Paradox Interactive has revealed that its previously announced PS4 and Xbox One edition of interstellar grand strategy game Stellaris will arrive on February 26th.
Stellaris originally launched on PC back in 2016 and, despite a few structural wobbles, was generally well received. Since then, its expansive take on intergalactic empire management - which is rather handily summarised in the Stellaris: Console Edition trailer below - has undergone some major changes, tidying up its flabby midsection, dramatically altering movement (and thus game flow) through the galaxy, and much more.
From what I can tell, however, Stellaris looks to be coming to consoles in its Version 1.8 guise - meaning that it will be free of the rather seismic (and somewhat controversial) changes introduced on PC in Version 2.0. Paradox has also confirmed plans to support the console edition with its usual deluge of post-launch DLC - which, on PC, has so far expanded Stellaris' story elements, its economy systems and warfare options, and many other aspects too.
Paradox has unveiled MegaCorp, the latest expansion for its galactic grand strategy extravaganza, Stellaris.
MegaCorp is the third major expansion for Stellaris, following on from Utopia and Apocalypse, and is designed to enrich the economy elements of the game, "ushering in an era of prosperity and profit" as players establish their own corporate empire among the stars.
Budding CEOs can access a range of new business-orientated Civics, enabling them to, for instance, establish Branch Offices on planets within their empires where trade agreements are in place. This will add a portion of the planet's Trade Value to their own network.
Eurogamer Recommended grand strategy game Stellaris is coming to console, to PlayStation 4 and Xbox One. There's no release date but we do know Tantalus Media will handle the port. Tantalus previously ported Cities Skylines to console for Paradox.
Publisher Paradox Interactive has announced Distant Stars, a new "discovery-themed" paid DLC story pack for its deep-space strategy extravaganza Stellaris.
Distant Stars will introduce fresh anomalies and storylines, focussed around encounters with "strange new beings in the uncharted depths of space". It will also include surprises "that may help or harm ambitious explorers".
Most notably, valiant adventurers can find and utilise an ancient gateway network that unlocks "a sealed path to a constellation outside our own galaxy". But, asks Paradox, "is this door holding something out, or keeping something in?" Whatever its secrets, speed is of the essence, as other empires across the galaxy are also racing to harness its powers.
Paradox has released a new video breaking down the various new features of Stellaris' upcoming Apocalypse expansion and free 2.0 "Cherryh" update, due to arrive next week.
Paradox outlined Stellaris' war-focussed new Apocalypse expansion when it was announced last month. Its new video breakdown, however, goes into a greater detail, showing the kind of things that furious intergalactic warmongers will be able to do come its arrival.
Broadly, the expansion's three main areas of focus are combat, warfare, and planetary destruction. At the heart of all this are the massive new Colossus warships, which can be equipped with one of numerous planet-annihilating weapons. The exact weapon you can use, explains Paradox, will vary depending on the type of empire you're playing as,.
Paradox Interactive has announced Apocalypse, a new full expansion for its spacebound grand strategy game Stellaris that's focussed almost entirely on warfare.
Apocalypse will bring "new levels of warfare and destruction", according to Paradox, and will introduce additional offensive and defensive military options, civic paths, and challenges, as well as the ability to entirely obliterate enemy planets using the new Colossus weapon.
If you're hankering for even more oversized tools to aid your destructive efforts, you'll be able to acquire enormous capital ships known as Titans, which can "lead your fleets to conquest, offering tremendous bonuses to the vessels under their command." It will also be possible to fortify key systems and secure your homeworld with massive orbital installations.
If you bought a Paradox game between 17th May and 6th July in any currency other than US dollars, you can get a free game or two DLCs.
Paradox has announced the first major expansion for Stellaris, its intergalactic PC empire-building game.
Titled Utopia, the add-on brings new varieties of space facility, Ascension Perks that let you decide how your civilisation evolves, and the option to divide your citizens up into race-specific castes with different rights and privileges, if you're in the mood to sow a little social discord.
The new space stations include enormous habitats that may stand in for planets when good old-fashioned solid ground is scarce. You can also build megastructures such as Dyson spheres (think giant hollow planet with a sun at its centre) and ringworlds (think Halo).
Last week, Paradox pulled a Stellaris mod that altered the game's human race to consist of only white people with European names. Stellaris is an excellent 4X Grand Strategy game in which human empires are made up of multicultural populations.
UPDATE 7.30pm: Paradox has clarified its reasoning for removing the 'European Phenotype and Names Only (White Humans)' mod, in a tweet made by COO, Susana Meza Graham.
Paradox always has big plans for its grand strategy games in the months and years following their release. Take the excellent Crusader Kings 2, for example, which received its latest major expansion in February, almost two years after launch.
"As long as enough players keep buying paid content for the game," said game director, Henrik Fåhraeus, "we promise to keep improving the game for everyone, almost like an MMO."
In a forum post yesterday, Fåhraeus laid out the studio's update plans for Stellaris, its latest strategy game about spaceships and alien racists.
Space, as Captain Kirk once said, is big and empty and boring. Okay, maybe not boring, but it's sufficiently large that you can quite easily miss the important stuff that's going down if you've got your head stuck up the wrong nebula. We seem to be terribly alone out there, which is why it's such a blow when fast-radio bursts that appear to hail from intelligent life in the centre of the universe turn out to come from a microwave oven left on in the observatory canteen, or when killjoys argue that the Wow! signal is just a bunch of old comets. Comets, as Captain Kirk also said, can do one.
Stellaris, the latest massive strategy game from Paradox Interactive, has broken the publisher's record for day one revenue.
Hello again! Listen, I said there was going to be a podcast the week after EGX Rezzed and there wasn't. That's on me. Completely my fault. 100%. I've let you down. That being said, there was also a bank holiday last week, which didn't help. And I had to go and visit my family before that as well. So yeah, technically it's my mistake. But also perhaps the bank's? Or my parents'?
Space is quiet, for a little while. Unlike Paradox's other grand strategy games, Stellaris doesn't tell you everything from the start. You're not ready for that yet. If you're a bit of a space romantic, you might look out at the great expanse and get a sense that something's happening out there in the darkness. It has to be, surely? But right now, your concerns are much smaller than that. Before you can think about colonising distant worlds or subjugating alien races, you first need to understand your own solar system. This takes time, as you send a scientist, aboard their own ship, to scan each of the planets and determine whether there's anything useful to research, or mine. Whilst you're doing that, you might want to think about improving the infrastructure on your home planet, or spending some influence to increase the amount of food being produced. This is how the very early game plays out. You're not a galactic powerhouse, not for the time being. You're a single planet that's just getting to grips with spaceflight.
Publisher: Paradox Interactive
Sci-fi strategy game Stellaris, the latest project by Crusader Kings 2 and Europa Universalis 4 developer Paradox Development Studio, is coming to PC, Mac and Linux on 9th May, Paradox revealed at its GDC press conference.
The developer wore Trump-parodying "Make space great again" red baseball caps the whole time.
Paradox boasted about how Stellaris will be its most accessible game yet, though was quick to clarify that it does not mean it's dumbing down the strategy.
Crusader Kings 2 and Europa Universalis 4 developer Paradox Development Studio has announced a new sci-fi strategy game called Stellaris.