Neverwinter "a co-op Dragon Age"

"We aspire to that," says Cryptic.

Neverwinter may be an online multiplayer RPG, but what it aspires to be most is "a co-op Dragon Age with a touch of Oblivion's exploration", Cryptic's Jack Emmert has revealed.

"We aspire to that," said he to Eurogamer. "Ultimately it will be your judgement, but certainly that's what we're aiming for. This is an online RPG; a co-op Dragon Age with a touch of Oblivion's exploration. That is definitely our goal.

"Dragon Age was a very personal experience, and the Neverwinter project is more about exploration and learning about Neverwinter. You're an adventurer, you've been called here [Neverwinter] and you want to seek your fame and fortune like any true D&D adventurer would.

"The focus is a little bit different," he added, "but in essence yes, we have the cinematics, the NPCs, the voice acting and the so forth and so on."

Emmert went on to tell us that Neverwinter was "certainly a sequel" to BioWare's Neverwinter Nights and Obsidian's Neverwinter Nights 2. "The biggest difference" will be the setting, as Cryptic's new game is based on Fourth Edition Dungeons & Dragons rules. And, of course, it's an online-only game.

"You can play solo," Emmert pointed out. "You're always online; you're never offline. But you can certainly solo through the content.

"There will be persistent areas you travel to where you might see other players, but nobody's going to hold a gun to your head to play with them. There will be content that is team only, but in those cases, if you want to solo it, you can just hire NPC henchmen."

Emmert accepted that Neverwinter would be "similar" to Guild Wars and feature instanced adventures, henchmen and social city/town hubs. What's more, Emmert promised to support Neverwinter post-launch "just as if it were an MMO" with monthly updates. But Neverwinter isn't an MMO; it's an online multiplayer game.

"By relabelling it I want people going in knowing that we're doing things differently to an MMO," explained Emmert. "That doesn't mean that we won't have as many features, it's just that those features might be different.

"An online multiplayer game doesn't need to have PVP or crafting; it just needs to have a bunch of people playing online co-operatively."

Emmert talked about Neverwinter as a supplementary experience: one you could play leisurely with friends from World of Warcraft. Yet try as Cryptic may to escape comparisons with Blizzard, a head-on battle with Diablo III (featuring a strong multiplayer element of its own) could be a reality, should both appear late next year.

"It's great for the consumer," said Emmert. "I mean all of us are going to have to bring our A-game. Blizzard already is automatically going to create a great product. Who knows what the feature-set is going to offer, what the experience is going to offer?

"I don't think the Neverwinter that we're creating is the same thing as Diablo. Diablo II I'd buy and then stay up all weekend with my friends with a LAN set-up and we'd play straight through it. That's what it was about. Neverwinter, it's an online RPG; I'm going to get together with my buddies from my guild, say from WOW, and I'll play through a few hours here and a few hours there over the course of a month - and [then] new game content is going to come on board. It's just a different game experience.

"Our focus is on making a fun RPG," he added, "make a great experience for people to enjoy playing. And that's the appeal. The race to the endgame, the race to grind - that's simply not part of the ideology of the game at all."

Cryptic announced Neverwinter at the end of August. It's one of "several" projects in development at the Star Trek Online and Champions Online studio.

Neverwinter will be released on PC next year.

Comments (19) Latest comment 1 year ago

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  • xentar #1 1 year ago

    The more i read the more i dont like it...
  • Apaar #2 1 year ago

    I doubt anyone can ever make online interaction with other players a personal experience in the same vein as Dragon Age. I think DA being a personal experience was only possible decidedly because it was an intensely single player affair, where the members of your group weren't people shouting on their headsets, but fully fleshed out characters written by professional writers.

    That's what creates immersion, and allows you to sometimes forget you're playing a game.
    Edited by 1 at 08/09/10 @ 16:50
  • geeza2020 #3 1 year ago

    why can't more RPG's come to consoles :( The lack of them makes me a sad panda....
  • Xboxfanuk #4 1 year ago

    Yeah bring this to Xbox please. The original Bioware NWN was awesome!
  • Rajin #5 1 year ago

    ''You just gotta have faith''

    @Geeza

    Because.... these type of games don't really work on consoles?(unless you make a Balders Gate Dark Alliance transition which was ''ok'')

    Edited by 1 at 08/09/10 @ 17:04
  • Shikasama #6 1 year ago

    One day I'll read an article about Cryptic and won't facepalm

    This sounds so unapealing. From the developer to the publisher to the concept. Even the license isn't the powerhouse nostalgia wants it to be.
  • Cosquae #7 1 year ago

    As far as I'm aware, they're still planning to charge a monthly sub for this 'multiplayer RPG' as if it were an MMO.

