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Forza E3 demo in-game

MGS racing for the line.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Microsoft's Forza Motorsport 2 development team is gearing up for the game's Christmas release on Xbox 360 - and the game's website reveals that much of what we saw at E3, contrary to public perception, was in fact using in-game assets.

Speaking in a community update, MGS' John Wendl says the E3 trailer used "actual 'in-game' assets and combined them with visual effects, such as motion blur, global illumination and high dynamic range lighting, that are either already working in the build or are very close to completion."

"We're really taking full advantage of the immense graphics horsepower of the Xbox 360 to do some incredible things visually. Of course we're 60fps at 720p, as you mention, but we're also adding effects and features such as 4X anti-aliasing (no jaggies!), motion blur, high dynamic range lighting, global illumination and per-pixel car reflections updated at full frame rate," he added.

The game's community website has seen quite a few updates in recent weeks, from which we've also learned that the game will include 60 tracks across 18 environments and 13 real-world licensed circuits, with 300 cars from more than 50 manufacturers including all the big ones (Ferrari, Porsche, Lambo, etc.).

Plus, of course, there'll be more customisation options than ever before - and support for the Xbox 360 Wireless Racing Wheel Microsoft announced at E3 along with a couple of screenshots.

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