Codies cagey on SWOS date
Announcement very soon.
Codemasters Online Gaming remains cagey about the release date of Sensible World of Soccer.
Earlier this month producer Jim Brown told us the revamped retro classic would be out before the end of November. But when pushed today about whether this was still true, Codemasters Online could only offer than an announcement would be made in the coming days.
This could all be good news, of course, with the publisher keen to unveil its imminent release date to everyone at once. But we cannot help fearing the worst, like having an elephant trunk sloppily attached to our shoulder as we sleep.
Jim Brown told us everything was currently in Microsoft's hands, and SWOS simply had to clear the certification process before it could go on Live Arcade. However, we have seen this take a long time in the past - Jeff Minter and his troubled masterpiece Space Giraffe took weeks to clear.
We only speculate because we care, dear reader - Sensible Soccer was one of our (read: Kristan's) favourite memories ever. Pop over to our SWOS gamepage to see how it is shaping up.
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Comments (37) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh, and, er, FIRST!
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Ikaruga
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And i don't even like football games!
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Your mere mention of Rez HD got my heart racing there!!!
All other releases are insignificant next to this.
SWOS may be the first footy game I actually buy, however, as I was overwhelmingly 'mehed' (if that's not a contradiction of terms) by this year's PES and FIFA releases. The Live demos of them, anyway.
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I mean, how hard can it be to write an amiga emulator?
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Dont play it then
I myself am looking forward to it, though it is quite funny were all going be using a "next Gen" console play Sensi
Just goes show the golden years are behind us.
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Interesting that Jon told you this...
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Hopefully!
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Unless you count Speedball 2..
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Erm, this is a port of the amiga version..
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It seemed pretty much finished apart from the odd placeholder texture.
That is all.
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By the way after a nearly 2 months of play, this years FIFA is tops, PES just seems like a schoolyard kick around in comparision with poor off the ball runs, speedball like running and too much having to use super cancel.
FIFA in comparision is a thoughtful, reasonable sim of a game of football. More I play it the better it seems.
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"The Shit" means Good by the way!
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Which odd placeholder texture? I played it and I can't remember a placeholder texture...
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"I mean, how hard can it be to write an amiga emulator? "
Go on then, give it a whirl and see how far you get
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It's 68k ASM =o)
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lmfao! Erm.. yes.. of course they have.. Network code in 68! Ace!
You dont think that maybe perhaps they just wrote a wrapper to pass around button presses?
Actually it's probably more likely they converted the code line by line into c.
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When Codemasters say the code has not been changed, I think they mean the gameplay algorithms (ball physics, players positions, etc) haven't been altered.
Also, introducing net code into the game doesn't just mean wrapping a few functions around the original code. Good online code is an integral part of the game code, not just a wrapper function.
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Amen brother! KO2 and Goal were getting so much more playtime on my Amiga than Sensi ever did, but better than nothing, etc etc.
Dino! Stop teaching and do some XBLA!
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On most of the add hoardings pitch side. They have the texture resolution written on 256x32 and blocks of rgb
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Good News : SWOS Dated for Dec 19th !