    If that's the case then it won't be comming to consoles (Cryptic tried and failed because of online charges with other games)

    If they are charging and going against Diablo III... I forsee a bargain bin in the near future.
  • riceNpea #8 1 year ago

    a co-op Dragon Age? i wonder if it will include the romances. who here hasn't used a female avatar on DA and steered her towards some girl on girl action with Leliana. come on, it wasn't just me...

    potentially you could have two male players sat at home playing the game using female avatars trying their damnedest to initiate a lesbian relationship with each other which i would find most amusing.
  • dacicus #9 1 year ago

    I really hope that ATARI will lose the D&D license and goes under. There are decades since they just crawl, making mistakes after mistakes, never learning from those. There are decades since I'm waiting for ATARI to finally fall to its ultimate demise. They never have profit and yet they act like they are on par with EA, Activision or UbiSoft. And if you look at the last years, ATARI it's still in deep s..t. Really deep.

    This new Neverwinter looks like a desperate attempt to milk a dead cow. The D&D Fourth Edition it's not very popular, Wizards of The Coast wants to revoke ATARI's rights to make games based on the D&D universe. Add to that the fact that ATARI removed the support for NWN 1 Premium Modules, never releasing a patch for those to be played offline by the people that paid them and supported the game with their hard earned money. Add to that the fact that ATARI's forums are like a ghost town, cold as the stone, with a chilling wind blowing. There is no dev to answer your questions and barely you see a mod.

    And in those conditions ATARI wants to publish a game, developed by an owned studio, known for two major failures?????! Their managers must be delusional. When you lose touch with your customers, you must not expect sales.
  • SheffieldSteel #10 1 year ago

    To me, "a co-op Dragon Age with a touch of Oblivion's exploration" sounds like a great formula, because I used to really enjoy playing Baldur's Gate, NWN and even Dungeon Siege co-op - via LAN, with friends. But if it's online only, and you have no way to prevent characters like Long Dong Duk The Big Dick Monk from joining your party - and worse, if there are subscription fees to pay - then forget it. They've missed the point completely.
  • Amblin #11 1 year ago

    lol it will never happen.

    Get ready for champions with ME style diolog (if you're lucky) forget voice overs, in fact forget a fully realised game at launch. They don't have the stones to make a good game. They will however hype it to the moon and back with the hopes of pre-orders.

    Cryptic simply do not have the talent (well they do but no direction), determination or the creative lead to make this happen. Add to that they DO NOT HAVE THE BUDGET!

    They can aspire, but the bottom line is aspiration doesn't mean realisation.

    In the blue corner, Cryptic weighing in at 1 successful sub-contract job and 2 total failures of MMO's.

    In the red corner, weighing in with over a dozen AAA games with an average rating of 9/10 Bioware! Let's get ready to RUMBLE!
    Edited by 3 at 08/09/10 @ 19:21
  • dirtysteve #12 1 year ago

    Because online is all we really know...
  • Serai #13 1 year ago

  • killuminati2911 #14 1 year ago

    Are Cryptic the only team available in the entire world that can develop a bloody online game?? why do people keep offering them licenses when they screw up almost any game they made? HELL this man not even mentioning THEIR games in the article instead of WoW.. Did he said " it's a game to play along guildies from STAR TREAK or CHAMPIONS?" no he said from WoW and I don't think it's because WoW as a fantasy background, it's because he knows how crap are the games they made..
    Just my 2 CENTS.. BTW..
  • Scimarad #15 1 year ago

    If there's any kind of monthly fee, they can forget it...

    Look, can someone just remake Champions of Krynn but with really, really nice graphics?
    Edited by 1 at 09/09/10 @ 09:02
  • dacicus #16 1 year ago

    I'd rather have Obsidian doing a D&D game, despite of their many tech problems. Remember Mask of the Betrayer and the fact that they did patched NWN2 properly, until it became a really playable game.
    And if Co-op it's a nice touch for people that like the idea, the inability to play SP and the need to always be online are a complete turn - off
  • Rack #17 1 year ago

    Aim low says Emmert, Aim so low no-one will even care if you fail. How about after Dragon Age without the rich storytelling you do a game which involves all the car shopping of Ridge Racer without actual racing?
  • sberemski #18 1 year ago

    Dunno..unless you get the world populated with some live players who like to "RP" then its gonna kind of suck. I really enjoyed the story and the immersion of BG and NWN and talking to real live players might ruin that.
  • Skjald #19 1 year ago

    HAHAHAHAHAHAHAHAHA, I love that a CRYPTIC employee would think himself worthy of even uttering the name Dragon Age. Holy god, that's hilarious.