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How would BioShock look running in CryEngine 3?

Pure Rapture.

Few locations have captured the imagination this generation as much as Rapture, BioShock's underwater utopia-gone-wrong.

But how would it look like now, nearly five years after BioShock's initial release?

Irrational's world was built using a modified version of Unreal Engine 2. Now, Crytek UK artist Scott Homer has recreated some of BioShock's universe using the shiny new technology within CryEngine 3.

It looks gorgeous.

From the reflected neon lights of Rapture's sub-aquatic skyscrapers to the smiley-face hubcaps on a Big Daddy's knees, Homer has captured what made Rapture great: its atmosphere.

Gaze at the images below, and find more over on ScottHomer.co.uk (via Polycount). You can almost hear the distant stomp of metal boots on rusting floors.

Click to enlarge.
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Tom Phillips avatar

Tom Phillips


Tom is Eurogamer's Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.

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