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Golden Axed prototype creators livestream with Digital Foundry

Get the inside story on the reboot that never was.

Last week, as part of its 60th anniversary celebrations, Sega released an unfinished prototype version of a Golden Axe reboot that saw a small team from Sega Australia look to modernise and revitalise one of the company's beloved arcade franchises. Suffice to say, the sudden release of the original 2012 code caught its creators by surprise, and developer Tim Dawson's Twitter thread detailed at length a story of the project's inept mismanagement that took place in crunch conditions. Sega stepped in to apologise to the coders. As the prototype itself was only available for one weekend, you may have missed out on the opportunity to play it.

And that's where Digital Foundry may be able to help. DF Retro creator John Linneman is streaming gameplay from the prototype, and joining him to discuss the project in much more depth are two of the game's developers, Sanatana Mishra and Tim Dawson.

Now that the stream is over, we thought it would be a great idea to credit everyone involved with the development of the prototype:

  • Adam Dowley - Animation
  • Anne-Marie Weber - Audio
  • Brent Waller - Environment Art
  • Daniel Hooley - Design Lead
  • Darius Sadeghian - Production
  • Dean Ferguson - Art Lead
  • James Fearn-Wannan - Animation
  • Jeremy Love - Concept Art
  • Jeremy Taylor - Audio Lead
  • Koji Hashimoto - Character Art, 3D Logo
  • Marcus Fielding - Studio Head
  • Mark Rowley - Tech Lead
  • Mauricio Milne-Jones - Rigging
  • Ruan Ji - Character Art
  • Sanatana Mishra - Design
  • Simon Dew - Environment Art
  • Tim Dawson - Programming, Animation, Design
  • Vikram Shingrani - Rigging
  • Wayne Perry - Tech Art

Will you support the Digital Foundry team?

Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did.

Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.

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About the Author

Richard Leadbetter avatar

Richard Leadbetter

Technology Editor, Digital Foundry

Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He's commonly known around Eurogamer as the Blacksmith of the Future.


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