Nintendo Switch games list, 2017 release dates and everything we know about the hardware

From Nintendo's own titles to third party software, here's everything we know about the new system.

After years of speculation and a missed E3 showing, the Nintendo Switch - formerly known by its codename Nintendo NX - has been unveiled to the world. The successor to the Wii U and 3DS is a portable handheld console with detachable controllers, with the option to connect to a TV or play standalone in tabletop mode.

Here's everything you need to know about the system, from the games to come in the following weeks and months and the hardware that powers it.

Nintendo Switch games list

Here's every confirmed game so far, and what else we know that could be on the way:

Nintendo Switch games out now

Launch day (March 3rd):

March 9th:

  • Blaster Master Zero (Inti Creates)
  • NeoGeo NAM 1975 (SNK)

March 16th:

March 23rd:

March 30th:

  • Snake Pass (Sumo Digital
  • NeoGeo Metal Slug (SNK)

April 6th:

  • Lego City Undercover (Warner Bros)
  • Graceful Explosion Machine (Vertex Pop)
  • NeoGeo Alpha Mission 2 (SNK)
  • Has-Been Heroes (Frozenbyte)

April 13th:

  • Mr. Shifty (tinyBuild Games)
  • The Jackbox Party Pack 3 (Jackbox Games)

April 18th:

  • Wonder Boy: The Dragon's Trap (DotEmu)

April 20th:

  • NeoGeo Fatal Fury (SNK)

Nintendo Switch games releasing in 2017

2017 games with confirmed release dates:

Other games confirmed for 2017:

  • Shakedown Hawaii (VBlank, April 2017)
  • Rime (Tequila Works, May 2017)
  • Tumbleseed (aeiowu, Spring 2017)
  • Troll and I (Spiral House / Maximum games, Spring 2017)
  • Pocket Rumble (Chuckfish Games, Spring 2017)
  • Binding of Isaac: Afterbirth+ (Nicalis, Spring 2017 in Europe)
  • Sonic Mania (SEGA, Summer 2017)
  • Dandara (Long Hat House, Summer 2017)
  • Stardew Valley (Chucklefish Games, Summer 2017)
  • NBA 2K18 (2K, September 2017)
  • Runner3 (Choice Provisions, Autumn 2017)
  • Elder Scrolls V: Skyrim (Bethesda, late 2017)
  • Sonic Forces (SEGA, late 2017)
  • Fire Emblem Warriors (Nintendo, autumn 2017)
  • Super Mario Odyssey (Nintendo, holiday 2017)
  • Project Mekuru (Nintendo, 2017)
  • NeoGeo Fatal Fury (SNK, 2017)
  • NeoGeo The King of Fighters '99 (SNK, 2017)
  • Wonder Boy: The Dragon's Trap (DotEmu, 2017)
  • Monster Boy and the Cursed Kingdom (FDG Entertainment, 2017)
  • Celeste (Matt Thorson, 2017)
  • Steamworld Dig 2 (Image and Form Games, 2017)
  • Yooka-Laylee (Playtonic, 2017)
  • Overcooked Special Edition (Ghost Town Games, 2017)
  • The Escapists 2 (Team 17, 2017)
  • Gonner (Raw Fury Games, 2017)
  • Kingdom, Two Crowns (Raw Fury Games, 2017)
  • Flipping Death (Zoink!, 2017)
  • Wargroove (Chucklefish Games, 2017)
  • Away: Journey to the Unexpected (2017)
  • Battle Chef Brigade (Adult Swim Games, 2017)
  • Duck Game (Adult Swim Games, 2017)
  • Enter the Gungeon (Devolver Digital, 2017)
  • Hollow Knight (Team Cherry, 2017)
  • Hover: Revolt of Gamers (The Sidekicks, 2017)
  • Ittle Dew 2 (Nicalis, 2017)
  • Mutant Mudds (Renegade Kid, 2017)
  • NBA Playgrounds (2017)
  • NeuroVoider (Flying Oak Games, 2017)
  • Oceanhorn: Monster of Uncharted Seas (Cornfox and Seas, 2017)
  • Pankapu (Too Kind Studio, 2017)
  • Perception (The Deep End Games, 2017)
  • Portal Knights (505 Games, 2017)
  • Rogue Trooper Redux (Rebellion, 2017)
  • Space Dave! (Choice Provisions, 2017)
  • Splasher (Splashteam, 2017)
  • State of Mind (Daedalic Entertainment, 2017)
  • sU and the Quest for Meaning (Guillaume Bouckaert, 2017)
  • Terraria (505 Games, 2017)
  • The Fall Part 2: Unbound (Over the Moon, 2017)
  • The Next Penelope (Plug in Digital, 2017)
  • Thumper (Drool, 2017)
  • ToeJam and Earl: Back in the Groove (Adult Swim Games, 2017)
  • TowerFall Ascension (Matt Thorson, 2017)
  • Treasurenauts (Renegade Kid, 2017)
  • Ultimate Chicken Horse (Clever Endeavour Games, 2017)
  • Unbox: Newbie's Adventure (Prospect Games, 2017)
  • Monopoly for Nintendo Switch (Ubisoft, 2017)
  • Rayman Legends: Definite Edition (Ubisoft, 2017)
  • Sine Mora EX (THQ Nordic, 2017)
  • Battle Chasers: Nightwar (THQ Nordic, 2017)
  • Payday 2 (Overkill Software, 2017)
  • Namco Museum (Namco, 2017)
  • EA Sports FIFA (EA, 2017)

