UPDATE 29/9/16 8:40am: Digital Foundry has assessed World at War's performance on Xbox One, concluding that the game runs more smoothly than the same code operating on original Xbox 360 hardware. It's not the night and day improvement seen in Call of Duty 2, but many of the smaller sub-60fps dips in both campaign and zombie mode are ironed out.

Digital Foundry's analysis shows World at War ironing out many of the performance kinks found in the original game.

Original Story: Call of Duty: World at War is now available to play on Xbox One via backward compatibility.

2008 shooter World at War was developed by Treyarch, which went on to make the Black Ops series of Call of Duty games.

After the 2007 release of Modern Warfare, World at War returned to a World War 2 setting, and it added a co-op mode.

Crucially, World at War included a Nazi Zombies minigame, the precursor to the phenomenally popular Zombies mode now a part of every Call of Duty.

Other Xbox One backward compatibility additions include E4: Every Extend Extra Extreme, Encleverment Experiment and FunTown Mahjong.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (38)

About the author

Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

More articles by Wesley Yin-Poole

Comments (38)

Comments for this article are now closed, but please feel free to continue chatting on the forum!

Hide low-scoring comments
Order
Threading

Related