Why are Sonic's eyes green in Sonic Adventure, the franchise's first serious crack at a fully 3D polygonal platformer? It turns out there's a lovely little story behind that. Ristar creator Yuji Uekawa was the man tasked with revamping Sega's mascot for his debut on Dreamcast. Some of his decisions were practical: shrinking Sonic's enormous, swept-back skull and elongating his limbs, for instance, so that he doesn't look like a fuzzy joystick when viewed from the rear. Others were a touch more poetic. "He is always seeing these green pastures around him, like in Green Hill Zone," Uekawa explains in an interview conducted for Sega's 25th anniversary artbook. "I thought it would be nice to reflect that in his eyes."
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Xbox One has added eight new Xbox 360 titles to its backwards compatible library.
Sega mascot and Mario arch-frenemy Sonic the Hedgehog has turned 25 today.
Sonic the Hedgehog's longtime nemesis Ivo "Dr. Eggman" Robotnik has commandeered the already bizarre Twitter account for the Sega mascot.
Sega's teamed up with Sony Pictures to make films about its mascot Sonic the Hedgehog.
As far as video game inspired fan films go, it's not the best, but this live action Sonic short has at least pleased the developer whose creation takes centre stage.
Sega will sacrifice operations in Europe and Australia to laser-focus on four key brands: Aliens, Sonic, Total War, Football Manager.
Somebody needs to check Sega's calendar. It's been 18 months since the first episode of Sonic the Hedgehog 4 was released, leading many fans to believe that the wild blue wonder's foray into episodic digital gaming was over before it had properly begun. In truth, the delay is just the latest example of how Sega is still frantically trying to retool its mascot for modern audiences while appeasing a vocal fanbase that has stuck by him through thickand thin.
Sonic the Hedgehog 4 was, in most respects, a game aimed squarely at those loyal yet disgruntled fans. A 2D platformer in the '90s style with none of the 3D distractions or cosplay characters that blighted the series in the 32-bit era and beyond. It succeeded, mostly, but there were still enough dissenting voices that Sega clearly felt the concept needed more work before serving up the next helping.
Episode 2 arrives with some major changes then, and not all for the better. Old, bad habits are once again evident, while the design itself is still frustratingly not quite right. Sonic is less weightless and skittish than in Episode 1, but now the scale has perhaps tipped too far the other way. Getting up to speed takes longer, while movement at low speeds is incredibly sluggish; annoying when trying to navigate some platforms, absolutely fatal when attempting to survive the poorly handled boss fights.
Sonic the Hedgehog 4 Episode 2 headlines today's EU PlayStation Store update. Sega's latest Sonic adventure costs £9.99 and includes exclusive levels for those with Sonic 4 Episode 1.
Music-mixing title PixelJunk 4am launches for £6.49, although you'll need a PlayStation Eye camera and Move controller to play.
You can also now download a digital version of THQ's open-world dildo-fest Saints Row: The Third. It costs £29.99 and will hog 7.33 GB of your disc space.
Sega's latest Sonic slice due this week.
Sonic 4: Episode 2 will be released for PC, PlayStation Network and Xbox Live Arcade on 15th May, Sega has annnounced.
This confirms - and slightly alters - the 16th May date spotted in a leaked video yesterday. 15th May is a Tuesday. PlayStation Network updates here on a Wednesday, so that 16th May release date may still hold.
Sonic 4: Episode 2 will cost £12.99 on PC, £9.99 on PSN and 1200 Microsoft Points on XBLA.
Sonic the Hedgehog 4: Episode 2 launches in Japan on 16th May via PlayStation Network and Xbox Live Arcade, Sega has announced.
The date was spotted by Siliconera on a new Japanese trailer for the game, which you can see for yourself below.
It's thought an iOS release will follow some time later that month, with Android in June and Windows Phone 7 in July.
Sega will cut jobs and cancel titles as it attempts to "streamline" the home video games business in Europe and the US.
Parent company Sega Sammy released a statement announcing the "structural reform" today. It comes as Sega braces investors for an "extraordinary loss" for the full financial year ending 31st March 2012.
"The Consumer Business centred on Sega Corporation is expected to post operating loss in the year ending March 2012, due to the challenging economic climate and significant changes in the home video game software market environment in the US and Europe.
Sonic the Hedgehog 4: Episode 2 will synchronise your progress across Xbox 360 and Windows Phone versions of the game.
Sega developer Takashi Iizuka has outlined his vision for Sonic on the PlayStation 4 and next Xbox.
Sonic the Hedgehog 4 Episode 2 has new game physics based on the Mega Drive era Sonic games.
Poor Sonic. Once a star runner rivaling Mario he went on to become as washed out a mascot as they come, subjecting himself to several of the worst platformers in the last decade with Sonic the Hedgehog (2006) and Sonic Unleashed - the latter of which cast him as a 'werehog' because he apparently didn't have enough misguided baditude already.
Just as he was about to fade into obscurity, he's seen something of a resurgence lately with both Sonics Colours and Generations. It's been a slight return to form, but still there was something missing. With 2D gaming back in vogue there was a demand for an entirely 2D HD Sonic game that could blend our memories of Sonic blazing through roller-coaster-like terrain with the snazzy new graphics of today.
When the highly awaited first numeric sequel to the franchise since 1994 arrived with Sonic the Hedgehog 4: Episode One, it was met with mixed reception. Its simplified design harkened back to Sonic's golden years, but the ropey physics left a sour taste with his long-standing followers.
Sonic 4 Episode 2 screenshots leaked from Xbox Marketplace last night.
Sega has unveiled Sonic 4 Episode 2 with a new teaser trailer, below.
The game, set for launch at some point this year, features the evil Metal Sonic and Sonic's sidekick Tails.
It launches on PlayStation Network, Xbox Live Arcade, iOS, Windows Phone and Android. An enhanced version for Android devices with Tegra 3 is in the works.
A rating for Sonic the Hedgehog 4: Episode 2 has been spotted, suggesting a release in the near future.
First whisperings of what we can expect from Sonic the Hedgehog 4: Episode 2 have sprung forth from SEGA HQ.
As spotted by fan site The Sonic Stadium, brand manager Ken Balough has been answering questions in a Sonic 4 thread over on the official SEGA forum.
He hasn't given much away, other than confirming that work is underway on the sequel to last year's downloadable 2D platformer, and that SEGA is looking to improve on the original.