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Deus Ex machina

Sequel to "take gaming to unprecedented level"

When a publisher tells us that their new game is somehow revolutionary and will "take gaming to [an] unprecedented level", we're normally pretty sceptical. Cynical, even. When the game in question is the sequel to Deus Ex, one of the best games of 2000, and the development team behind it includes veterans of not only the original but also escapees from the legendary but sadly now defunct developer Looking Glass Studios, we sit up and take note. "The goal of a game like Deus Ex 2 is to offer players free-form gameplay experiences where they control their virtual destinies", executive producer Warren Spector pronounced. "We're going to provide the great storyline and rich, varied, player-controlled experience expected of a Deus Ex game, but this time we're pushing the bar even higher in terms of graphics, AI, physics, sound and accessibility. Project Director Harvey Smith and his team want to take immersive simulations as far beyond Deus Ex as Deus Ex was beyond its predecessors. Gamers have a lot to look forward to." To say we're eagerly anticipating this one would be an understatement of epic proportions. Expect Deus Ex 2 : Invisible War to rock our worlds some time next year, with PC, PlayStation 2 and Xbox versions all in the works. Related Feature - Deus Ex 2 screenshots

Source - press release

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