Nintendo will launch a selection of its most popular Wii and GameCube games on Nvidia's Android-powered Shield tablet in China.
Super Mario Galaxy, The Legend of Zelda: Twilight Princess, New Super Mario Bros. Wii and Punch-out!! will all arrive for the device, remastered with 1080p visuals.
The announcement, reported by industry insider ZhugeX, is the end result of a long-in-the-works deal inked between Nvidia, Nintendo and Chinese distribution company iQiyi.
The final DLC packs for Super Smash Bros. 3DS and Wii U arrive this week, in the shape of new fighters Bayonetta and Corrin.
Nintendo's Shigeru Miyamoto has spoken of the "opportunity" for a new Super Mario Galaxy game as the company's "hardware technology gets better and advances".
UPDATE 1/4/15 13.40pm Super Mario 64 HD creator Erik Ross has admitted defeat and pulled all download mirrors for his free, Unity-based version of the platformer's first level.
Nintendo designed many of its recent 3D Mario levels using the four-part structure of Chinese poetry and Japanese comics.
Four University of Leicester students have examined the physics behind Nintendo's platforming hit Super Mario Galaxy.
If you've been anywhere near the site, you've likely seen our series on Games of the Generation - a rundown of the very best games of the last eight years, as voted for by Eurogamer contributors. Well, if all those words sent your head spinning, here's the full list in easy to digest video format, which is fully compatible with a hazy Sunday morning head.
That's it, we're done. Having brought you our pick of the games of the generation, today we bring you the final choice - the best game of the past console cycle, as voted for by Eurogamer contributors past and present.
Two of the Wii's finest first party titles are the latest additions to the budget Nintendo Selects range, the platform holder has announced.
As reported by Nintendo Life, Legend of Zelda: Twilight Princess and Super Mario Galaxy will drop to £19.99 from 16th September. US Wii owners also get Super Paper Mario, Mario Strikers Charged Football and Punch-Out!!.
Nintendo launched the Selects line back in May to conincide with a Wii price cut. Wii Sports, WarioWare: Smooth Moves, Mario Strikers Charged Football and Animal Crossing: Let's Go to the City were the first titles rebranded in Europe.
Nintendo kept even the most senior internal developers in the dark about the capabilities of Wii U leading up to the console's E3 2011 announcement.
Wii and GameCube emulator Dolphin can now run Super Mario Galaxy and Super Smash Bros. Brawl in 720p high definition.
Japanese news service Nikkei is reporting that a new Mario game and Wii Fit title will be out in Japan before the end of the year, adding weight to Macquarie Research claims made last week.
Call of Duty 4: Modern Warfare won three BAFTAs last night, including the publicly-voted GAME Award of 2008, while Super Mario Galaxy was crowned Best Game by the panel of judges.
Shigeru Miyamoto is in the running to make the Time list of the 100 most influential people this year.
Nintendo is happy because its Wii console has shifted a meaty 5 million on home turf in Japan, GamesIndustry.biz reports.
Nintendo has continued its winning streak in the US, finishing comfortably ahead of opposition for hardware sales in 2007.
Hello again. I'm assuming that, if you're reading this, you've already drained all the syrupy goodness from parts one and two of this star-hording extravaganza, and are now ready for the final push against that evil sod Bowser. I hope so, because things get trickier from now own.
Welcome back, moustache fans, to the second part of the lovingly crafted Eurogamer Super Mario Galaxy Star Guide. You have, of course, already savoured the first part and we're now ready to get stuck into the next two observatories full of galactic gaming greatness.
So, how many Stars have you got? It's not like there's a shortage of other good games to play; we just can't put the plumber down. (Well, except for Kristan - he blames an excessive workload, but we all know it's because there's no Gamerpoints in it for him, the whore).
So, Super Mario Galaxy is here. You've bought it, of course. What do you mean, you haven't? Can't find a Wii in any shops? What sort of excuse is that? Why do you think God invented burglary? Get out there, get a Wii, get Super Mario Galaxy and get back here.
So, so close. In just a few more hours, European gamers will legally be able to snap up Super Mario Galaxy (unlike the 60p pirated version we found on the high street in Shanghai last week).
Super Mario Galaxy has unsurprisingly trampled all over competition this week in Japan, selling over three times more than its closest competition.
The nights are so long these days (sorry, nights) that you could dress them up in angry forum posts and call them the delay between major Wii releases. Of the 12 Games of Christmas features we've done so far, this line-up saw by far the most chins stroked and calls placed in search of suitable candidates.
Super Mario Galaxy is an embarrassment. It's an embarrassment for platform games. It's an embarrassment for adventure games. It's an embarrassment for Nintendo and an embarrassment for the Wii. What have we all been playing at in the ten years since Super Mario 64 came out? This is what gaming ought to be like.
Bright, bold, unrepentantly loony, Galaxy is everything you wanted it to be. It's beautiful and inventive. It's pure-blood Mario without being a retro indulgence. It's a stiff platforming challenge and a free-wheeling romp. It's the best thing on Wii, and the best traditional game Nintendo has made in a decade. The only thing about it which dulls your enjoyment is the memory of all the mediocre games you've had to play in the meantime.
