Parkour always looks pretty cool when you watch clips of real-life people with a camera strapped to their forehead make an attempt at it on YouTube. Unfortunately - discounting perhaps one exception - it never seems all that empowering or intuitive when developers try to recreate those moves in-game. Third-person games like Assassin's Creed seem to get it right, so what are first-person parkour titles doing wrong? Our new senior video producer Johnny Chiodini investigates, hopefully while managing to not look down.
The game, the studio, the tournament.
A message from Splash Damage.
Eurogamer tries Splash Damage's shooter.
Turrets! Mines! Disguises!
Splash Damage have the heads-up.
The end of the genre as we know it?
Behind the scenes with Bethesda's FPS.
Insured against slobber damage.
How to look dangerous.
Splash Damage's CEO talks up his FPS.