Local multiplayer masterpiece TowerFall Ascension is coming to Xbox One on 25th January, developer Matt Thorson has announced.
11th May 2015
11th November 2014
12th March 2014
22nd July 2013
UPDATE 30/08/2016 6.23pm: TowerFall Ascension is coming to Xbox One, developer Matt Thorson said on Twitter.
As Eurogamer commenters are very keen to remind me, I don't often look cool. As a result, I'm all the more grateful when a video game makes me feel like I am capable of doing something impressive, however temporarily.
Local multiplayer masterpiece TowerFall Ascension now has a level editor on Steam Workshop.
TowerFall's Dark World add-on arrives tomorrow, Tuesday 12th May, for PC and PlayStation 4.
European PS4 owners will presumably get the download when the store updates here on Wednesday.
Dark World adds a new 1-4 player co-op mode plus new power-ups, procedurally generated levels and another round of fresh characters.
Feminist game critic Anita Sarkeesian is getting her own character model in local-multiplayer spectacular Towerfall: Ascension, developer Matt Makes Games has announced.
TowerFall Ascension, i.e. the best reason to have friends, is getting a new Dark World expansion in "early 2015" on PS4 and PC, developer Matt Thorson has announced.
It will add all new stages, characters, power-ups, variants, game modes and more.
"We want to call this an expansion rather than DLC, because it expands the game in every direction rather than providing small incremental additions," Thorson explained on the PlayStation Blog.
The future of games, for years now, has been connected. This year's biggest blockbusters - from Titanfall to Watch Dogs to Destiny - are about bringing people together online, weaving players' experiences into one another's in new and pervasive ways.
Towerfall developer Matt Thorson has revealed to Eurogamer that his retro archery-based competitive multiplayer spectacular has been more successful on PS4 than its PC brethren on Steam.
It is, quite simply, all about the catch. All the great multiplayer games have that one special hook - the mechanic that elevates them above the pack and fires even the most jaded of competitors up into a fist-pumping roar. Countering an Ultra in Street Fighter 4; lobbing the keeper in Pro Evolution Soccer; a last-second, final-bend banana in Mario Kart. And now you can add another to the list - catching an arrow in TowerFall Ascension.
Without this most audacious of counterattacks, Matt Makes Games' four-player arena brawl would still be a marvellous multiplayer game, like a 16-bit approximation of Bomberman, Smash Bros and Mario's battle mode. Four generic fantasy types fight for supremacy in a handful of two-dimensional arenas, where platforms are just too high to easily bound around and dropping through the holes in the bottom of the screen just transports them back to the top. Unlike Smash Bros, though, TowerFall offers ranged combat: every player has a stock of arrows that they fire across the level, which can only be restocked by grabbing them from where they drop, finding new ones in a treasure chest or - yes - catching an opponent's.
By yanking on the right trigger at the perfect time, your diminutive archer will snatch and incoming arrow out of the sky and immediately add it to his or her quiver. This leads to all manner of wondrous moments; the type of flair and gusto normally reserved for carefully crafted action games. Leaping from a high vantage point, firing off a speculative arrow to the left which kills one opponent, catching another as you fall and then executing the now arrowless foe as you land... this is TowerFall, and these amazing moments happen nearly every match.
UPDATE 21/02/2014: Towerfall developer Matt Thorson has announced that the enhanced version of his multiplayer arena-brawling hit, Towerfall Ascension, will arrive on PS4 and Steam on 11th March.
A bevy of indie developers have spoken out regarding their sales figures on the recently released Android console Ouya. Sales figures run the gamut and tend to be on the small side, but most developers seemed to have set their sights low and were reasonably pleased with the results.
Towerfall, perhaps the most high profile Ouya-exclusive thus far, has surpassed developer Matt Thorson's expectations. "We've made about 2000 sales so far at $15 each," he said in comment to Edge. "A lot of high profile people in games have been praising the game, which is of course fantastic, and there's been a lot of talk among gamers as well. Launching on Ouya got me a lot of attention, and the sales have been better than expected."
According to Shay Pierce, the developer behind the Ouya port of Bennett Foddy's Get on Top, Ouya takes a 30 per cent cut from the developer, meaning Thorson made about $21K off TowerFall thus far. It's not surprise then that he's bringing it to PC in the near future.
UPDATE: TowerFall creator Matt Thorson has outlined the updates he'll be adding to the enhanced PC port of his competitive brawler. The most notable of which is an entire single-player campaign.
"I'm already testing a bunch of new content for the Versus mode," Thorson said in an interview with ShackNews. "There's two new towers, some new powerups, archers, and variants, and a bunch of balance changes. I'm also planning a fully fleshed-out single player mode for players who don't have friends to play versus mode with. It's going to be a massive update."
Thorson also noted that he really wants to do a Mac and Linux version. "Tech-wise they look possible," he added.