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PSP2 NGP: What developers think

The Twitterverse speaks.

Sony's PSP2 announcement is only a few hours old, but game developers across the world have already taken to social networking site Twitter to voice their opinions on the eye-catching device.

Here, Eurogamer rounds up the best the Twitterverse has to offer on the Next Generation Portable in raw, unedited form.

Keith Judge, Programmer at Lionhead Studios working on the PC version of Fable III. No, we haven't announced a release date yet! "Next Generation Portable? Top marks for naming imagination Sony. Kit does look nice, though I wonder how it'll fare against smartphones. PSP2 allegedly has power to match PS3. From the specs it looks like a great CPU with a meh GPU, so yes, very much like the PS3."

Irrational Games' Ken Levine: "PSP2, do want. Don't get the hate. Two analog sticks = shooters on a handheld for the first time. Potential, let's hope for follow thru."

Johan Andersson, Rendering Architect at DICE working on Frostbite and future DICE/EA games: "I don't want any dirty physical media for PSP2, feels so last century. Will all games be available for download & how much storage?"

Bidds, Design Director at Curve Studios, London. Creator of Explodemon and director of Fluidity/Hydroventure: "Quite like the final form of the #ngp #psp2. Like a revamp of the original. Glad to see positive reactions, thought it would be slagged off! Would be very interested in bringing Explodemon to the #ngp #psp2 too."

John Noonan, Making games at Microsoft Game Studios: "It feels like Nintendo & Sony are both employing a PSP1-like strategy this time around, which is pretty interesting. The guys must be bummed out about that Uncharted demo. :p If I was launching the 3DS or PSP2 I would have Rovio showing Angry Birds 2 at my presser. Did Sony say anything about development kits? Seems like the real power of iOS/WP7/Android are the cheap/free SDKs. Wow PSP2 is big. It's a positive affirmation of how you'll use it, and makes me want it more."

Mark Rein, Vice President and Co-Founder of Epic Games: It's been a good week for us. Bulletstorm demo out on 360 and PS3 and then LIVE tech and game demo at Sony's NGP press event. More to come! Our NGP demos were 100% live real-time demos with Josh Adams at the controls of an NGP dev kit back stage while Tim spoke. Can't wait for people to see how good our demo looks on the actual NGP screen. Way, way better than it looks on a giant projection screen."

Jaymin Kessler, Q-Games PlayStation: "I have absolutely zero use for a portable gaming machine... and yet I'm planning what to eat for lunch while waiting in the preorder line."

Stefan Boberg, Technical Director for the Frostbite engine team @ EA DICE: "PSP2 looks like a nice piece of kit! Wonder what the price will be though?"

P Kellams, Writer/Translator @ PlatinumGames on Bayonetta, MadWorld, Vanquish. Ex-Capcom: Godhand, BC, Ace Attorney 2/3/4, etc. App Designer on Cue Play DJ. Club DJ: "NGP is like the Dylan Dilinjah of gaming systems. It spits hot fire."

Rexbox, Creator of EpicWin & visual playfulness for LittleBigPlanet2, LittleBigPlanet and various other silly bobbins: "Glad the secrets are slightly less secret now."

Dan Olson, PS3 programmer at Treyarch, WoW addict, Christian anarchist, narcissist, miserable little pile of secrets: "Portable hardware is worthless to me, but some of the games are actually worth playing. It's a problem that PSP2 doesn't seem to solve."

Hideo Kojima, Game Designer: 70% of my body is made of movies: "Every creator was delighted to NGP's surpassing holding and operational feeling."

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