That's it, we're done. Having brought you our pick of the games of the generation, today we bring you the final choice - the best game of the past console cycle, as voted for by Eurogamer contributors past and present.
Hello again. I'm assuming that, if you're reading this, you've already drained all the syrupy goodness from parts one and two of this star-hording extravaganza, and are now ready for the final push against that evil sod Bowser. I hope so, because things get trickier from now own.
Welcome back, moustache fans, to the second part of the lovingly crafted Eurogamer Super Mario Galaxy Star Guide. You have, of course, already savoured the first part and we're now ready to get stuck into the next two observatories full of galactic gaming greatness.
So, Super Mario Galaxy is here. You've bought it, of course. What do you mean, you haven't? Can't find a Wii in any shops? What sort of excuse is that? Why do you think God invented burglary? Get out there, get a Wii, get Super Mario Galaxy and get back here.
The nights are so long these days (sorry, nights) that you could dress them up in angry forum posts and call them the delay between major Wii releases. Of the 12 Games of Christmas features we've done so far, this line-up saw by far the most chins stroked and calls placed in search of suitable candidates.
"In one sense, this is the first worthy successor to Mario 64," bellowed a typically belligerent Reggie Fils-Aime at E3. We all knew what he meant. "We know you thought Mario Sunshine was a bit crap. We hope this one sells better," he might as well have said. Fine: we hope he's right. But in one sense, Reggie's remark does Super Mario Galaxy a disservice.
Of all Nintendo's various achievements, surely its most consistent is in simultaneously pissing off and delighting its faithful European customers. For twenty-five years the company has wowed us with innovative technology and wonderfully robust and inventive games, filling reservoirs of consumer goodwill in a way few other multinationals manage. In tension with this, interminable localisation delays, sloppy, bordered conversions and,- most heart-breakingly - an ever-slim line-up of releases has made it clear that Europe is literally the least of the Japanese company's global concerns.
Were you to have dissected my brain on the flight to E3 this year, you would have found many things. I suspect you would have discovered first of all where the air marshal was sitting. Having patiently explained that you were the unwitting protagonist of a preview introduction being written several months later, you might then have peeled back my scalp, levered open my skull and fingered your way past the layers of neuroses, the section dedicated to obscure '90s pop trivia ("aha, so it was Deep Blue Something who wrote Breakfast At Tiffany's"), and then arrived in whichever lobe played host to my main fear about Super Mario Galaxy: that it would, like many of the DS launch titles, struggle to feel like much more than the novel first steps of a toddler in an earthquake.
In the two days I've spent inside the Wii section of E3, nothing has been more stressful than having my badge ripped off me directly in the middle of it. Because, well, they won't issue you a replacement one. No matter what you do. As despite being a slightly well known games journalist (hey, I've been slagged off on people's blogs!) who is actually working at the show (not just having a nice time waiting in line) apparently I might have went outside and sold my pass for 'one and a half thousand dollars'. That is, naturally, insane. Literally anyone can buy a pass for three hundred as a general attendee. What, it's worth $1500 to get the most inedible sandwiches ever at 11:30a.m sharp and use a stupidly crowded media room, which seems to have bigger lines than the Wii booth?