtime is simply too much for me and many others who don't want that kind of involvement with their games.
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Variety being the spice of life and all.
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Look at stats for Ep1: [link url=http://www.st eampowered.com/status/ep1/
]http://www.st eampowered.com/status/ep1/
[/link]
A total play time of 5ish hours, and less than half the players have actually made it to the end.
It would be interesting if we could see stats like that for other games.
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Or do we get shafted for the same money, for a shorter experience?
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He's just saying. Let's split 60 hours up into 3 parts and get 180 euro's instead of 60.
Like I'm really selling out 60 for a 10 hour game.
Well, if they made it 30, that would be different.
I really don't understand some of these pricing rates. FFXII for 50 while GoW2 was like 60 euro. I could breeze through the latter in 14 hours. Sure is was hot, but so was FFXII.
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edit: yeah, pretty much exactly what menage said in the post before me. balls.
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He needs to talk to some gamers.
probably about 80% of my friends would pick a story driven RPG over a 10-15 level Shooter.
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Or do we get shafted for the same money, for a shorter experience?
T£H D£V£LOPM£NT CO$T$!!!
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Yeah, that changed from 'gamers' to 'I' quite quickly there, didn't it? I'm pretty sure people who bought Zelda and FFXII are going to disagree with you on that. You know those games, they were some of the biggest selling releases recently? Yeah.
He's also way off the mark with that Lord of the Rings comment.
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'shorter games, developed quicker, but for a premium price, better share holder dividend, bigger bonus for me!'
personally if it's an rpg then i expect (no demand) 50+ hours of gameplay..
if I want a short game I'll play Pro evo, burnout or something on the psp/ds..
perhaps their having trouble finishing Too Human... or after spending years developing the game engine don't actually have a game to put in it, and need to get some cash quick.. so it'll end up like the first fable game.. a game you really want to play...pretty to look at, but you soon find how shallow and short the actual game is and not really worth the time or effort.....Paris Hilton if you like...
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Just cos people buy a 60 hour game in droves does not mean that they could be bothered to play all the way through.
Saying that it depends on the game. i have put in hundreds of hours on the rainbow six range especially online. However when its a game like wind waker where its just padding, or that random battle shit and conversations about fairies in JRPG's, then make it shorter. I dont have much spare as a grown up and this is shown in my shift from JRPG and flight sim which i used to play all the time when i was at college and uni.
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Note that I said "shorter" and not "short" - those two letters make a good few hours difference !
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I ABSOLUTELY FREAKING LOVE LONG EPIC GAMES!!
So shut up, stupid Dyack.
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Also
"Each game needs to be self contained," he argues. "That was flaw in the The Lord of the Rings movies. Too Human will be self-contained across each game of the trilogy"
A) Thats a terrible analogy B) things that do that seem to suffer a quality drop and the overall story suffers.
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Shorter games please!!! I'm getting old!
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So, I guess what I'm trying to say is, it depends on the game in question really.
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Never met the bloke so when did i tell him that, maybe when i didn't fill in the questionnaire he sent around? Fek off, money grabbing, lazy bast. Begone with such shenanigans.
It's the future though, they'll plough on with this extortion as they know there'll be enough fuckwits out there who will put up gladly with such plans to make it look popular. Cocks.
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On the flip side, i was disappointed when I finished Gears of War in a week.
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He hasn't got a clue what people want. He can't make a good game (probably still smarting from the too human comments he got) and so decides to sell short sharp crap instead.
Even stuff like Valves HL2 episode 1 was too short, given the length of time to the next one! If you do a short episodic game, then you best have something ready to release within 3 months of it. 6 months to a year is way too long. What they gonna do. Have a re-cap at the start?
I can see it now
"Last time we left our intrepid duo blah blah blah...."
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Some of us, gamers to the core, have lives that have taken over now. 40+ hours at work, 2 kids and a marriage leave little chance of finishing a 100 hour game. In fact, it's one of the reasons I wouldn't go near FFXII, and love Crackdown and Guitar Hero II.
It's alright people on here saying he's wrong, but to be blunt he isn't talking about you. He's talking about the market as a whole, a market that to get mainstream has to appeal to more people. A lot of people can't sink commitment into a FF game, but can spare time for, say, an hour or so racing on GT or Forza, a couple of crimelords on Crackdown, a few matches of PES or FIFA, a few missions of Splinter Cell or Halo. The vast majority of people don't have the free time to chuck at long games anymore. The people who spent ages doing everything in Zelda
Gaming and gamers are growing up. Just like 5-hour operas and plays have lost their audience to time constraints, so have games. Think about it: Gone With the Wind is a very long film, and most people these days couldn't watch it at all, never mind in one sitting. The movie industry these days considers 3 hours to be the peak time anyone's interest can be maintained on a film. Games aren't really any different; only the "hardcore" would sink more than that into a game a night. So, a 100 hour game would take over a month to complete, and most gamers aren't happy to do that.
Yes, you could argue WoW et al are proof against this, but they're not. People still sink only 3 hours at a time in, and a lot of people fast lose interest. They're also the preserve, usually, of said "hardcore" gamers, and as such can't be said to represent the mainstream in any way. As has already been pointed out, the Wii proves his point nicely.
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"Yes, you could argue WoW et al are proof against this, but they're not. People still sink only 3 hours at a time in, and a lot of people fast lose interest."
Well I've two things to say about that.
1. Overall game length has never been connected to time per sitting. Whether your game takes 10 hours or 100 hours to finish, you are still only going to sink in 3 hours at a time. So I'm not sure of the relevance.
2. Blizzard's bank balance may dispute your suggestion that a "lot" of people fast lose interest. As an actual number it may seem like a lot, but as pecentage their retention rate is pretty high for a subscription service.
Its all very well saying that his comments aren't aimed at us, but the sorts of titles he makes don't agree with his comments.
Regards point 1 above, I think the actual issue is whether the nature of gameplay allows you to dip in for 10 mins or whether it takes an hour just to reach the next save point (for example). I simply don't see that as connected to the overall time to completion (which seems to be what he is on about).
Call me a cynic, but I think itamae got it in one. Plenty of people (such as Bethesda and Rockstar) are doing perfectly well selling games that have a long completion time. Whatever you have to say about the "mass market", those two titles are some of the best selling of our time. Dycak has tried making and selling that sort of game and he found it didn't work for him because he can't compete. So he now needs to find an angle that allows him to compete, and convince us that his new angle is what the majority of us want.
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I mean its such a good game but way too short.
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I'll take the five minutes of pure joy that Outrun 2/C2C provides me any day over 100 fucking hours of grinding in Dragon Quest VIII.
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I'm a single man, 40 years old, and I have oodles of time for playing games across four platforms so I do like a mixture of short games (so I can play more of them) and the longer ones like RPGs and the odd MMORPG. Everyone is different but like many on here I think that this guy is making sweeping generalisations about what gamers really want and speaking as a developer who wants to maximise his profit margins. Shorter games would certainly do that.
Bet Too Human turns out to be a pile of crock though which would be ironic considering Dyack's shoter, better games comment! LOL
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As for games, I do like a good epic, but I enjoy a short game as well, as long as there;s scope for harder difficulties, multiplayer, replayability.
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Personally this sounds like what Nintendo were saying when the Gamecube launched and it was evident that the meat was missing from many early Nintendo gamecube games. IMO I prefer games of RE0-3 length when they are Narrative driven so I can complete the story in a single sitting. Lylat Wars is another game that has it length perfectly calculated with alternate routes allowing for diffent experences
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Let's see if I'm right...
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/paints and laughs.
HAAA HA.
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I think short games can be great fun if done properly; I really enjoyed Chronicles of Riddick on Xbox and even Silicon Knights own Eternal Darkness on Gamecube, which was great. I think a short game really needs to have replayability though, if they take the cue from Eternal Darkness where you could choose to fight against one of three different evil 'gods' each time, reflected in different enemies that you had to face, then the length of a short game can be significantly increased.
Finally, if developers/publishers really want to justify shorter games {depending of course on what is deemed short - maybe 10 hours or less??} that contain little replayability then the price of such games should be reduced, something like £20-£30 would be more suitable.
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Yes, short games have their place (especially on handhelds) but even if I'm playing a FPS or action game, I still want a good 12-15 hours or so hours play time out of the main game.
As for the idea that 'oh, the online mode makes up for a short game'. Well, yes, perhaps it does. But only If you're online.
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The point is not that these games don't exist, the point is they are a NICHE. You can finish GTA3/VC/SA in a lot less than 20 hours. Ditto, in fact, nearly every game bar RPGs.The guy never said games should be less than 10 hours long - that would be stupid. What he said is, 100 hours should not be what it takes to finish a game.
People are misconstruing what "finishing" a game is. To "finish" Crackdown, all you have to do is take down all the bosses. To "complete" it, well, that's all the Achievements. No game should need 100 hours of plot. Oblvion certainly doesn't, and neither did the prequels. Heck, no Zelda does, and in fact I think only FF games could possibly have. Even then, it only took me 15 hours to finish FFVIII.
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In the run up to the Wii launch when people were getting excited about how Twilight Princess was going to be 80 hours (or whatever), that really dulled by excitement for the game because I knew the chances of me finishing it were so slim.
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I loved Oblivion, and I do have 95 hours logged in it, but it's nothing in comparison, to be honest there's only about 15 hours of unique content, the rest just feels (because it is) recycled.
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"I haven't read a single post yet, but I'm pretty confident..."
Well that pretty much sums you up right there.
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That's a pretty good summary of what a lot of devs, and especially Sega, have been saying a long time now. After all, Sega have found having to work on multiple formats - rather than their own, single machine - a lot more difficult. That's why devs ally with a system - it's a lot easier on the design if you only work with one setup.
@kangarootoo - he wasn't wrong though, was he?
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And i reckon this is all just about being able to put more games on a single franchise so they can rip us off more...
100 hour games ARE silly, but only if they're not done well...
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"The diffeculty argument is a very solid one. I don't mind length. I'll take my time, I don't need to finish it in a week. But getting stuck is very frustating and will put me off far more frequently. GTA I'm looking at you with your weak ass restart points."
I agree, though I would say that isn't so much difficulty (in the traditional scalable sense) but just poor design. In fact that is one of the areas I hoped Rockstar would kick into line after Saints Row showed tham up on that front.
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I do get what people say, but I do settle down to big heavy reading at times as well. Whilst a quick read may be enough for some, at times I want something deep and heavy on plot and wordy. It depends what takes your fancy at the time, and for me I prefer there to be a good mixture and variety than a one-size-fits-all...
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Action packed games should (in my opinion) generaly be shorter then RPG/adventure games. But the have online multiplayer elements.
Would anyone ever get round to finishing, Resistence or Gears of War, or Halo. If the game had 50hours play time. Probably not cos you'd get cought up in the online multiplayer and then not find time to complete the game.
And think of it from an industry point of view, why bother spending time and money on content that over 50% of people are never going to see.
EDIT/ alot of people seem to be going on about wanting a choice in terms of game length. And in some style of game that works. But other more "Cinematic" style games have to much choice spoils the flow of the story. Shorly it's just better have what we have now anyway which is a choice of games of differing lengths ad styles.
Also alot of people mentioning MMORPGs surely these are out side of this topic. MMORPGs don't have an ending. It's a living evolving world that you spend time. Which is what some people like and others don't. But again what's the point in arguing about if short or long games are better, at the end of the day it's an individual choice.
As for the price issue, I don't see how length along should govern price. At the end of the day as long as there are enough people who want a game and are will to £40 that is how much it will cost.
Next you'll wanting the Cinema to charge you less for 90minute film then they do for a 3 hour film
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The book comparison that you make is a good one.
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Also, the man's clearly not got much of an idea about games as a unique form of entertainment, judging by his frequent analogies involving the film industry. Films are inherently different from games, and to say people want similar things from games (higher quality at the expense of length) is to deny all the things that longer or more basic yet incredibly playable games can offer. To say LotR's trilogy format was a weakness is ridiculous; a trilogy's interdependence on all three parts is required for it to BE a trilogy. Otherwise it would be three linked stories, not a trilogy.
Single console? No. Some want Brain Training on the bus, some want HD shootiness on their wall-sized plasma screens. Can't please all the people all the time. One DVD standard? What of VHS, UMD, HD-DVD, BluRay and purchased download? Idiot.
Then again, he's one of these who thinks that repeatedly blurting the word "content" actually means something. Clearly not worth taking notice of once you read that.
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]http://ko taku.com/gaming/size-matters/de...[/link]
It seems Kotaku have interpreted it a bit more like I did. Which is nice.
The ironic thing is, I like really long books; I spend 1 1/2 hours on a bus each way to work 3 times a week (14 hour shifts FTW!), and in that time I tend to get through around 30-50 pages of a book. By comparison, I have between 2-4 hours of free time a night once the kids are in bed. The idea of, say, spending 5 hours on a single boss (as a friend boasted to me happens in FFXII) is utterly out of the question.
Now, Guild Wars: Nightfall, that I'm enjoying. I can do a mission in half an hour, I don't have a monthly fee to pressure me into pouring all my life into it... bliss. 7-8 hours of play yielded 14 level ups so far... Guitar Hero II, similarly, is perfect. No song is longer than 10 minutes, so I can do an odd one in between other stuff, and doing the whole of easy mode in one go was 4 hours. If only I was good at it...
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Exactly, in fact I thought he said that that was why they split from Nintendo as "SK are not made for shorter quicker games". No? Comes across as being a bit of a twit.
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Oh do fuck off, please! You use the LOTR trilogy as a basis for comparison with your (thus far) panned and ridiculed game (which you were whinging about the other day like it was everyone else's fault) and THEN have the gaul to say that the LOTR trilogy is intrinsicaly FLAWED and you're going to IMPROVE upon it?
Can't these idiots just shut up and do their job?
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Thread summed up and closed, go home people.