But after more than a year of puzzling over screenshots and pouring over previews, you're still probably at a bit of a loss about what on earth Mario Galaxy is actually all about, so here's a basic guide: it's Super Mario 64. Strip it back to basics, and what you find - those controls, that level structure - is the same blueprint. Forget that the castle is now a spaceship, forget that there's no longer an attack button, forget that Mario doesn't dream of spaghetti any more, this is a straightforward spiritual successor to the N64 classic. The controls are as tight and fluid as you remember, even though they're now split up over the Remote and Nunchuk. The sense of wonder and exploration is as mind-blowing as you remember, even if the setting is wildly different. The game remains the same: you'll go into each world, hunt out stars, unlock new areas, tackle Bowser and rescue Peach, dodging Thwomps, squashing Goombas and flicking switches along the way.
The Eurogamer TV multiplex today draws back the curtains on four utterly joyous new trailers for Super Mario Galaxy. If the extended Japanese trailer, Japanese player demo, and TV spots 1 and 2 don't have you grinning like the proverbial idiot, then it's time you gave up on gaming and took that job in the funeral parlour. You're as dead inside.
"In one sense, this is the first worthy successor to Mario 64," bellowed a typically belligerent Reggie Fils-Aime at E3. We all knew what he meant. "We know you thought Mario Sunshine was a bit crap. We hope this one sells better," he might as well have said. Fine: we hope he's right. But in one sense, Reggie's remark does Super Mario Galaxy a disservice.
Legendary Nintendo designer Shigeru Miyamoto has said the future will be about fun games rather than difficult ones.
Of all Nintendo's various achievements, surely its most consistent is in simultaneously pissing off and delighting its faithful European customers. For twenty-five years the company has wowed us with innovative technology and wonderfully robust and inventive games, filling reservoirs of consumer goodwill in a way few other multinationals manage. In tension with this, interminable localisation delays, sloppy, bordered conversions and,- most heart-breakingly - an ever-slim line-up of releases has made it clear that Europe is literally the least of the Japanese company's global concerns.
Scans from the latest issue of Japanese weekly Famitsu show off some new sections of Super Mario Galaxy, including a desert world and a haunted house - where Mario himself becomes a Boo ghost.
Super Mario Galaxy has finally been given a confirmed release date of November 12th, Nintendo said today.
Super Smash Bros. Brawl, Super Mario Galaxy and DS title The Legend of Zelda: Phantom Hourglass are all still on track for release this year.
Nintendo has confirmed that Super Mario Galaxy and Metroid Prime 3 will be among dozen Wii titles to appear in Japan this year, GamesIndustry.biz reports.
Nintendo legend Shigeru Miyamoto has confirmed in his GDC 2007 keynote address that we'll be playing Mario Galaxy this year.
If big first party Wii titles like Metroid Prime 3 and Super Mario Galaxy take longer to arrive than expected, Nintendo's Reggie Fils-Aime could well be left looking a bit silly, after a transcript of an October interview emerged where he promised their swift release in 2007.
Nintendo's Reggie Fils-Aime has said that American gamers can expect Super Mario Galaxy any time between the end of March and next Christmas.
Were you to have dissected my brain on the flight to E3 this year, you would have found many things. I suspect you would have discovered first of all where the air marshal was sitting. Having patiently explained that you were the unwitting protagonist of a preview introduction being written several months later, you might then have peeled back my scalp, levered open my skull and fingered your way past the layers of neuroses, the section dedicated to obscure '90s pop trivia ("aha, so it was Deep Blue Something who wrote Breakfast At Tiffany's"), and then arrived in whichever lobe played host to my main fear about Super Mario Galaxy: that it would, like many of the DS launch titles, struggle to feel like much more than the novel first steps of a toddler in an earthquake.
Nintendo has scotched rumours that it plans to resurrect its Space World event in the run-up to the Wii launch later this year.
Nintendo legend Shigeru Miyamoto has revealed some more snippets of info about Wii title Super Mario Galaxy, including news of how it'll work with the remote controller.
In the two days I've spent inside the Wii section of E3, nothing has been more stressful than having my badge ripped off me directly in the middle of it. Because, well, they won't issue you a replacement one. No matter what you do. As despite being a slightly well known games journalist (hey, I've been slagged off on people's blogs!) who is actually working at the show (not just having a nice time waiting in line) apparently I might have went outside and sold my pass for 'one and a half thousand dollars'. That is, naturally, insane. Literally anyone can buy a pass for three hundred as a general attendee. What, it's worth $1500 to get the most inedible sandwiches ever at 11:30a.m sharp and use a stupidly crowded media room, which seems to have bigger lines than the Wii booth?
Speaking at an after-hours E3 press briefing this evening, Shigeru Miyamoto told journalists that he's considering adding multiplayer options to Super Mario Galaxy on Wii.
Nintendo has finally shredded the wraps around Shigeru Miyamoto's new Mario game. It's called Super Mario Galaxy and it uses the Wii's freestyle controller to allow Mario to run, jump, catch hold of shooting stars using the pointer, and flick objects at enemies on rotating worlds.