Disabled gamer promised Dead Space 2 fix
Visceral "passionate about getting fix done".
It is a story sure to warm even the coldest of hearts. Overnight Dead Space 2 creator Visceral promised to enable the re-mapping of key bindings for the PC version of its superb action horror game after a disabled gamer complained about not being able to play.
Yesterday an online petition calling on developers to enable custom button re-mapping saw an influx of signatories after disabled gamer Gareth's plight went viral.
He had asked fellow gamers for assistance on the overclockers.co.uk forum after finding he couldn't map 'walk forward' to a mouse button in Dead Space 2. Gareth, who is unable to use his hands, plays PC games using a mouse and his chin.
His forum post sparked hundreds of replies and fuelled an online petition that currently sits on over 24,000 signatories. Now US studio Visceral has answered the call.
Posting in the overclockers forum", a Visceral developer promised to patch in re-mapping in an upcoming update.
"Hi Gareth," the post reads. "I'm a developer from Visceral Games Australia, the studio responsible for the PC port of Dead Space 2. Sorry to hear about your issue - I've spoken with a few key people here and we'll do our best to include a fix for it in the next patch. In the mean time, please PM me. Cheers! Michael."
Then, in a message to Joystiq, Dead Space 2 executive producer Steve Papoutsis went one further.
"Dead Space 2 PC Players," he said. "The Dead Space 2 team is aware of the issue that disabled players are having with Dead Space 2 PC. In fact a number of folks on our team are so passionate about getting this fix done that they are currently working hard to allow players to re-map key bindings to the mouse which should help disabled players enjoy the game.
"I'd like to say I'm very proud of the people on the Dead Space 2 team for coming in today and jumping on the fix first thing. Working with such a talented and compassionate group of people is incredible and makes me proud to be a part of the Dead Space 2 team, Visceral Games, and Electronic Arts.
"In addition to the key binding fix the patch will include other fixes for PC players. Thank you for taking up the cause for our disabled players and letting us know about this problem. Once the patch is fully tested we will announce a release date."
Gareth will be delighted. Dead Space 2 is superb.
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Comments (25) Latest comment 1 year ago
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Well done EA.
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What's this got to do with the publisher (EA)? Surely your comments of adulation should be directed towards Visceral?
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Maximum kudos to everyone at Visceral, EA, and the Dead Space team for getting the message through to those that can make this stuff happen.
Seriously toying with the idea of a 24 hour gaming session and auction of some of my retro stuff to raise some cash for the greater cause...
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Bravo for actually fixing a small part of it.
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On the plus side, at least it shows that the matter is being taken seriously by Visceral. It might also highlight this issue once again for the industry as a whole, and remind other devs that such options need to available in future projects.....
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I really hope this does come up at GDC because this guy is more hardcore than any of us will be and it would be awesome if more developers think up ways to get people like him gaming.
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Its a fair point, but I'm sure in this case it was dictated by a mix of PC porting budget and plain old oversight.
Now Visceral have learned that making this sort of thing standard is good news from a basic design point of view AND from an accessibility point of view, and future games from them won't fall into this trap. So its a good news story.
I agree also with the wider view that accessibility should be considered as an area of its own, rather than just something that falls out of good game design practice by happy accident. Consideration for everything from non-typical controls to colour blindness should be factored in from the off, and maybe one day we will get there....
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I always turn on a high contrast mode (if there is one) for games which have radars etc when you might have loads of red \ yellow \ green dots close together
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Good job Visceral!
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Just hope the extra 2 chapters can come to PC too
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@skith666: it read a little like the closing segment of an episode of Russel Howard's Good News didn't it? I'm genuinely chuffed for this guy and others that share his predicament and awed by Visceral's personal response. They could have posted on their blog "we've seen the petition, we're fixing it" but they actually went to the trouble to get in touch with Gareth and tell him personally what's going on, and that's something I don't think we've ever seen in the industry before. Kudos Visceral.
Off topic, Katanax that sounds like a great idea. If you do this be sure to get the message out on EG, I'm sure that there are a lot of people here that would love to help out with that.
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Why can't this option be put in as standard on all games?
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its even more annoying, considering that years ago i realised all the script and dialogue must have been converted to text at some point.