Nintendo Switch games with no release date

  • Xenoblade Chronicles 2 (TBC)
  • 1001 Spikes (Nicalis, TBC)
  • Arcade Archives (Hamster, TBC)
  • Constructor (System 3, TBC)
  • Cube Life: Island Survival (Cypronia, TBC)
  • Dragon Quest X (Square Enix, TBC)
  • Dragon Quest XI (Square Enix, TBC)
  • Dragon Quest Heroes I and II (Square Enix, TBC)
  • Dragonball Xenoverse 2 (Namco Bandai, TBC)
  • Farming Simulator (Focus Home Interactive, TBC)
  • Graceful Explosion Machine (Vertex Pop, TBC)
  • LEGO Worlds (TT Games, TBC)
  • Minecraft: Story Mode - The Compete Adventure (Telltale Games, TBC)
  • Redout (34BigThings, TBC)
  • Seasons of Heaven (AnyAny Productions, TBC)
  • New Shin Megami Tensei (Atlas, Western release unconfirmed)
  • Stardew Valley (Chucklefish Games, TBC)
  • State of Mind (Daedalic Entertainment, TBC)
  • Steep (Ubisoft, TBC)
  • Syberia 3 (Microids, TBC)
  • Project Octopath Traveller (Square Enix, TBC)
  • Taiko Drum Master (Namco Bandai, TBC)
  • New Travis Touchdown game (Suda 51 / Grasshopper, TBC)
  • New 'Tales of' RPG (Namco Bandai, TBC)
  • Seiken Densetsu Collection / Mana Collection (Square Enix, TBC)
  • Bloodstained: Ritual of the Night (Inti Creates, TBC)
  • Party Golf (Giant Margarita, TBC)
  • New Fire Emblem (2018)

As well as the games of the above, Shigeru Miyamoto told Eurogamer back in 2015 that Pikmin 4 is on the way and it's likely to be a Switch title, and not the 3DS side-scroller announced in September.

Meanwhile, multiple Eurogamer sources said Pokémon Stars, a Switch edition of last year's 3DS adventure Pokémon Sun and Moon, will arrive in late 2017.

Finally, while not full announcements, other possible Switch games from third party studios include:

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There of course should be much more to come; development kits have been in the hands of studios as of 2015, with Nintendo itself releasing a list of studios working on Nintendo hardware:


Nintendo Switch - what is it, how does it work and what is bundled with the system

What is the Nintendo Switch?

Nintendo Switch is a home console that can be played on the move. It has the form factor of a handheld system, with a screen bookended by two controllers - named Joy-Cons - that can be attached and detached as required.


So how does it work? There's three play modes; 'Handheld Mode' sees the Joy-Cons attach to the base unit to be played on the go; 'TV Mode' which connects the system via a dock to a television, with controllers attaching to a central module - the Joy-Con Grip - or synced to a decided Xbox-style 'Pro Controller' (available separately), and 'Tabletop Mode', which uses a built-in stand so the screen can be displayed upright anywhere, with the Joy-Cons detached controller(s) to play local multiplayer games.

