Sony has narrowed the European release window for Telltale's episodic Jurassic Park on PlayStation Network, after European console versions missed the game's US simultaneous release date promised across all platforms.

A story-led adventure spun off from the original Jurassic Park film, Telltale's title was originally planned to launch episodically for PC and Mac from April this year.

Gamers who pre-ordered the title were informed by Telltale in an April 25th email that Jurassic Park had been delayed until Autumn, allowing the game to be launched in its entirety and "simultaneously on every platform".

A simultaneous worldwide 15th November launch date for PC and Mac was later announced, with US PlayStation 3 and Xbox 360 versions confirmed for then too.

Jurassic Park is now available to download in its entirety for PC and Mac, while the first episode has been made available on iPad.

Release dates for the console versions in Europe have yet to materialise however.

The PlayStation 3 version, available as a download via PSN, will launch "very soon... before the end of the year," PSN Store staff member Andy Stewart revealed today on the EU PlayStation blog. "Bad news - I can't announce the offical release date yet, sorry," he said.

Xbox 360 gamers get Jurassic Park as a disc-based release, presumably due to the game's file size hitting Xbox Live Arcade's 2GB limit. It launched in US shops last week on the 15th, although Telltale has yet to announce when it will cross the Atlantic.

Is Jurassic Park's European PSN launch being held up by Microsoft's policy of refusing to publish games released on PSN first, as exposed by Eurogamer earlier this year?

Eurogamer asked Telltale for comment and will update when we hear back.

Dan Whitehead survived Eurogamer's Jurassic Park: The Game review to deal out a disappointing 4/10 score earlier today: "You can hardly blame Telltale for trying something different, given the enormous number of licensed games it's undertaking right now, but Jurassic Park has neither the charm nor ingenuity that the studio is known for," he wrote.

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