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BloodRayne movie is prequel

New details emerge. Out of coffins, probably. With more on BloodRayne 2 as well.

The BloodRayne movie is a prequel to the storyline of the original game, and will be shot in Eastern Europe sometime in the next year after script development is completed. That's according to an interview with Liz Buckley, Majesco's product manager for Terminal Reality's vamp-infested series, who also confirmed that BloodRayne 2 will be playable on PS2, Xbox and PC at this year's E3.

Answering a number of questions from The Armchair Empire, Buckley revealed that BloodRayne movie producer/director Uwe Boll is aiming to avoid comparison to other recent vampire-based movies shot in Eastern Europe (often with Prague serving as an all-purpose city), by ditching the modern setting of the BloodRayne 2 game and going back - even further than the first game (which was set in the 1930s and 40s) - into the character's past throughout the 1800s.

Curiously though, the BloodRayne movie won't be physically distancing itself, having also picked Eastern Europe as a location. That said, there's still plenty of opportunity for change between now and the first shot - the script is still being developed and casting hasn't even begun. Boll is apparently aiming for a late 2004/early 2005 release target.

Unfortunately that does mean that BloodRayne, the movie, will appear at least several months after BloodRayne 2, the game, which is still on track for an October 2004 release according to Buckley. The game has been in development since the first game shipped in October 2002, and with playable code at E3 and most of the project now in place - including new additions like pole-climbing, rail-sliding, Mortal Kombat-style fatalities and tons of attack combos - we're definitely interested. BloodRayne may not have wound up exactly how we would have liked, but it had huge B-movie styled dollops of potential, and we've long been yearning for a suitable re-vamp.

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About the Author

Tom Bramwell avatar

Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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