Long read: Who is qualified to make a world?

In search of the magic of maps.

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

The Legend of Zelda: Oracle of Ages, Oracle of Seasons

Review - the best GameBoy Color game ever... twice

The Strongest Link

The GameBoy Color is on the way out, but it isn't going anywhere without a fight. In a sense, releasing the latest title in the Zelda series on GameBoy Color is a gamble for Nintendo, but on the other hand it's also a perfectly logical manoeuvre. The Legend of Zelda: Link's Awakening (or Zelda IV as it's generally regarded) is one of the most popular GameBoy games of all time, and what better way to keep GBC owners happy than to give them back what they love? And of course, every GBC cart works on the GameBoy Advance, so what's there to complain about? Not content with selling the game to both GBC and GBA owners alike, Nintendo has also managed to flog it to each gamer twice over. In a feat of marketing genius that would put Sophie Wessex in a coma, Nintendo have shaped two brand new Zelda adventures out of the remaining elements of the franchise, and both of them are must-haves. Individually, Oracle of Seasons and Oracle of Ages are tremendous RPGs, and if you play one to completion, you're rewarded with codes to unlock secrets on the other one. In a sense, the two are linked. Linked, get it? The two games share a lot of elements, but then that's hardly surprising given that they were developed in tandem. Graphically they are more or less the same, and both leave familiar (and catchy) theme tunes ringing in your ears. One of the things they don't share though is plot.

Aim your cliché

Oracle of Seasons is about Link's time in the land of Holodrum. As our mighty hero arrives, Onox, the General of Darkness kidnaps Din, a cute little dancer friend of Link's who also happens to be the legendary Oracle of Seasons. Onox uses the Oracle to change the seasons at will, to amusing effect (although really it's all very serious, ahem). Link can walk off a screen in Autumn and arrive on another screen in Spring. There are certain environmental implications depending on the season, too. For instance, early on Link encounters a little boy. In the Spring, the boy can use a puffing plant to jump up the side of an otherwise-unassailable wall, but in the Winter the plant is no longer capable. Onox hopes to throw Holodrum into chaos using the Oracle of Seasons as his weapon. In the process, everything will wither and die, falling to darkness. With Din imprisoned within a crystal atop the Temple of Seasons, Link's mission is clear. Using the Rod of Seasons, Link has to fight the seasonal changes and use the Rod to uncover new areas. In Oracle of Ages, the story takes place in the mystical land of Labrynna. The peaceful Oracle of Ages, Nayru, has been possessed by the evil sorceress Veran, and using Nayru's powers to her advantage she intends to go back in time and block out the sun, allowing darkness and the inherent evil that comes with it to spread across the land. Link has to fight the evil Veran through time tunnels using his magic Harp. The map changes depending on the period of time poor Link finds himself in. In both games, these geological changes can work to your advantage, or work against you, just as they have done in many RPGs beforehand including Zelda III on the SNES (although that was light and dark worlds… anyway). The Harp and Rod both take a bit of getting used to, but the better Link gets with them the more valuable they become.

She would say she knows enough

Both games introduce a lot of new environments and items, and reintroduce old friends from games past. A lot of enemies are back too; if you're familiar with the original NES versions of Zelda you will be wrapt with nostalgia by the end of it all. Zelda is as much about puzzle-solving as fighting though, and there are a number of major Dungeons scattered through the two games, packed with block-moving and other less obvious puzzles. Both games are extremely well-paced, too. Puzzles can always be overcome with a bit of lateral thinking, even if you find yourself tearing your hair out for hours on end. Both games also feature a number of sub-quests. Trading items with characters you meet can often lead to new adventures and explosive weaponry. Upgrading your sword - as with the original Zelda games - is of supreme importance. One thing I would say about the games though is that neither is terribly portable. You cannot simply dip into either for a few minutes on the train or bus; unless you're on a plane or sat in an armchair or something of the sort, the games are more or less inaccessible. They have more in common with a good book than a portable, instant-fix videogame, and some may construe that as a bit of a problem. That said, both games are indispensable as far as I'm concerned. You shouldn't buy just one, you should own both. I'd recommend playing Seasons if you only buy one; it's easier to get into.


If you do buy both though, you're in for a treat. They are of course completely addictive, and completing them over and over as many of you will, yields a few surprises. For starters, the first time you complete Ages, you get a password. Plug this into Seasons and start afresh, and some special extra features will be unlocked. You will suddenly see more non-player characters to interact with, and some of them have cryptic passwords for you. Plug these into Ages and this in turn unlocks interesting sub-quests for secret weapons and more. As you go on, you get to take on extra boss characters. Ultimately, you may even steal away to a secluded spot for a few moments alone with a familiar face! Both of the new Zelda games are utterly engaging. There are no better games on the GameBoy Color or GameBoy Advance yet, and as I've said, in my opinion both games are indispensable. It took me nearly a month to play both of them to death, and I get paid to play them throughout the day. I'd estimate well over 24 hours of full-on action per game and plenty more if you go back to check out the bits you missed. Hey, Gaming 24:7. That'd make a good slogan! In short, entertainment unmatched by any other portable title, ten-year-old Russian puzzle games be damned. And what a superb advert for GameBoy Advance - if this is what Nintendo can do with older their technology, imagine what GBA owners have to look forward to. Roll on Zelda Advance.

Eye Candy

10 / 10