Sin City is the global capital of gambling. Casinos with colourful chips, well-postured croupiers and automaton pensioners plugged into slot machines. At first glance it might not seem sinister, but strip back the glamour and Las Vegas paints a sad picture - its denizens cogs in a billion-dollar machine fuelled by potentially addictive gaming. The novelty of the place can hide its true intentions.
Candy Crush Saga developer King is making a mobile Call of Duty game.
There's going to be a live-action game show based on Candy Crush Saga, coming to the US.
Activision Blizzard has bought King, the company behind Candy Crush Saga, for $5.9bn.
Windows 10 comes with Candy Crush Saga automatically installed, Microsoft has announced.
UK newspaper The Sun has been getting stick today for an article it published which carried the headline: "Gaming as addictive as heroin." But what's the real story?
A recent survey of 10 million mobile gamers claimed only 2.2 per cent of the free-to-play audience spent any money at all. That's worrying - does it mean developers are deliberately designing games to cater for the minuscule minority rather than the vast majority?
Candy Crush Saga publisher King was getting a lot of flak last year over its trademark of the words "candy" and saga". This led to David vs Goliath-esque legal battles between King and indie devs like The Banner Saga developer Stoic, and CandySwipe developer Albert Ransom. The Candy Crush Saga publisher eventually decided to back down in the US and it looks like Stoic and Ransom have come to amicable terms with the mighty publishing giant.
If 2013 was King's year - when you couldn't walk through a train carriage without seeing half the commuters busily tapping away at mobile phenomenon Candy Crush Saga - then 2014's been the year when the dream has perhaps soured slightly, a swell of controversies ensuring the Swedish developer has never been far from the headlines.
King.com's trademark of the word "candy" is being fought by ZeptoLab, the developer of mobile hit Cut the Rope.
ZeptoLab submitted its claim on the basis that candy was a key item in its own game, and that King's controversial trademark blocked fair use of the word by the development community as a whole.
If successful, ZeptoLab's move could see King's European trademark cancelled, and any future attempt to expand the trademark elsewhere blocked, Yahoo News reported.
Candy Crush Saga developer King has dropped its attempt to trademark the word "candy" - in the US, at least.
The creator of CandySwipe has accused King, the creator of Candy Crush Saga, of "taking the food out of my family's mouth" over a trademark dispute.
Following accusations of knowingly cloning the game Scamperghost, King CEO Riccardo Zacconi has issued an open letter to the community addressing the issue of the publisher cloning games, as well as being a trademark troll.
UPDATE: King has defended its decision to enforce its new "Candy" trademark, and said it would only act where it felt its rights had been infringed upon.
A year ago, film critic Mark Kermode came out in defence of the Twilight movies. "The world is full of people... Who feel not just enabled but dutybound to be sniffy about Twilight without having seen the films, read the books, or attempted to understand why they mean so much to so many," he wrote.