Dead Island patch for launch
A fleshy furlong of fixes.
Buggy horror-action role-player Dead Island will be patched this Friday at launch.
The fix-list, revealed by Destructoid, attends to nearly 40 problems. Everything from game instability, disappearing inventories and inability to finish side-quests are tackled - and plenty more besides.
Eurogamer turned up 6/10 in its Dead Island review.
"I suspect this will be one of those games that will be justifiably mocked by the majority for its many flaws but embraced by a forgiving minority, and passionately defended for its underdog status," wrote Dan Whitehead.
"Neither response will be entirely wrong. Much like gnawing on human flesh, Dead Island's clumsy horror-action role-player is the definition of an acquired taste."
- Fixed map synchronization when player joins during map load.
- Fixed saving player re-spawn position when playing in co-op mode.
- Fixed occasional inability to complete sidequests in Laboratory.
- Improved enemy awareness (zombies).
- Fixed occasional bug with NPC's hands bend (IK)
- Fixed spawning enemies in some quests after joining co-op game.
- Fixed showing locations on invisible NPCs.
- Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
- Fixed displaying gather rings near some doors.
- Fixed enemy reaction to fire.
- Fixed enemies' health and stamina bars in co-op.
- Fixed filtering of games in lobby.
- Volume of pickup's engine has been increased.
- Fixed a number of issues causing game instability.
- Fixed the switching of maps upon player death.
- Fixed enemies unable to reach the player on some arenas.
- Thrown items cannot be picked up by co-op players for five minutes.
- Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
- Fixed animation glitch when trading with team members.
- More than one player can use a ladder at the same time.
- Fixed stomping execution animation when target's attacked by a second player.
- Fixed the infinite respawning of shooting enemies.
- Fixed not hiding menu if players die inside a vehicle.
- Fixed item level calculation when playing New Game Plus.
- Added information about players requesting pause in co-op.
- Fixed A.I. animation glitch after fast-traveling or using a map portal.
- Added distinction between quest checkpoints and other types of saves.
- Fixed bug causing all inventory to disappear.
- Fixed reloading and kicking. After the clip goes in, the reload is a success.
- Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
- Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
- Health regeneration is disabled during grabs.
- Focus on items in shops not changing after selling or buying.
- More HP for NPCs in escort missions.
- Butcher enemies won't spawn at all during escort missions.
- Fixed tracking after loading checkpoint.
- Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
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Comments (34) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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http://www.deadislandforums.com/showthre...
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Holy cow! That's a big one :/
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Is this a fix or added feature? One way to prevent supa dupa weapons from being given to lower class players for 5 minutes?
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Fixed: Jaguars floating at tree height.
Fixed: No longer able to destroy the moon
Fixed: No longer able to collapse police station with crossbow bolt.
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Printed on the disk " Rest of the game to follow "
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They want better reviews then it's best they do better work on their games.
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At this point in the release cycle these must be bugs that they were aware of from Q&A and should have fixed before the game went gold. Who knows how many more bugs will crop up after release, or how many they haven't bothered to fix.
They simply don't seem to care.
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I can't help but imagine Alan Partridge saying that.
I don't know if this patch is a good thing. Good that they're patching the game but is it good that it needs so many fixes on day one?
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Sadly, this seems to be an all too common occurence these days, more so on the PC than the consoles due to the added complication of billions of different combinations of hardware/software. I'm actually at the point where I wonder if it is worth buying PC games as soon as they're released anyway; that I should perhaps be buying older patched games instead!
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Now to my point. If Dead Island is getting a patch so soon at least the developer knows that there are bugs to fix and has taken on the criticism and are working to achieve a relatively stable launch product (well for europe) and that they will continue to rectify these mistakes. However annoying these bugs in the game are they are by no means a deal breaker if you want to get the game.
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some are very unforgiving , but others seem far more positive.
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I was quite put off by the EG review yesterday but I've just read the Games Radar review and it made me really want to play the game! Like EG, it also said there were plenty of bugs but that the game was too entertaining and original to let them spoil the experience. It sounds like the game lulls you into a false sense of security and then changes everything! Plus they said it was genuinely scary - It got a 7/10.
I think if a few patches are brought out that fix 90% of the major bugs then Dead Island might be superb! I haven't got time to put 25+ hours into Dead Island at the min so I'll prob pick this up around Xmas time for £15 or so.
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Personally, I'm still getting the game but will be heading in with suitable reservations and my expectations set accordingly. Too many other reviews have indicated that despite the bugs and problems, this is still lots of fun to play - especially in co-op. As post #1 said, surely that's the whole point of games?
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Especially since its around 15 pounds (steam edition!)
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Playr gave it quite a favourable review though saying that co-op was where its at.
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I understand why people are annoyed that they are releasing an unfinished product, but at least they are fixing it day one. I'm still getting this day one as I fully expect to enjoy this immensely. Red River had a similar reaction and I really enjoyed its all the way through, especially on coop. It didn't try to out do everything else in its genre and concentrated on creating a fun co operative experience.
There has been another story stating it's triple A titles destroying innovation and I disagree. In my opinion its reviewers and gamers attitude and simply not giving a game a chance or at least some slack. If a game doesn't reinvent its genre or isn't perfect in every distinction it gets a 5 or 6/10. Then every gamer cancels their pre order and waits until its 'cheap' or 'pre owned' and the developer loses money and the franchise dies. Even if the game is solid. I have not played the game, so I don't know for sure if it will be fun or not, but I find it ridiculous how many people won't even take a chance on it despite it not getting terrible reviews. Pathetic.
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