I've written about this on the site once already so I shan't go on about it, but there's a really cool bit in Titanfall 2 that involves time travel.
14th August 2014
13th May 2014
26th October 2011
26th October 2011
The latest Humble Indie Bundle is quite the bargain, offering a couple of Eurogamer Essential picks and more for a smidgeon of their asking price.
The PS4 and Vita versions of Super Time Force Ultra are getting some exclusive Sony love in the form of playable characters.
Co-op heist game Monaco: What's Yours is Mine and Halo: Reach will be the latest free titles in Microsoft's Games with Gold promotion, wherein it offers free titles to Xbox Live Gold subscribers.
Super Time Force Ultra, the spruced up PC release of Capybara's fourth-dimension bending retro platformer/shooter, will be coming to Steam on 25th August.
Capybara co-founder Nathan Vella spilled the beans on the release date to Joystiq at Gamescom today.
The Ultra-monikered PC variant of Super Time Force will add 50 new levels, a new power-up, three new characters, a secondary soundtrack just for when you're moving in slow-motion, and more.
The boss of Sword & Sworcery developer Capy has told budding indie developers to build a team and aim for multiple modest successes rather than go it alone in an effort to get "f*** you rich" off of one hit.
Capybara's trippy fourth-dimension skipping platforming action game Super Time Force is coming to PC this summer via Steam as Super Time Force Ultra.
Super Time Force is the latest game from Capybara, the team behind Might & Magic: Clash of Heroes, which I always initially type as Clash of Herpes. Like Clash of Heroes it offers beautiful colourful graphics wrapped around ingenious mechanics. This time, you're pausing and rewinding time to drop additional copies of yourself into a brisk side-scrolling shooter.
In the confusing economy of video games, a bullet is often a unit of time. That's definitely the case with Capybara's latest, where a taut 60-second countdown presides over levels that initially seem too large to fit into such strictures. Cast as a motley of clods zipping forwards and backwards through human history, you have a secret weapon on your side, however. You can lead one death-dealing trooper into battle, and then pause the conflict, rewinding the clock and allowing you to lead another death-dealing trooper into battle alongside the first.
Time and space mesh in spectacular ways as you raise an army of tooled-up ghosts who can chew through whatever crosses their path - a lawnmower of death, pieced together one glittering blade after another. Four assault rifles means four times the bullets and four times the speed when it comes to laying on damage; as your headcount and their bodycount rise in tandem, that 60-second timer becomes pliable enough to fit all manner of carnage into it. Super Time Force is a massively single-player game, in other words. It's the last 30 minutes of Bill & Ted's Bogus Journey folded in on itself and then set ablaze.
This is a seriously elegant design, but it's mercifully never allowed to feel like that. Instead, each scrolling level is an elbowy 2D pile-up as you fight invading robots and tackle a wide range of pleasantly moronic counterfactual objectives. The cut-scenes are indulgently long and the meme-savvy script often feels simultaneously flat and overworked, but it matters little when there's so much imagination (and discipline) on display where it belongs - in the mechanics.
Capy's mind-bending side-scrolling shooter Super Time Force is now slated to come to Xbox One via the ID@Xbox program.
Sword & Sworcery and Clash of Heroes developer Capybara's highly anticipated real-time roguelike Below is only going to be a timed-exclusive for Xbox One rather than a permanent installation on Microsoft's upcoming console.
Below debuted at Microsoft's E3 press conference, leading many to believe it would remain in the Redmond-based company's camp, but Capybara recently confirmed on its blog that Below will only be exclusive at launch before it migrates to other, unannounced platforms.
"Like many games on stage at E3, Below will be available on the Xbox One first. Then, after a period of time, Capy can bring it elsewhere," the developer said. It noted that "It's always been this way," though it couldn't talk about it at E3. Things were a bit crazy at the time.
2013, so we're told, is going to be the year of mass disruption in videogames. It's when the old ways are finally eroded by the new, and when new hardware's going to show up to a party that may already be long over. It's when PC gaming should cement itself at the top of the tree, when Microsoft and Sony are to unveil their own takes on the future and when the concept of a traditional console cycle is to be scattered to the winds, replaced with disparate hardware iterations and a million new ways to play games. In fact, given the current rate of hardware announcements Microsoft will have announced the new Xbox by the end of the week, and its successor will be unveiled some time next Tuesday.
New IPs, we're told, aren't really feasible at the tail-end of a generation, so it's heartening to sit down and discover that a sizeable part of the games industry is sticking its tongues out at the likes of Yves Guillemot and Peter Moore; 2013's looking like it's going to be an absolutely stellar year for Actual New Games.
Don't take Super Time Force seriously.
Might & Magic: Clash of Heroes developer Capybara has revealed its next project: hardcore platform shooter for Xbox Live Arcade named Super Time Force.
Super T.I.M.E Force is the next effort from Capybara Games, developer of peerless puzzle RPG Might & Magic: Clash of Heroes and iOS pixel art gem Superbrothers: Sword & Sworcery.
As should be evident from the trailer below, it's a blisteringly beautiful side-scrolling shoot 'em up.
Its listing on the Independent Games Festival site offers a few details of what to expect: