Thief 4 set to steal GDC?
Eidos ready long-awaited reveal.
Thief 4 will make its long awaited debut at the annual Games Developer Conference in San Francisco next month, according to a schedule listing.
The timetable on the official GDC site, spotted on NeoGAF, points to a presentation called "Stealing Sound: Generative Music in THIEF".
According to the accompanying blurb, "Innovative audio has been at the heart of the original THIEF titles and Eidos Montreal's new THIEF is no exception, this presentation will mark the first time that the game has been spoken about publicly."
No exact date for the presentation has been pinned down yet, but GDC takes place between 28th February and 4th March.
The fourth entry in Eidos' classic stealth franchise was first confirmed back in May 2009. "We're in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one," said Eidos Montreal general manager Stephane D'Astous.
It's been a while since we last got to don Garrett's robe and sneak around stabbing people. The excellent Thief: Deadly Shadows came out back in 2004 on PC and Xbox.
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Comments (32) Latest comment 1 year ago
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I've been disappointed with the so called 'stealth' and 'ai' in most games since the thief series. Metal Gear, Splinter Cell, and pretty much every game that lauds stealth as a major selling point pales in comparison to the Thief games.
You had to use your ears to hear guards coming, walk on carpet (or stick down a few moss arrows) to remain silent, douse torch lighting out with water arrows, make your own entry points to castles with a well placed rope arrow, or draw guards away by firing arrows at stone walls.
Hiding bodies was essential, you would always keep a mental note of good body stashing places, because the last thing you needed was more guards on your ass - although there was combat - any more than two guards after you was pretty much a death sentence. You really really had to use stealth. I liked tryin to complete some levels without even touching one guard - stealing the target item and escaping completely undetected was quite satisfying.
In my opinion, all those open world sandbox games of the 00s were the demise of decent stealth and ai in games.
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As a huge fan of the original Thief Games, is there anything to be excited with...?! Deadly Shadows was lackluster to say the least. I had the same feeling with Double Agent, after having played Chaos Theory.
In other words, the games who really helped defined the stealth-based genre didn't have the follow-up they deserved. Shame really.
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Deadly shadows was probably the weakest but I enjoyed it quite a bit, it had some good ideas like the wall climbing, and throwing down oil bombs so guards slipped on them - and often fell off a ledge to their death (i think it was deadly shadows that introduced the oil anyway). A decent attempt to update the series but I guess they didn't have the tech back then to make it incredible.
It'll be interesting to see if they build on the series or muck it up altogether with the new game. I'll be watchin with interest.
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But fuck the rest of Thief 3.
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PS- why all the hate for Thief Deadly Shadows. Sure, it was a bit hobbled by claustrophobic levels but it was great game in its own right, and a nice end to (what was then) the trilogy. Full circle, so to speak.
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edit: dear negatives, you're reading the above sentence wrong. Or more likely not at all.
edit 2: Every time you negative a post, God whispers the words 'Open World' and 'Parkour' into a Thief designer's ear.
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Thief 2 was also great although it was a little bit too much mechanical (the game universe) for my taste. Awesome mission design, and doing what they did with that old system shock 2 engine was outstanding.
I also liked Thief 3 very much, i can understand that people would have preferred a sequel made by the same people that made the other 2 but still it's a great game. Seems to me like the Fallout 1/2 versus Fallout 3 thing. Or Deus Ex versus Deus Ex 2, well in the Deus Ex case, i didn't like the sequel so no complaint there.
Please dear gods, let it be special like the early thief games and let people appreciate something that requires a bit more than being half awake on a couch getting entertained.
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*Crosses fingers*
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ed: but I don't have much hope, thinking about the way AAA games are going right now...
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I don't have high hopes for Thief 4's gameplay but the characters/setting might tick some nostalgia boxes. As you rightly point out, 'stealth' games these days generally involve sticking to a couple of rigid pre-determined paths, following flashy arrows on screen that point you towards your next objective and engaging in the odd quick-time event. Sadly, I don't think the average gamer has the appetite or patience any more for Thief's free-form gameplay. Its slow exploration, underpowered main character and levels that could take several hours to complete, would probably turn many off. Shame.
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My dilema would be whether to get it on the PC (and in the process pretty much upgrade everything on my PC to enable me to run it!) or the 360?
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For those that don't get the reference:
http://www.youtube.com/watch?v=e2ehZt4wa3k
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I loved how dopey and complaining the guards were...Doh-dee-doh kinda thing.
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Please be good
Please be good!!!!
*crosses fingers*