Thief 4 has online, runs on Unreal Engine 3?
Developer CVs pillaged for clues.
Eidos Montreal's firmly-under-wraps Thief 4 will feature online capabilities and run on Unreal Engine 3, according to freshly uncovered developer resumes.
CVs of Thief 4 workers uncovered on networking service LinkedIn were posted on NeoGAF, and duly dissected.
One resume belonged to Colas Fievet, an online programmer for the game. His duties from August 2009, to December 2010, included "networking, gameplay, debugging", plus "online and offline tools on Thief 4".
Thief 4 would be the first in the series to feature any kind of online play, oh em gee.
Multiple CVs referenced Thief 4 running on Unreal Engine 3, despite Eidos Montreal having favoured the Tomb Raider engine for Deus Ex: Human Revolution.
Nevertheless, Thief: Deadly Shadows ran on Unreal Engine 2.
Other information gleaned included mention of "shops, escape gates, public zones", and that the game will include a "hub".
There's a question mark over the information's relevance, however, as some CVs belong to artists who have long since left the project.
Edios Montreal originally announced Thief 4 back in 2009, and cautioned that a release was still a long way off.
"We're in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one," Eidos general manager Stephane D'Astous said. "It's too early for us to offer any specific game details."
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Comments (20) Latest comment 4 months ago
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Why?
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I loved the isolated feel of Thief. Now I'm worried some SP mechanics will be pacier for when it translates to MP.
Depending on what the MP is...
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As long as there's a strong single player element, mp is fine with me (before you say that I don't get the Thief series - I've been playing Thief games to the death since day 1, I believe that Thief 2 is the finest stealth game of all time and there have been no, NO decent stealth games since, with maybe the exception of Hitman 2 - though it's a different kettle of fish and not really comparable).
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Did they? Never heard of them.
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As far as consoles are concerned, you could remove the 'Unreal' with 'XBox' and it would probably be a more realistic name for the engine.
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Having said all that, I was most unimpressed with many aspects of Deus Ex: Human Resources, so I won't hold my breath on this one being perfect either.
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Imagine a Blade Runner kind of setting,. 3 games in, has the 'Taffer' been done too much already!