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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Bang people in Second Sight

What? Against walls, obviously. Witness John Vattic taking out his frustrations on crates, too, as he gets to grips with his latent psychic powers.

Codemasters has this week released a minute-long video demonstrating some of the physics tricks the player can take advantage of in Free Radical Design's forthcoming project-your-mind-'em-up Second Sight, which is due out on PS2, Xbox and GameCube in the second half of 2004.

You can download the 5MB file from Eurofiles. And don't forget to get some background on Second Sight by having a look at our experience with the game during E3, here.

For those already up to speed, this video shows lead character John Vattic taking a novel approach to dealing with some of the more unsympathetic people he meets during his attempts to escape a US medical facility. As he gradually unlocks his latent psychic abilities and experiences haunting flashbacks (which, in our favourite twist of the lot, are experienced as fully playable episodes that influence events in the present), Vattic starts stacking crates dutifully, admiring his hands-off object manipulation, before graduating on to banging limp bodies against stairways and more besides.

We're starting to get quite excited about Second Sight. In fact, it's the first time since Star Wars that we've been inspired to try and lift things without using our hands. So far it's not working. And judging by the state of the bathroom, we probably should have tried it on something other than the showerhead...

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