Monaco: What's Yours is Mine

Key events

Hide your purse, Steam is having a stealth-game sale

Eldritch 99p! Far Cry 3: Blood Dragon £3! Monaco £1.86!

I wonder: do you end up saving money in sales or spending more because things are on sale? Regardless, Steam is having a sale, a stealth-game sale, which lasts until Friday, 16th October, 6pm BST.

Developers' Games of 2013

CD Projekt! Blow! Bithell! Molyneux! More!

We've had our say on 2013's best video games. And so have you. Now, it's the turn of the developers, the makers of the virtual experiences we so love. Read on for the games of 2013 according to the creators of the likes of Super Meat Boy, Assassin's Creed 4, XCOM, Oculus Rift and more, complete with Twitter bios.

Monaco dev laments "disappointing" Xbox sales

Monaco dev laments "disappointing" Xbox sales

Blames last minute delay and demo.

The developer of wonderful robbery simulator Monaco has expressed his disappointment at sales of the game on Xbox.

In a post on Reddit, Monaco creator Andy Schatz said the last minute delay to the game "unquestionably hurt our sales". The delay, he explained, was due to a bug that meant four player games were disconnecting, but because it was specific to the retail Xbox 360 units, it was impossible to detect until after Monaco passed through Microsoft's certification process.

"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," Schatz said.

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Monaco updated with level editor

Monaco updated with level editor

Mac version out today, too.

Monaco: What's Yours is Mine has been updated on Steam to include the Mole's Workshop level editor.

This is a free update that allows players to create their own trap-filled maps, which can then be uploaded onto the cloud via Steam Workshop. "While the level editor has been in beta, we've already received hundreds of user-generated worlds," said developer Andy Schatz in the announcement.

In other Monaco news, the Mac port just came out today on for £11.99 / $14.99. It too includes the level editor and comes at no extra charge to those who already own the PC version. Schatz confirmed on Twitter that "PC and Mac players can play together!"

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Monaco delayed on XBLA the eve of its expected release

It's still coming out tomorrow on PC.

We hope you didn't invite a group of friends over to play Pocketwatch Games' upcoming top-down co-op heist game Monaco: What's Yours is Mine on XBLA tomorrow, because if you did, you may want to sit down. It looks like Monaco isn't going to make its expected XBLA release date of 24th April after all.

Monaco: What's Yours is Mine review

Every good criminal needs an accomplice - someone who'll pull the strings and help drive the long con home. Monaco: What's Yours is Mine's choice of allies is wonderfully risky, though. The undercover operative it's employing is the imagination of its audience. Its inside man is inside the player's head.

Your imagination is tasked with translation and embellishment: mapping the game's top-down mazes to the bright arc of the French Riviera and transforming this brisk steal-'em-up's elegant 2D blueprints into lavish museums, hotels and casinos ripe for raiding. That's a neat trick, and it's a testament to the cues that Pocketwatch Games provides that it works as brilliantly as it does. What's even more astonishing, however, is that the developer has the guts to try such a strategy in the first place.

Gambles like this suggest the rakish, confident thinking of a master thief. Monaco is a class act and it knows it. It uses stylishly abstracted visuals and time-worn arcade mechanics to create hilariously unpredictable set-pieces. It's fun for a single player or for four. It uses two interrelated campaigns (an easier one to kick things off and a remixed follow-up that piles on the challenge) to both build and then all but dismantle a breezy crime narrative filled with feints and double-crosses. Finally, it hangs everything on a power fantasy that, for once, almost everyone will be able to endorse. Gather your crew of wayward hardnuts and then spread out across one of the richest city-states in the world, robbing the place blind and avoiding the cops as you finance your escape.

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If Monaco was a movie, then the movie would probably cost a couple of hundred million dollars. Seriously, it's budget busting stuff: massive heists, dozens of casualties, terrifying chases, complex security systems to disarm and plenty of last-minute escapes. Phew.

Actual New Games of 2013

More wonder, more awe.

New IPs, we're told, aren't really feasible at the tail-end of a generation, so it's heartening to sit down and discover that a sizeable part of the games industry is sticking its tongues out at the likes of Yves Guillemot and Peter Moore; 2013's looking like it's going to be an absolutely stellar year for Actual New Games.

Monaco coming to XBLA same day as Steam

"Monaco was originally designed to be played with four friends on the couch."

Top-down multiplayer heist game Monaco is coming to XBLA the same day as the PC version on Steam - even if that date hasn't been announced.

Actual New Games of 2012

Wonder and joy, please.

Back in December the Eurogamer editorial team had a massive public fight about whether 2011 was a good year for games. Well, we had the closest thing we're capable of having to a massive public fight - we wrote polite editorials disagreeing with one another. One thing we all agreed upon, however, was that we would very much like to see more Actual New Games in 2012.

GDC Indie Roundup

Monaco, Closure, Trauma, Shank and Vessel.

The Independent Games Festival, the Sundance of the gaming world, threw some classics into the mix this year. Of these Limbo, Super Meat Boy! and Joe Danger need less of an introduction - so here are Eurogamer's five other hot tips from the most worthy (and crowded) corner of San Francisco's Moscone Centre.