Arkham Asylum GOTY with 3D option
Out this month, works on normal TVs.
Square Enix has announced plans to release a special Game of the Year Edition of Batman: Arkham Asylum this month, complete with a 3D viewing option that works on regular TVs.
The GOTY Edition is due out on 26th March for PC, PS3 and Xbox 360. All three versions get the six extra DLC challenge maps on disc, while the console versions include "TriOviz 3D" support.
"TriOviz 3D is a patented 3D process which adds depth to the game, visible to players wearing the included 3D glasses.
"By leveraging the depth-of-field while maintaining the original gameplay and colour integrity, TriOviz 3D creates a far more immersive gaming experience, allowing console players to dive deeper into the gothic world of Arkham Asylum."
So now you know. Check out our Batman: Arkham Asylum review to see why we thought it was so awesome in the first place.
You can also check out some Game of the Year Edition screenshots elsewhere on the site.
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Comments (42) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If, on the other hand, Avatar's Real 3D could magically materialize in our homes, I'd be first in line.
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From what I remember of Batman AA at the Eurogamer Expo, when putting on the 3D glasses, everything seems to sink away from you rather than come out at you. Am I the only one that saw it like that?
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This is a game which definitely warrants a second playthrough, so if the pricing is good it'll be well worth picking up.
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"By leveraging the depth-of-field while maintaining the original gameplay and colour integrity, TriOviz 3D creates a far more immersive gaming experience, allowing console players to dive deeper into the gothic world of Arkham Asylum."
Wouldn't be possible with Red/Green glasses.
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you had the glasses on backwards
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Yeah that's what I noticed. Rather than giving the game depth, I just found it obstructive.
@buggerlugs75
Ha! I was too busy checking out the NVIDIA girls.
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Come on fess up.
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Well that sucks!!
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Not sure how it'll work though, I googled this TriOviz 3D system and it had a lovely logo that says "Say No To Analyph" - <a href="http://games.trioviz.com/ a>">Here if you're interested</a href>.
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Slightly off-topic, but does the method used for Avatar require both eyes to be fully functional to work - or is it just a modern version of red and green?
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That's why they only work on monitors/tvs with 120hrz refresh, which pissed me off.
Then i realised my laptop isn't up to the task either, so fuck it
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Hopefully that press release will turn out to be accurate
If Digital Foundry's forthcoming report on this is positive, I'd be willing to part with my cash - again!
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If you don't have full binocular vision, then no version of stereoscopic 3D is going to work for you, is it?
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Yes, because releasing a new modified version will cause your current version to catch fire. I seriously don't get the moaning. "This is our reward for buying the game when it came out"? Your reward for buying the game when it came out was to FLIPPING PLAY THE GAME. A slightly modified version coming out later doesn't make your existing version a worse game.
I mean, if doing that causes you to break out the word "cunts", what can you possibly have in reserve for truely objectionable things, like Piers Morgan?
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It doesn't need a special TV.
It uses a pair of green/magenta filters for the glasses.
Using green / magenta means that when the images for both eyes are combined, a full colour gamut is possible. Also, skin tones show up fairly well for both eyes as you'll get the red and blue components through the magenta filter and the green through the other. This means you won't get the odd effect you get when red/blue glasses try and do colour where people show up a lot darker in one eye than the other. Also, at least one of the filters allows a small percentage of the image from the other eye to seep through at a low enough level that ghosting isn't noticeable but so that it softens the disparity between what the eyes see.
The rest of the system seems to be a cunning set of algorithms to reduce unpleasant artefacts, including:
* Adjusting colours that would show up strongly in one eye and only marginally in the other so as to reduce the contrast between the two (presumably at the expense of colour accuracy)
* Adjusting the camera settings so that the maximum divergence between the images is minimised
* Blurring areas of high divergence
According to another source I read (sorry - I've lost the link) it's actually not too bad to watch if you're not wearing the glasses.
I guess you wouldn't want to play it with the 3d turned on without the glasses, but for other people watching you it wouldn't be too bad.
It'll be interesting to see how well it works. I'll actually be tempted to trade in my current copy of the game so that I can try out this new one.
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But surely, if you're blind in one eye, you don't perceive things in 3 dimensions anyway? Or am I a meringue?
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When I was a toddler they tried to get my left eye to work by making me wear a patch over my right eye, but being a toddler I didn't understand why they kept on blinding me and so I just pulled it off.
But back on-topic. Arkham Asylum was probably the best game of last year in my opinion.
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If you can't see why I would wish to convey displeasure at what happened then I'm not qualified enough to explain it
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Liam K, you've clearly never owned an Ipod or a mobile phone, when new versions of these things come out, it certainly does make yours more shit. I wouldn't even mind if this was released as DLC that I have to pay (a small sum) for, but I'm not going to sell my CE to buy a GOTY that's madness. I'd venture as far to say that they'd have to put me in Arkham if I were to do such a thing (I hate myself).
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I'm nearly blind in my left eye too! Went to see Avatar and it didn't really work for me
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It uses a pair of green/magenta filters for the glasses."
Ah, so it *is* a kind of anaglyph then. Except using green/magenta instead of red/cyan or amber/purple (ColorCode).
"Using green / magenta means that when the images for both eyes are combined, a full colour gamut is possible. "
Well, yes and no. Yes: You can produce full colour (just like full colour anaglyph using red/cyan or ColorCode), but NO: Some colours can't be displayed in 3D, like green or blue.
"This means you won't get the odd effect you get when red/blue glasses try and do colour where people show up a lot darker in one eye than the other"
No, that's simply not true. Green will be bright on one eye, and dark on the other. Again, just like other anaglyph methods.
"Also, at least one of the filters allows a small percentage of the image from the other eye to seep through at a low enough level that ghosting isn't noticeable but so that it softens the disparity between what the eyes see. "
But ghosting is *caused* by the effect of the image for one eye seeping to the other eye.
My take on this is that if TriOviz indeed uses glasses with colour filters, then it simply *IS* another anaglyph method that does some attempts to minimize the negative effects typical for anaglyph imaging.
In that sense, it sounds VERY similar to ColorCode.
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