Changing between the three modes is designed to be as frictionless as possible, as this video shows:

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The move allows Nintendo to develop and release games for a single system that can cater to audiences who prefer portable and home-based games, and is a strategy that makes sense in light of Nintendo's decision to merge its handheld and hardware divisions under one roof so the two teams can collaborate on its next system back in 2013.

How do Joy-Cons and other peripherals work, and other ways to play

The Joy-Cons themselves offer several features. As well as more traditional inputs like an analogue stick (that can be clicked in), face buttons, shoulder buttons and a Home button and Share button (allowing screens and later video to be uploaded to social networks), the Joy-Cons will offer Wii-style motion sensors and 'HD Rumble'.

The latter is said to be accurate enough to convey a variety of feedback levels; one example was the feeling of moving ice cubes in a glass, with different levels of feedback for one, two or three cubes, and water filling to the top of the glass.


Additionally, the right Joy-Con features an NFC reader for tapping in amiibos, as well as a motion IR camera said to detect the shape, motion and distance of the objects in front of it, such as a hand playing rock, paper scissors.

Nintendo is also providing an Xbox-style Pro Controller, similar in design to its previous Pro controllers for Wii and Wii U, but with the addition of HD Rumble, motion sensors and NFC support.


A more traditional 'Pro controller' will also be made available.

As for the base system, it features a 720p, 6.2 inch touch screen with a capacitive, 10-point multitouch display - meaning multi-finger gestures are supported, offering input akin to modern smartphones as opposed to the stylus-driven Wii U and 3DS. As well as online connectivity, up to eight Switch systems can also be connected locally.

Battery life, meanwhile, is said to range from two and a half hours to six hours depending on the software and usage conditions, with Nintendo claiming roughly three hours of play with launch title The Legend of Zelda: Breath of the Wild. The system can be charged with an AC adapter on the move with a USB-C connector. The Joy-Cons themselves, meanwhile, have a charge time of around 20 hours.

Elsewhere, there's details about storage. Nintendo Switch offers 32GB built-in, some of which will be taken up by the operating system, and can be expanded with SDXC cards up to 2TB in size. Of course, with game cards not expected to store much data on the system itself, it's assumed 32GB will last a while for those not downloading games digitally.


Finally, recent Nintendo patents have hinted at possible VR support for the Switch, where the device can clip into a headset similar to Gear VR or Daydream View. While it's unknown whether this will be available all during the system's lifespan, but it's a hint that Nintendo is at least considering the technology.

How much does Nintendo Switch cost and where can I pre-order?

Nintendo Switch is available March 3rd, 2017 in Europe, North America, Japan and other select territories, with the launch unit featuring a base console, a TV-connecting Dock, left and right Joy-Con controllers, wrist-straps, and a basic Grip controller module for 29,980 Yen, $299.99 and Ł279.99.

You can place pre-orders from Amazon worldwide; in the UK it's also available from GAME, Argos, Tesco and ShopTo, while the in US, from Best Buy, Walmart, Target and GameStop.


Though two versions are available - with grey, or red and blue Joy-Cons - neither come packed in with a game, the first for a Nintendo system at launch since the GameCube. Additionally, the Grip controller that comes with the system doesn't charge the Joy-Cons during play - you'll have to pay for a Ł28 charging grip, or remember to slide the controllers back into the dock to charge them after playing.

Other peripheral prices are also on the steep side; a pair of new Joy-Cons run at Ł75, or Ł42.99 individually. A wireless Pro Controller costs Ł64.99, meanwhile. There is also a steering wheel that was demoed for Mario Kart 8 Deluxe, though this has yet to be given a price or release date.

Nintendo Switch online features, backwards compatibility, physical media and other features

3DS and Wii U social features Miiverse and StreetPass won't be part of the Switch, instead to be replaced with a Share button on the left Joy-Con that can upload screenshots to social networks, and post-release, videos. Meanwhile, Mii Maker will return - albeit buried within the System Settings menu - and while video streaming services won't be offered at launch, they are being considered for a later date.

