The developer of XNA Community title Weapon of Choice has said that downloadable games like Bionic Commando: Rearmed and Castle Crashers are too cheap.
"I want to go on the record and say I feel like most downloadable games are under-priced," Nathan Fouts told MTV, describing 800 or 1200 Microsoft Points for the Capcom and Behemoth titles as "ridiculous to me".
Fouts, who used to work at Insomniac on Resistance: Fall of Man, released Weapon of Choice at the launch of the XNA Community Games channel with New Xbox Experience, and he admitted that he found Microsoft's restrictive pricing frustrating.
"Microsoft does not allow for user-defined price points like 799 Points or even 100-Point increments like 500, 600, 700, etc. For a bigger game like Weapon of Choice, only having two options, one of which is double the first option, makes the decision difficult," he explained to MTV.
He's hardly the first developer to complain about Microsoft's Xbox Live pricing structure, but it usually goes the other way. Earlier this year, for example, Jonathan Blow admitted that the main reason he accepted a 1200 Microsoft Points price for Braid was to avoid pissing off his new friends at Microsoft. He would have preferred a lower one.
Look out for some coverage of our favourite XNA Community Games later this week.
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