Eskil Steenberg, the Swedish creator of bohemian MMO Love, is not impressed by Kinect. If he had to pick, he'd choose Move.
"Kinect is really cool from a technical point of view but pretty worthless for most games," he told Eurogamer.
"Games that are good for it are dancing and aerobics stuff. That's what it's good for."
"If I were actually making a game I would much rather make it for Move, because you actually have a button."
"There are some good things about it," he added, "but in a way I think it's kind of a cheat.
Steenberg used the analogy of bad photographers talking about cameras and good photographers talking about emotions to sum up his feeling about motion sensing controllers.
"It's like that," he said, "you change something superficial. It's not where we're going."
What cannot be disputed, however, is Kinect's commercial success. It's sold a whopping eight million units since launch, and is the fastest-selling consumer electronics product ever.
Love, an game built by one man, involves building a base of monuments by collecting tokens found around a sumptuous watercolour world. Some of those tokens will be stolen from other players or the AI, and the world evolves, adapts, reacts and changes around you, depending on your actions.
In an interview published today, Eurogamer sat Eskil Steenberg down to reflect on four years making Love - and what lies ahead for a man some people have apparently described as a genius.
You can find out more about how to play Love on the official website.
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