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Two new games from Spector

Hollywood and wife collaborations.

Legendary game creator Warren Spector has two new titles currently in development at his Junction Point Studios, one a Hollywood collaboration, the other based on a world he created with his fantasy-writer wife.

"Things are going really well," he told Eurogamer at the Game Developer conference in San Francisco last week. "We're up to 24 people now, and we've got two IP that we've worked on and we've got several months of work into each of them."

"One of them we're working in collaboration with a fellow you would have heard of out of Hollywood and one of them is based on a game-world that I created about 15 years ago with my wife. I've been waiting for the technology to catch up with the ideas in there."

Spector broke away from Ion Storm to form his own development studio in 2004, with critically acclaimed games like Deus Ex, Thief and Ultima already under his belt.

He now wants to shake a bit of life back into the world of games, a market he believes is still too niche and enclosed, by delivering something new and original rather than a rehash of old experiences. He'd rather "fail spectacularly" than create another sports game or driving simulation.

"I think that most of what passes for a game, even now, just sucks. It's hard for me not to talk, but I've seen the dangers of doing that. I'm hoping that in the next couple of months we'll have something to say."

"I think when we do announce what we're doing, I think people are going to be very interested, very surprised and there'll be lots of people saying, 'Oh my God, I can't wait,' and a lot of people saying, 'He's completely out of his freakin' mind.' I can't wait."

Spector also rubbished recent rumours that Vivendi was publishing one of Junction Point's upcoming titles, saying the reports were completely unfounded.

Keep an eye on GamesIndustry.biz tomorrow for the full interview with Warren Spector. He's got a lot to say.

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Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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