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(I just had to get that off my chest)
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Still at least he's funny. Hope his sense of humour passes through to the game he may one day make.
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Don't listen, my love, the bad man can't hurt you.
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kami: saw your book analogy, and yes, I do use to split a heavy book into two readings with the help of lighter book, and occasionally do it with games as well.
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I hope he's ready for the nerd wrath.
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[link url=http://www.eurogamer.net/article.php?article_id=53566 ]http://ww w.eurogamer.net/article.php?art...[/link]
I gave him a lot of FLAK in the comments then, but after some thinking I have to say that Kristan got a lot of valid points years ahead of me. However I absolutely disagree on the pricing of shorter games... I root for a market where shorter, simpler games THAT ARE CHEAPER can co-exist with the 60+h monster games.
A great example for a game just done right ist the first God of War and Gears of War, I didn't mind that these games were short, because they were just so well done and had high production values for the price. All killer no filler.
In the last time a great example would be Earth Defense Force 2017, clearly not an AAA-title, yet I enjoy it a lot and the price was under 40 Euro (ca. 25 GBP) so I was happy with that.
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In the end, after finding a concept and target audience, all that matters is the price/quality ratio. If a developer likes the short-game concept and can deliver quality at an affordable price, good for him. If he can't, then his target audience will probably state their opinion by not buying the product [unless he caters to children which are still developing their critical senses - or better stated, parents who need the latest fad their kids are screaming for].
Basically, since this developer's thinking at the conceptual stage, he can say he thinks that after the Tony Hawk series, an entire generation of gamers just want to go outside and skate in the sun for real again - whatever - and focus his products on that behaviour. It doesn't really matter, as long as he makes sure to bring out some fine, durable skates at the right price.
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The point about multiplayer games is a relatively good one though, and I think it's because they're relatively memoryless. You can sit down, have fun for a few hours and then leave it, knowing that remembering where you were up to. This is another reason why games like nethack have such amazing replayability; in some sense, having a story is actually an impediment.
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It also depends on the game genre. A FPS of 80-100 hours - gods no.
An epic RPG of 80-100 hours? Bring it on!
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Indeed. I didn't catch a mention of lowering the costs there ...
"Like I'm really selling out 60 for a 10 hour game. "
Well unfortunately, millions did do that for a game that doesn't even last that long (GOW) which somewhat strengthens his argument of quality over quantity ...
Oh and yes, this guy is a PR knob - can only be matter of time until he moves to Sony and/or Too Human becomes a PS3 exclusive!
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"PR people love to tell you what you want don't they."
That is essentially their job
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+100
I finished chess the other day. It was good value, playtime was about 25 hours, although they obviously rushed it towards the end. AI was a bit rubbish though.
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Erm.. A vast majority of people who post here would disagree with you on that one (not me). Games which dont finish dont have "depth" or an "engrossing story line", etc.
Which is pretty much what everyone keeps bitching about the wii.
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No doubt his accountant or finance department came up with this wonderful strategy - if they cut up a proper full length games into smaller parts, then they can charge full price for each one - yeah I'm just loving that one.
Given many games have little replay value, if they can be completed the first time in under 10 hours then they aren't worth buying at launch price.
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Of course some games just suit a shorter play time.
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The simple truth is - I go back to books - there is no set formula as to the length. There are books of short stories which you can crash through one at a time over a couple of weeks, novels which take longer and require a little more effort to sink into, and then there are very specialist areas which most of us wouldn't dare go - comics, poetry and the like. It's entirely dependant on the genre and style of writing - short and sweet and smart, or long and deep and rewarding.
You can't just state that the market wants shorter games, when sales of things like Okami, Zelda, FFXII and MMO games clearly states the very opposite. We can perhaps agree we need BETTER - there are lots of rather average games abound and some real doozies - but length is a much more difficult factor to focus on. I don't want endless filler to pad out a games length, don't misunderstand, but at the same time I go back to the RPG - we expect length from that genre and whilst it is changing, I think we'd feel very short-changed if it only lasted about 5 hours.
In closing, my words to Dyack are to get on and make better games, and the length of the game will come naturally depending on the genre. Yes, some of us do have lives to lead now, we're older and we've got more on our plates and yes, therefore less time. That does not mean, however, we're thick or any less demanding. I buy an RPG, we want it to last. I buy an FPS, I want to be entertained and immersed. Whether a person as four hours or fourteen hours free in a day, the one thing I ask from a game is a sensible save system to compensate for those of us with less time to spare. I don't want dumbing-down or forced episodic content that reeks of marketing bull or that the developers couldn't be bothered, and if I see a game or play a demo of a game that is like this, I simply won't be buying it.
Make the games, Dyack, and in the meantime have a nice refreshing mug of STFU.
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