Direct3D article

With the X-Box due next year, and support for Direct3D already almost universal in both video cards and games on the PC, the features being included in the next version of Microsoft's graphics API are invariably the ones which you will see being supported on the graphics card you buy next year, and in cutting-edge new games soon afterwards.

To give you a taste of the visual feast your eyes can expect over the next couple of years, today's article on EuroGamer takes an up-close look at the graphics end of DirectX 8, due for release this Autumn, explaining why you should be excited by buzz-words like programmable vertex shaders, N-Patches, volume textures, texture compression and multi-sampling. We even have screenshots of demonstrations from graphics card manufacturers NVIDIA, ATI and S3 showing off some of the new features. For the full story, and all the eye candy you could wish for, read our Direct3D article!

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