Nintendo will launch a paid, subscription-based online service with the Switch in late 2017, with a free trial period available at the system's launch. Pricing has yet to be confirmed, but players will receive discounts on digital games, and a free NES or (online enabled) SNES game to play - but not download and keep - on rotation each month.

Nintendo will also release a smartphone app allowing friends to chat online and arrange appointments. But until then, we have the return of friend codes.

We know that game cartridges (GameCards) - and not discs - will be the form of physical media the Switch will use, taking after the portable 3DS rather than high capacity discs like the Wii U. This was hinted at in 2016 with a trademark for The Legend of Zelda: Breath of the Wild that included cartridge-based games, so doesn't come as a big surprise.

Interestingly, a Eurogamer source said there are no plans for backwards compatibility, meaning the Switch will be a clean break from the 3DS and the Wii U, which supported the DS and Wii respectively (which, in turn, supported Game Boy and GameCube games at launch).

On a possibly related note, one source said the operating system for the Switch will be brand new - but not Android-based despite previous reports. Whatever form the dashboard will take, expect the new cross-platform account and reward service My Nintendo to feature, following its debut on smartphone app Miitomo earlier this year.

Nintendo has also confirmed once linking their previous Nintendo Network ID and Nintendo Account to their Switch, funds from the 3DS and Wii U can be transferred and spent on the Switch.

Virtual Console has been confirmed by Nintendo, though won't appear on the system at launch. While platforms have yet to be discussed, Eurogamer sources have said GameCube Virtual Console games including Super Mario Sunshine, Super Smash Bros Melee and Animal Crossing will appear.

An upgrade programme where you can buy discounted versions of Virtual Console games purchased on previous systems is said to be in the works.

As previously suggested by Nintendo, region locking is a thing of the past, allowing you to play software from any region on the system. It's actually very easy to browse other eShop regions by creating new accounts, and while you can't use credit cards to buy from other regions, demos will download just fine.

Finally, the limits of digital game sharing have been revealed. Up to eight accounts can be available on a Switch console, and any account can access the games stored on it. To play games on another Switch, the account needs to be deregistered within the eShop settings before it is downloaded elsewhere.

Meanwhile, game save data is stored only on the system, and cannot be transferred to other systems or even the SD card as a backup.

How powerful will Nintendo Switch games be?

Nintendo Switch is being powered by a custom Nvidia mobile Tegra processor, with development kits using something similar to the X1 chip that's found in the Shield Android TV console and the Google Pixel C tablet.


Leaked specs confirmed by Digital Foundry before release however reveal there is a difference when the system is docked (for playing on a TV) and undocked (when playing on the move). While the CPU remains the same, the system will run at 40% of the speed - from 768MHz to 307.2MHz - when undocked, with developers allowed to keep it at the lower spec when docked if they so choose.

However, just before release it was revealed developers are also able to opt for a new performance mode that increases GPU speeds by 25% - up to 384MHz - if they so wish.

While CPU will remain the same regardless - to ensure game logic "will remain entirely consistent" - according to Digital Foundry "the machine's embedded memory controller runs at 1600MHz while docked (on par with a standard Tegra X1), but the default power mode undocked sees this drop to 1331MHz". That said, developers can opt to retain full memory bandwidth in their titles should they choose to do so".

More on this, and other specs details, in the following video and dedicated Nintendo Switch specs analysis article:

As with the Wii, Wii U, DS and 3DS, it's another Nintendo system that isn't attempting to compete with current generation hardware, so don't expect PS4 or Xbox One quality visuals; the aim and benefit of using Tegra is striking a balance between power and energy efficiency to maintain battery life, which is vital for a portable system.

That said, Tegra is no slouch. To quote Digital Foundry's report on the Switch's use of Nvidia Tegra hardware, here's how the X1 chip lines up: "...Doom BFG Edition on Xbox 360 and PS3 runs at 720p60 with frame-rate drops [and] the same game running on the Shield Android TV micro-console, based on X1, hands in a near-flawless 1080p60 presentation. Trine 2 - another 720p30 game on Sony and Microsoft's last-gen consoles - operates at 1080p30 on Tegra X1."

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For more hardware specifics, including discussion on how the chip might be cooled, a more thorough breakdown on X1 technology and thoughts on the possible CPU set up, read Digital Foundry's extensive Nvidia Tegra codename NX piece.

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