id Software is unlikely to jump on the episodic gaming bandwagon any time soon, according to director of business development Steve Nix.
"We would have to see the model proven a little bit more," Nix told our sister site GamesIndustry.biz in an interview published this afternoon.
"The problem with episodic is how do you make something really compelling gameplay-wise or technology-wise in that short of a window? I don’t know how you do it - it’s just really challenging," Nix admitted, adding that he felt gamers cared more about gameplay or technology innovation than they did about working through a story piece by piece.
id Software is currently working on an unannounced new game for next-generation platforms, developing primarily on Xbox 360, of which the developer's technology guru John Carmack has been a firm proponent.
"It's diverting a little bit from the standard id formula and it's not just a first-person shooter," Carmack said in January of the new game. "Technically, it's built around an advancement over the MegaTexture technology from Quake Wars.
"Where that was applied just to the terrain, the version of the new technology applies it into everything, so we can have that level of rich detail on all the surfaces on the entire world.
"That's the push that we're making with graphics technology. The gameplay is somewhat different from anything that we've of done before."
Apparently we can expect to learn more about it at QuakeCon in August.