Stranglehold Features

As I recall, the demos for Stranglehold and BioShock came out fairly close to one another. I certainly played them both on the same day. It was weird. It was like videogames' past had decided to pick a fight with its possible future.


Chowing down with the Xbox Live demo.

Have you ever considered the plight of the humble fruit-seller? No, of course you bloody haven't. It's below your radar, isn't it? You walk right past these brave guys and girls, courageously hawking their Vitamin C-laden wares outside tube and train stations around the nation, without ever giving a thought to the dangers they face.

Feature360: 2007's Most Wanted

What will you be getting for Christmas?

A Most Wanted list you say? Cripes, whatever next: a Tips and Cheats pamphlet to go with Eurogamer's promotional Pacman Beach Ball cover mount? Still, it's the summer, there are precious few games around and, with an awful lot of new titles coming up towards the end of the year you might quite reasonably want to know which ones to keep an eye on.



It has, with all due respect, been a crap decade for John Woo. We have no doubt that the legendary director probably still commands a healthy sheaf of greenbacks for turning up behind the clapperboard - but seriously, Paycheck? Windtalkers? Mission Impossible II? Hardly the kind of cinematic output that commands reverence.

John Woo's Stranglehold

Maximum Wootage.

Ever since his movies exploded onto our screens in the early '90s John Woo has inadvertently had a massive influence on videogames. Without the balletic cinematic vision of slo-mo ultra violence in flicks like Hard Boiled, games such as Max Payne would have been very different indeed. But it's almost three years since the second Payne title was released, and with developer Remedy having moved on to work on the Twin Peaks-inspired Alan Wake (and Take-Two strangely silent on what became of Max Payne 3), the baton has been handed to other developers to pick up where they left off.