Donlan and I sat down to play Mighty No. 9 a few weeks ago and had an awful lot of fun with it. Although we were hoping for a game that more closely resembled that initial artwork, it was difficult not to be won over by the gameplay itself.
Sure. We never quite achieved the zenlike flow required to play through a level as it was truly meant to be played, but we really, desperately wanted to. And that's usually a good sign. Join us below to see how we got on and to hear a few first impressions: